Search found 65 matches
- Mon Dec 15, 2014 7:10 pm
- Forum: Games
- Topic: Path to Wizard of Wor
- Replies: 34
- Views: 21701
Re: Path to Wizard of Wor
I agree that the info on the edges of the screen isn't super important; It certainly wouldn't be a loss if that wrapped off the screen on some configs, the tunnel and the player count can be determined even if cut off. I can test on my NTSC any screens you want pictures of ( should have time to try ...
- Sun Dec 14, 2014 8:51 pm
- Forum: Games
- Topic: Path to Wizard of Wor
- Replies: 34
- Views: 21701
Re: Path to Wizard of Wor
A couple of quick thoughts before we retire on this side of that Atlantic. The Balley game I looked at on the link you sent didn't seem to have a sprite much bigger than 9x9 or so? I like the idea of using existing tooling ( like Rob's SSS ) and also the super labor savings of using the C language. ...
- Sat Dec 13, 2014 7:06 pm
- Forum: Games
- Topic: Path to Wizard of Wor
- Replies: 34
- Views: 21701
Re: Path to Wizard of Wor
Hi BeamRider; My first question to the discussion was going to be what to do about colors and see how people felt about multi-color mode. This makes it look doable as a multicolor mode game; although my initial concern was the probably the same as everyone else's when a multicolor game it put on the...
- Wed Dec 10, 2014 7:00 pm
- Forum: Games
- Topic: Path to Wizard of Wor
- Replies: 34
- Views: 21701
Re: New Release: Tank Battalion
Very nice conversion! Might it be too optimistic to say that now that you've created this game engine, you are half-way toward finally realizing Wizard of Wor on the VIC-20? It seems to be a very similar type of game - shooting enemies while walking around a maze. "Sprites" (or whatever t...
- Tue Dec 09, 2014 7:40 pm
- Forum: Games
- Topic: New Release: Tank Battalion
- Replies: 46
- Views: 21376
Re: New Release: Tank Battalion
Awesome! I *remember* playing this game in the Arcade. I have a standup MAME cabinet at home with this on it and it's great fun. An outstanding port -- the vic is well suited to this game. Thank you!
- Thu May 29, 2014 7:19 am
- Forum: Emulation and Cross Development
- Topic: What programming environments are you using?
- Replies: 26
- Views: 7518
Re: What programming environments are you using?
I use the 'xa' assembler and VICE on Linux. But meditative debugging is starting to do my head in. I guess that's the main problem for people to start assembly, isn't it? What do you use? I know the WinVice monitor is probably super powerful, I never learned/bothered to use the 'symbol table' featu...
- Sun May 04, 2014 6:36 pm
- Forum: Programming
- Topic: 6502 Professional Development System for the VIC
- Replies: 5
- Views: 3963
Re: "6502 Professional Development System" from HES
Does anyone have the manual for this "6502 Professional Development System" from HES? I have the tape but do not have a manual. Ah nothing like resurrecting an old thread. I just purchased a Vic20 locally which came with quite a collection of software, and it too had this program. It does...
- Fri Mar 21, 2014 8:37 am
- Forum: Games
- Topic: Attract mode
- Replies: 37
- Views: 7221
Re: Attract mode
... RAM limit is a brick wall! ... True. This is my new favorite 8 bit quote. :) This was an area the Apple2 always excelled in imho, that darn Disk II drive was so fast on that thing it seemed like every game I recall playing as a kid used the disk as an extra 100 some K of paged memory. Of course...
- Wed Mar 19, 2014 3:21 pm
- Forum: Programming
- Topic: Art Of Destruction/unexpanded 3D [under construction]
- Replies: 34
- Views: 9805
Re: Art Of Destruction/unexpanded 3D [under construction]
Don't ever feel badly. Just 'solve the problem'. Remember, it's a 1970/80s 8-bit computer. No one knew then what to expect from the 'next best thing' that would pop-up on the software shelf some Saturday morning visit. :) The challenge is to find/make that sweet spot between action and game playabi...
- Wed Mar 19, 2014 1:32 pm
- Forum: Games
- Topic: Panicman for 3k and 8k vic
- Replies: 55
- Views: 27296
Re: Panicman for 3k and 8k vic
Ok, I may have fixed an uninitialized variable bug that seems to show itself on the MegaCart most often. I wasn't able to reproduce this bug on any of my hardware and thus can't say for sure it's fixed. I did see in the code that there was a problem that could have caused the three pacman characters...
- Tue Mar 18, 2014 10:02 am
- Forum: Games
- Topic: Panicman for 3k and 8k vic
- Replies: 55
- Views: 27296
Re: Panicman for 3k and 8k vic
It was exactly as the pic above. Could it have something to do with the megacart being connected? Sent from my iPhone using Tapatalk Hmm, this gives me a clue. Usually bugs that show up in different environmental conditions ( e.g. the MegaCart ) means the program didn't initialize all of its variab...
- Mon Mar 17, 2014 3:27 pm
- Forum: Games
- Topic: Panicman for 3k and 8k vic
- Replies: 55
- Views: 27296
Re: Panicman for 3k and 8k vic
Thanks for all the feedback Robert and Jeff! Darn, I'm really depressed that there are bad bugs showing up in the field, This thing ran at a party on a NTSC machine with a fair amount of strangers playing for over 4 hours and nothing bad happened, so I 'thought' it was safe to let out. If anyone has...
- Wed Mar 12, 2014 3:28 pm
- Forum: Programming
- Topic: Art Of Destruction/unexpanded 3D [under construction]
- Replies: 34
- Views: 9805
Re: Art Of Destruction/unexpanded 3D [under construction]
Sweet, I will be sure to follow along. I'm still enjoying your last creation.
- Mon Mar 10, 2014 9:20 pm
- Forum: Games
- Topic: Panicman for 3k and 8k vic
- Replies: 55
- Views: 27296
Re: Panicman for 3k and 8k vic
I tried the 8k version on a real PAL machine and didn't notice anything strange. I cleared the maze once. I feel the game could need a bit more of speed but that's all. Very nicely done. I agree, it needs to be faster to resemble the arcade. It's frame rate locked right now to 30 on NTSC and 25 PAL...
- Sat Mar 08, 2014 8:44 pm
- Forum: Games
- Topic: Panicman for 3k and 8k vic
- Replies: 55
- Views: 27296
Re: Panicman for 3k and 8k vic
Hi, I managed to get a small video of the graphical glitch that occurs on real hardware. https://drive.google.com/file/d/0BypVxYomFCZfVmZ6QUkwMkJndkE/edit?usp=sharing wow, that one has me stumped. the pacman sprite tiles are screen codes 0 and 1 , I can't imagine how they got into that part of a ma...