Search found 113 matches

by Forbidden64
Tue Nov 14, 2017 10:53 pm
Forum: Collecting and History
Topic: 11 Forgotten Media Formats of Yesteryear
Replies: 4
Views: 6178

Re: 11 Forgotten Media Formats of Yesteryear

It is also strange that they focused on Commodore and Sinclair, not really conveying how common cassettes were as a computer storage medium. Almost every brand of consumer computer in the late 70s and early 80s had some way to use cassettes, either through generic cassette recorders or proprietary ...
by Forbidden64
Tue Nov 14, 2017 8:05 pm
Forum: Games
Topic: Paddle Games
Replies: 51
Views: 19834

Re: Paddle Games

IMHO, the Micromys, at least the V5 from what I read may be wonderful to get a PS/2 mouse to operate as am Amiga 3 button mouse or as a substitute for the 1351 on the C64 but it has serious shortcomings when it comes to getting good paddles on both the VIC-20 and C64. As Tokra mentioned, one of the...
by Forbidden64
Tue Nov 14, 2017 7:15 pm
Forum: Games
Topic: Large gameboard drawing ideas for the Vic-20 (or other compact memory unit)
Replies: 3
Views: 2353

Re: Large gameboard drawing ideas for the Vic-20 (or other compact memory unit)

How long is the plot part of your program supposed to take?!? lol. I have it running at warp speed and have been sitting here for 5 minutes...and then it crashed :< Illegal quantity error in 400. I'll have to try some different inputs perhaps. Much smaller ones this time. I used inputs 100 100 4 8 0...
by Forbidden64
Tue Nov 14, 2017 6:24 pm
Forum: Games
Topic: Large gameboard drawing ideas for the Vic-20 (or other compact memory unit)
Replies: 3
Views: 2353

Re: Large gameboard drawing ideas for the Vic-20 (or other compact memory unit)

My plan for the game I am working on now, is to use NO memory for maps. Sounds too good to be true? Why not...just load the map directly into screen memory, then discard the variables as they are printed. 500 REM LOADMAP METHOD: 510 OPEN 1,1,0,"" 520 INPUT#1,T: rem total lines on this map....
by Forbidden64
Tue Nov 14, 2017 6:04 pm
Forum: Games
Topic: Large gameboard drawing ideas for the Vic-20 (or other compact memory unit)
Replies: 3
Views: 2353

Re: Large gameboard drawing ideas for the Vic-20 (or other compact memory unit)

A fascinating concept, and one I have thought about... My only problem was when you code it in one bit, you get 8x the space...but only one type of tile, either wall or no wall; tree or no tree etc.. In some "game engines" I've made in the past, I just used whole characters commonly, and t...
by Forbidden64
Tue Nov 14, 2017 5:17 am
Forum: Games
Topic: Paddle Games
Replies: 51
Views: 19834

Re: Paddle Games

Tokra, You could try adding a small ceramic capacitor on that pin to the VIC chip...the fact is that the line from the joystick port has to travel a very long way across the board and this could cause some inductance. Placing a cap near the chip between that pin and ground may help with the jitteri...
by Forbidden64
Tue Nov 14, 2017 5:01 am
Forum: Games
Topic: Panicman for 3k and 8k vic
Replies: 55
Views: 27186

Re: Panicman for 3k and 8k vic

Thanks guys. I'm actually working on the code a bit now, so maybe I'll get a new version out and include pause and intermissions which I wanted. YES!!! Seriously, that will be the zenith of pac-man for me at least! Panicman, a cassette drive, a tape, joy stick, an old fashioned knobbly TV, and a vi...
by Forbidden64
Mon Nov 06, 2017 1:33 pm
Forum: Games
Topic: Paddle Games
Replies: 51
Views: 19834

Re: Paddle Games

Tokra, You could try adding a small ceramic capacitor on that pin to the VIC chip...the fact is that the line from the joystick port has to travel a very long way across the board and this could cause some inductance. Placing a cap near the chip between that pin and ground may help with the jitterin...
by Forbidden64
Sun Nov 05, 2017 2:05 pm
Forum: Games
Topic: Panicman for 3k and 8k vic
Replies: 55
Views: 27186

Re: Panicman for 3k and 8k vic

The BASIC load is easy...just type RUN. That is fine for me! I finished the cover today, I hope you like the end results! I second what everyone else has said by the way...this is the best port of Pac-Man on the vic-20 by a long shot! As an NTSC user, I can say it works great! Only thing on my wish ...
by Forbidden64
Sun Nov 05, 2017 6:39 am
Forum: Games
Topic: Panicman for 3k and 8k vic
Replies: 55
Views: 27186

Re: Panicman for 3k and 8k vic

Very nice! This makes the Atarisoft version look like a kindergartener made it. Awesome! I noticed that it looks like you saved both versions from the beginning of the BASIC RAM areas ($0400 for 3k and $1200 for 8k). If you save starting at $0401 for 3k and $1201 for 8k then you won't need the ,1 a...
by Forbidden64
Sat Nov 04, 2017 7:26 pm
Forum: Games
Topic: Panicman for 3k and 8k vic
Replies: 55
Views: 27186

Re: Panicman for 3k and 8k vic

I made a nice Tape cover for this (printable to exact size of tape sleeve on your home printer!) so you can get the full 80's effect of playing this game :D. It's actually a painstakingly modified 1983 game cover from an actual commercial release. I just thought I would share it for those of you who...
by Forbidden64
Fri Nov 03, 2017 5:41 am
Forum: Programming
Topic: Load VIC-20 Tape Images
Replies: 15
Views: 9039

Re: Load VIC-20 Tape Images

Anyway, I read the other thread...typical Mike stuff. Just swat everyone's ideas down and say they aren't the best way, because it isn't your way. Then claim that posting about retro ideas in a retro forum is annoying. hahaha. In fact, there in that thread died, possibly, a cool idea in the making b...
by Forbidden64
Fri Nov 03, 2017 5:28 am
Forum: Programming
Topic: Load VIC-20 Tape Images
Replies: 15
Views: 9039

Re: Load VIC-20 Tape Images

well, I was offering a solution that doesn't require buying another peripheral and takes advantage of stuff he already has. The SD2EIC is a fiddly device in any case, and eats your cassette port as well as your user port. I don't have one...but I have lots of software for my VIC-20 from the internet...
by Forbidden64
Tue Apr 25, 2017 3:03 pm
Forum: Programming
Topic: V-FORTH - Forth-83 for the VIC
Replies: 281
Views: 73353

Re: V-FORTH - Forth-83 for the VIC

Grr, I have been so busy I haven't been able to toy around with this since my last post. I have been studying my book on the road when I get chances though. Hopefully, in a month or two things won't be as crazy...and I can set aside some proper time for this very cool new language. I guess having a ...
by Forbidden64
Wed Apr 05, 2017 10:49 pm
Forum: Programming
Topic: V-FORTH - Forth-83 for the VIC
Replies: 281
Views: 73353

Re: V-FORTH - Forth-83 for the VIC

You realize of course, that this has historically never been done on any system...it is for all intents and purposes, a standalone FORTH OS because of these features no one else apparently thought of. Likely because they were too busy trying to adhere to a standard from 1976 made for tele-terminals(...