Search found 4671 matches

by Mike
Fri Jun 07, 2013 2:37 pm
Forum: Programming
Topic: Screen set 1 character 32 and 96 are both space.
Replies: 32
Views: 3889

I did notice that there was a 0 when I LISTed the program. Indeed you get that or a similar (and admittedly useless) result when you run this line on a VIC-20 which has just be powered on. You might want to use this code under other circumstances though ... citing examples would give it away alread...
by Mike
Wed Jun 05, 2013 11:53 pm
Forum: Programming
Topic: Screen set 1 character 32 and 96 are both space.
Replies: 32
Views: 3889

Why did no one think of this back in the day? That looks like a general scheme you like to put questions. People in the past were likely smarter than you might think they have been. DATA loaders with numeric values were an easy method in those days to transcribe a (small) machine code program from ...
by Mike
Wed Jun 05, 2013 9:45 am
Forum: Hardware and Tech
Topic: TAP player for C64SD Infinity!
Replies: 2
Views: 553

TAP player for C64SD Infinity!

Just stumbled across this in another forum:

http://www.youtube.com/watch?v=JNQWIXCgxLw

:shock:
by Mike
Wed Jun 05, 2013 9:11 am
Forum: Programming
Topic: Screen set 1 character 32 and 96 are both space.
Replies: 32
Views: 3889

Has anyone ever tried to produce executable machine code by putting characters on the screen? From the CPU's view, there's no difference between RAM committed for screen display and other RAM. I've seen quite a few uses, for example decompressors which execute in the screen buffer to unpack data in...
by Mike
Mon Jun 03, 2013 2:36 pm
Forum: Programming
Topic: Strange Exponent Issue
Replies: 5
Views: 1440

Hi, Nibby99, this thread should shed some more light on this. ;) In short, exponentiation is a much more complex operation than multiplication. For this reason, it is also prone to rounding errors, that's why you get a non-integer result with 7^2. VIC BASIC doesn't do any clever optimization tricks....
by Mike
Mon Jun 03, 2013 2:17 pm
Forum: Emulation and Cross Development
Topic: Minigrafik GIMP Plugin Development
Replies: 26
Views: 10287

Updating some links to files so thought I'd add this one. Some time ago I posted a *.d64 with some other mixed-mode pictures in the thread about the MG batch suite ( link ). Does GIMP allow for a display with non-square pixel aspect ratio? After all, the real resolution of MG pictures is 160x192, n...
by Mike
Sat May 25, 2013 12:59 am
Forum: Games
Topic: Games With PETSCII Graphics?
Replies: 14
Views: 2764

Re: Games With PETSCII Graphics?

What do you guys make of PETSCII? In text mode, PETSCII is quite nice to draw boxes/frames. With other characters you can easily draw progress bars in 2D. Big captions for title screens ( Sokoban , TRON ) ... I also have seen quite impressive pictures drawn from PETSCII characters, on the C64, thou...
by Mike
Thu May 23, 2013 2:20 pm
Forum: Programming
Topic: Saving Machine Language to tape
Replies: 12
Views: 1863

For example if my program was from 6566 to 7168 I would POKE43,0:POKE44,26:POKE55,0:POKE56,28 [...] The last two should read POKE45,0:POKE46,28. POKEs to the addresses 55 and 56 set the top of available memory for BASIC, which in themselves come in quite handy to protect user defined graphics from ...
by Mike
Thu May 23, 2013 2:14 pm
Forum: Collecting and History
Topic: I did something crazy last night!!
Replies: 7
Views: 3510

Welcome back! :D

Nothing beats the real iron. 8)
by Mike
Thu May 23, 2013 12:28 pm
Forum: Programming
Topic: Saving Machine Language to tape
Replies: 12
Views: 1863

There's a nice sticky thread here in the Programming Section about ROM calls and other tricks . Within that thread, SYS57809 to set up file name and device address to load and save blocks of memory was pointed out in this post dating from 2006. From assembly the KERNAL routines SETLFS ($FFBA) and SE...
by Mike
Tue May 21, 2013 12:17 pm
Forum: General Topics
Topic: New demo - "Lipstick traces" by Orb (unexpanded)
Replies: 12
Views: 2993

Aleksi and Viznut are both registered here, but you can count their posts by the fingers of two hands (and maybe the feet's toes, too).
by Mike
Tue May 21, 2013 11:16 am
Forum: General Topics
Topic: How Do you Go About Converting a TAP to PRG?
Replies: 14
Views: 1640

eslapion wrote:Sink your teeth in the tape version of paratrooper. ;)
Or the tap of Las Vegas 20 (for +16K VIC-20), from which I could extract a single file *.prg some years ago.

tlr, if you are also interested in this one, just PM me your e-mail address.
by Mike
Mon May 20, 2013 9:25 am
Forum: Emulation and Cross Development
Topic: CBM prg Studio
Replies: 239
Views: 155507

Witzo, pallas, you two guys are aware that there's another sticky thread here to discuss BasEdit.net on? :lol:
by Mike
Sun May 19, 2013 1:42 am
Forum: General Topics
Topic: How Do you Go About Converting a TAP to PRG?
Replies: 14
Views: 1640

Re: How Do you Go About Converting a TAP to PRG?

Pedro, Unless the game has no protection, the type of conversion you want to do is more or less a matter of cracking the software you want to convert. just to give you a small hint at what is involved in this: - one would at first simply load in the game as normal, checking the type of the autostart...
by Mike
Sat May 18, 2013 4:14 am
Forum: Hardware and Tech
Topic: vic-1110 8k ram cart upgrade (and other solutions)
Replies: 59
Views: 10843

This is probably for compatibility with self modifying code cartridges but as demonstrated with the game Crazy Antics, you MUST place in read-only mode ALL the RAM for full compatibility with dumped cartridges. I had to try this out. With the NTSC dump on zimmers, I could successfully run K-razy An...