Search found 111 matches
- Sat Feb 10, 2018 8:27 am
- Forum: International VIC
- Topic: Ci provo anche qui: tastiera IT per VICE
- Replies: 14
- Views: 10627
Ci provo anche qui: tastiera IT per VICE
Qualcuno ha un file funzionante con il mapping della tastiera italiana per XVIC/VICE 3.1?
- Sat Feb 10, 2018 8:25 am
- Forum: Games
- Topic: Dr. Ultra (+ Snake)
- Replies: 2
- Views: 3242
Re: Dr. Ultra (+ Snake)
The digitized image cracks me up
- Sat Feb 10, 2018 8:24 am
- Forum: Games
- Topic: New Release: Exit Plan Z 2
- Replies: 36
- Views: 24954
Re: New Release: Exit Plan Z 2
I was just about to suggest it. By compiling it, the speed and the overall experience will be dramatically changed, and you will be hard pressed to recognize your own zombies. You may need some tweaking afterwards on the controls. If I may, I'd also eliminate or reduce the moving sounds, as the VIC ...
- Sun Feb 04, 2018 12:57 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2018
- Replies: 20
- Views: 35708
Re: VIC-20 Software Releases of 2018
Name: Pyrotech Author: FG Soft Genre: gobble and run Code: compiled BASIC Requirements: VIC-20 + 16K RAM Description: collect all the time bombs before the time runs out. Don't tread on the landmines. Don't be fried by the zappers. Escape the evil robots. Fight back with the time shifter and the tas...
- Sun Feb 04, 2018 4:32 am
- Forum: Games
- Topic: New Release: Exit Plan Z 2
- Replies: 36
- Views: 24954
Re: New Release: Exit Plan Z 2
Nice, I like "get the key" games, kind of reminds me of Bewitched and Tutankham.
Anyway, I hope they don't literally "meat" me when I get to the rooftop!
Anyway, I hope they don't literally "meat" me when I get to the rooftop!
- Thu Feb 01, 2018 2:32 pm
- Forum: Games
- Topic: WIP: Pyrotech
- Replies: 5
- Views: 3890
Re: WIP: Pyrotech
Thanks! I agree, the controls are a bit cumbersome, but that is part of the challenge somehow :D Perhaps I could introduce a delay to make them more precise (but the character would move in steps, and this being BASIC the whole game would be slowed down). I've got a thread open in Programming about ...
- Thu Feb 01, 2018 10:13 am
- Forum: Games
- Topic: WIP: Pyrotech
- Replies: 5
- Views: 3890
Re: WIP: Pyrotech
Thanks to Constelaciòn Commodore for featuring my game on YouTube! New version now uploaded =)
- Wed Jan 31, 2018 6:33 am
- Forum: Emulation and Cross Development
- Topic: Symbolic keyboard map for XVIC - Italian
- Replies: 18
- Views: 12644
Re: Symbolic keyboard map for XVIC - Italian
Is this documented anywhere? I guess I'd have to replace the four digit number at the beginning of each directive. Examples: 2 0 0 8 /* 1 -> 1 */ 3 0 7 40 /* 2 -> 2 */ According to the commented lines in the file itself, the syntax is supposed to be this: - normal line has 'keysym/scancode row colum...
- Mon Jan 29, 2018 2:34 am
- Forum: Emulation and Cross Development
- Topic: Symbolic keyboard map for XVIC - Italian
- Replies: 18
- Views: 12644
Symbolic keyboard map for XVIC - Italian
Any chance of finding a working win_sym_it.vkm file to use in VICE XVIC?
The one provided in the X64 folder does not work with XVIC for some reason.
The one provided in the X64 folder does not work with XVIC for some reason.
- Fri Jan 19, 2018 4:19 am
- Forum: Other Systems
- Topic: Strange-looking C64
- Replies: 6
- Views: 5409
Re: Strange-looking C64
Based on what I've found, it seems that when Commodore released the C64 C (with the new case and the new cost reduced slim board) Australian manufacturer Micro Accessories released a replacement case for the older version of the C64. So this is not an Australian version of the C64, rather a standard...
- Fri Jan 19, 2018 4:09 am
- Forum: Programming
- Topic: A little joystick weirdness
- Replies: 2
- Views: 2122
Re: A little joystick weirdness
Promise you won't bash me! I know it's probably some lame code :-P I will post the lines which I think are relevant. So, I am reading the joystick with J1% and J2%. DP% is the direction of the movement. LV% is the current location. NL% is the new location. RI% is the current row and CO% is the curre...
- Thu Jan 18, 2018 11:05 am
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 154173
Re: CBM prg Studio
Good. I've upgraded, and the bug I wrote you about seems solved indeed. Thank you.
- Thu Jan 18, 2018 11:02 am
- Forum: Programming
- Topic: A little joystick weirdness
- Replies: 2
- Views: 2122
A little joystick weirdness
I've noticed a glitch in my BASIC game. The main character is moved with a joystick. I've introduced some kind of inertial damping in its movements, controlled by a variable. So when the joystick is idle, the variable is set to 1. When the joystick is moved, the damping variable is checked. If it's ...
- Tue Jan 09, 2018 12:12 pm
- Forum: Games
- Topic: WIP: Pyrotech
- Replies: 5
- Views: 3890
Re: WIP: Pyrotech
Thanks; in the meantime I've decided to tweak it further after all, so a version 1.2 is underway. EDIT 1: I've released version 1.2, which is meant to be the final release unless there are bugs. EDIT 2: I'm adding some finishing touches to version 1.2. Eventually it will pop up in the "Software...
- Sat Jan 06, 2018 3:00 pm
- Forum: Games
- Topic: WIP: Pyrotech
- Replies: 5
- Views: 3890
WIP: Pyrotech
EDIT: the game is released, so I've removed the download from this thread; the game can be downloaded from the Announcements thread ; this thread can be used to discuss the game and report bugs. Thanks =) Dear forumers, I concocted this little game in 2016. I've just finished working at a revised v...