Search found 175 matches
- Sun Mar 10, 2019 1:24 pm
- Forum: Hardware and Tech
- Topic: Rotary dial numpad for VIC-20 (and C64)
- Replies: 4
- Views: 3777
Re: Rotary dial numpad for VIC-20 (and C64)
Brilliant! Why has nobody thought of this before? Great video too
- Sun Oct 14, 2018 4:05 pm
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 162928
Re: CBM prg Studio
Yes you can, that's a good idea.Kakemoms wrote:...finding the memory location of a tag or variable. Am I just missing something or... can I add it to the wish list?
Couldn't agree moreKakemoms wrote:PS: remember to support Arthur for this really efficient assembly environment.
- Tue Aug 21, 2018 11:53 am
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 162928
Re: CBM prg Studio
I tried this and it works OK. I have a small basic program:
and a small MC program:
and I set the project settings like this:
When I build the project everything's in the right place. I can take a look at your project if you send me it.
and a small MC program:
and I set the project settings like this:
When I build the project everything's in the right place. I can take a look at your project if you send me it.
- Mon Aug 20, 2018 3:21 pm
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 162928
Re: CBM prg Studio
Never seen this before. Are other apps working properly? I had a quick google around and found this:
Check to see if your Windows Display settings scale is set to the default of 100%.
Check to see if your Windows Display settings scale is set to the default of 100%.
- Sun Jun 24, 2018 9:38 am
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 162928
Re: CBM prg Studio
Never mind the footy, CBM prg studio v3.13.0 has been released. See http://www.ajordison.co.uk for details.
- Sun Apr 15, 2018 5:15 am
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 162928
Re: CBM prg Studio
Does your source code have a start address in it (like *=$1000)? CBM prg studio will look for a start address in the source before it tries to form an address from the machine type. Also, this program assembles fine on my version: 00001 0000 *=$1000 00002 1000 00003 1000 D5 00 CMP $0000,X ;DOES NOT ...
- Sat Apr 14, 2018 4:32 am
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 162928
Re: CBM prg Studio
Are you sure it was in version 3.1? CBM prg Studio is at version 3.12.0 at the moment. I'll check the bugs you mentioned though.
- Sat Jan 13, 2018 11:00 am
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 162928
Re: CBM prg Studio
Beat those post-Christmas blues with a new version of CBM prg Studio! Head over to http://www.ajordison.co.uk for details.
Thanks again for your support with this project!
Thanks again for your support with this project!
- Tue Oct 24, 2017 4:10 pm
- Forum: Emulation and Cross Development
- Topic: cbm prg studio
- Replies: 3
- Views: 5227
Re: cbm prg studio
$1C00 is in the BASIC area, so BASIC itself might be over-writing your bytes. What are you trying to do?
- Thu Sep 21, 2017 3:23 pm
- Forum: Games
- Topic: New release: NitroWheels for the unexpanded Vic 20
- Replies: 19
- Views: 9671
Re: New release: NitroWheels
How about adding an option to steer with paddles, or would that make it too easy? Great work, btw!
- Sun Sep 17, 2017 3:00 pm
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 162928
Re: CBM prg Studio
Well it's long overdue but version 3.11.0 of CBM prg Studio has been released!
The complete list of bug fixes and new features is on my website.
Thanks again for your continued support of this project!
The complete list of bug fixes and new features is on my website.
Thanks again for your continued support of this project!
- Tue May 09, 2017 1:39 am
- Forum: Emulation and Cross Development
- Topic: Super Expander
- Replies: 27
- Views: 12200
Re: Super Expander
Thanks everyone for all the tips and advice. For the time being, loading SE as a cartridge is the best option for me as its the simplest, and as I'm only using vice to test programs and not develop with it, it's the easiest option too.
Cheers,
Arthur.
Cheers,
Arthur.
- Mon May 08, 2017 4:55 pm
- Forum: Emulation and Cross Development
- Topic: Super Expander
- Replies: 27
- Views: 12200
Re: Super Expander
Yes but if I drag my SE prg into vice to load it, vice resets. Is there a way to disable this?
- Mon May 08, 2017 4:27 pm
- Forum: Emulation and Cross Development
- Topic: Super Expander
- Replies: 27
- Views: 12200
Re: Super Expander
The problem with the second method is when I load a program written with SE commands the reset clears SE from memory. This doesn't happen if I load SE as a cartridge, unless you know better! The reason for this madness? Well a CBM prg Studio user was asking if it's possible for me to add SE basic to...
- Mon May 08, 2017 4:09 pm
- Forum: Emulation and Cross Development
- Topic: Super Expander
- Replies: 27
- Views: 12200
Re: Super Expander
Hi Mike,
Thanks for your help. I attached the prg as a cartridge image and it worked, though I had to do a soft reset myself as vice didn't do it but that's probably because I'm using an old version of vice.
Thanks again!
Arthur.
Thanks for your help. I attached the prg as a cartridge image and it worked, though I had to do a soft reset myself as vice didn't do it but that's probably because I'm using an old version of vice.
Thanks again!
Arthur.