Search found 4664 matches
- Sun Apr 28, 2013 12:48 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2013
- Replies: 40
- Views: 50930
- Sun Apr 28, 2013 12:41 pm
- Forum: Programming
- Topic: MINIGRAFIK batch processing suite
- Replies: 55
- Views: 50094
Here we have a viewer for MG pictures, that runs on an unexpanded VIC-20! ( download ) 10 FORT=320TO450:READA:POKET,A:NEXT:SYS320 11 : 12 DATA 169,1,166,186,160,0,32,186,255,162,6,189,188,1,32,210,255,202,208,247,134,88,32 13 DATA 207,255,157,0,2,232,201,13,208,245,202,138,162,0,160,2,32,189,255,169...
- Sun Apr 28, 2013 9:24 am
- Forum: Games
- Topic: [**Commercial Release Is Now Available**] Realms of Quest IV
- Replies: 140
- Views: 43484
- Sat Apr 27, 2013 4:55 pm
- Forum: Programming
- Topic: Cbmsh - A Unix-like shell for the commodores
- Replies: 43
- Views: 11948
- Fri Apr 26, 2013 11:19 am
- Forum: Emulation and Cross Development
- Topic: WinVICE print output line length
- Replies: 2
- Views: 1456
- Thu Apr 25, 2013 3:23 pm
- Forum: Programming
- Topic: Cbmsh - A Unix-like shell for the commodores
- Replies: 43
- Views: 11948
Does the ram disk work well with other cc65 compiled programs? I remember during the beta-test phase Kananga and I stumbled across some issues with CBM-Command - don't remember which ones, and whether they could be resolved at the end, though. OTOH, the FE3 RAM Disk neatly installs into the KERNAL ...
- Wed Apr 24, 2013 12:20 pm
- Forum: General Topics
- Topic: Do something about the SPAM!
- Replies: 17
- Views: 2008
- Mon Apr 22, 2013 3:05 pm
- Forum: Programming
- Topic: Cbmsh - A Unix-like shell for the commodores
- Replies: 43
- Views: 11948
I just tried to run MINIPAINT from the FE3 RAM Drive with the FE3 in VICE. While trying to change into the RAM Drive configured as drive #9, cbmsh fails with ' 9: unknown error '. Specifically, here's how I proceeded: - with WinVICE 2.4, I mounted the FE3 firmware image with 'File > Attach cartridge...
- Wed Apr 17, 2013 1:37 pm
- Forum: Other Systems
- Topic: Vectrex plus 12 games for sale
- Replies: 8
- Views: 1352
- Tue Apr 09, 2013 12:31 pm
- Forum: Buy, Sell, and Trade
- Topic: *SOLD OUT* 32k RAM expansions for the VIC-20 - 25$ each
- Replies: 60
- Views: 10543
The Super Expander DOES support 8k or more of ram expansion. Yes indeed it does - just for general info: when a graphics screen is activated the first time, SE normally 'lowers the roof' available for the BASIC program and variables down to $0FFF (minus some extra for function key definitions). Wit...
- Tue Apr 09, 2013 12:24 pm
- Forum: Programming
- Topic: [Q] running a prg from C (or asm)
- Replies: 15
- Views: 2805
- Mon Apr 08, 2013 10:26 am
- Forum: Programming
- Topic: [Q] running a prg from C (or asm)
- Replies: 15
- Views: 2805
My solution, which worked on the vic20, didn't work for some reason on the c64, even though I've checked the addresses multiple times. Would be quite interesting to know what you think went wrong. Could you provide this earlier solution here for an overview? So I came up with a much simpler solutio...
- Sun Apr 07, 2013 4:47 pm
- Forum: Buy, Sell, and Trade
- Topic: *SOLD OUT* 32k RAM expansions for the VIC-20 - 25$ each
- Replies: 60
- Views: 10543
You can switch off the rom part of the Super Expander with SYS 64850. If anything, that SYS will just disable the BASIC extension of Super Expander by calling (part of) the standard reset routine in the KERNAL. The ROM of SE *still* remains mapped into BLK5 and will clash with expansion RAM that oc...
- Sun Apr 07, 2013 2:39 am
- Forum: Programming
- Topic: Display Mirror
- Replies: 6
- Views: 1547
To all those, who were somehow disconcerted because the program just seemed to show some flickering letters and then only a 'black' screen afterwards: run MINIPAINT , load the file 'MIRROR' into MP with Shift-L, change the background colour with Ctrl-1 and finally press SPACE to toggle to the fullsc...
- Thu Apr 04, 2013 1:51 pm
- Forum: Buy, Sell, and Trade
- Topic: WTB: Miner 2049 cartridge /etc (+ my trade list)
- Replies: 39
- Views: 9635
Re: Miner 2049er - Graphics
Are they scrolling 2 pixels or did they find a way to scroll 1 pixel at a time? I took a quick peek in a YouTube video, and the game works in multi-colour resolution, i.e. the resolution is 2 (hires) pixels horizontally. It seems so smooth. I suppose that's mainly a matter whether it syncs with the...