Search found 820 matches

by Schlowski
Wed Apr 01, 2015 12:05 am
Forum: Buy, Sell, and Trade
Topic: (closed) FS: Lots of Commodores and Equipment
Replies: 16
Views: 3253

Re: FS: Lots of Commodores and Equipment

For shipping costs, I will send with DHL, depending on the weight the prices vary, have a look here:

https://www.dhl.de/en/paket/preise/prei ... ional.html
by Schlowski
Sun Mar 29, 2015 4:31 pm
Forum: Buy, Sell, and Trade
Topic: (closed) FS: Lots of Commodores and Equipment
Replies: 16
Views: 3253

Re: FS: Lots of Commodores and Equipment

Just tested most of the memory expansions for the VIC, they all worked ok, sometimes after some cleaning of the connectors. Exceptions: 3k boxed, 8k boxed : forgot to test :oops: Hacked 8k RAM Expansion #3: does not seem to work, but I didn't test the DIP switches, too lazy Allother modules are unte...
by Schlowski
Sun Mar 29, 2015 9:58 am
Forum: Buy, Sell, and Trade
Topic: (closed) FS: Lots of Commodores and Equipment
Replies: 16
Views: 3253

(closed) FS: Lots of Commodores and Equipment

Hi, after many years of sitting unused in the attic I decided to sell most of my collection. 1531 1541-Boxed 1541-II 1541-II-Jiffy, boxed 1541-Jiffy 1571-Jiffy 1581-Jiffy C128D-Jiffy C16-boxed 1 C16-boxed 2 C64-breadbox C64-breadbox, 64HDD VC-20+1020 VC-20-black VC-20-Jiffy, boxed Paddles Plus-4 Mod...
by Schlowski
Sun Mar 29, 2015 9:01 am
Forum: Buy, Sell, and Trade
Topic: WTB: Megacart [Bought]
Replies: 10
Views: 2851

Re: WTB: Megacart

PM sent
by Schlowski
Tue Feb 10, 2015 3:18 am
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 135563

Re: BasEdit.NET

Syntax Highlighting is done in frmMain: Private Sub ShowOneLine(ByVal myGraphic As System.Drawing.Graphics, ByVal Zeile As String, ByVal y As Integer, ByVal ShowSpace As Boolean) It's called by frmMain Timer1 Tick Event: Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventA...
by Schlowski
Tue Feb 10, 2015 2:13 am
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 135563

Re: BasEdit.NET

Hi, very interesting to see other people work in my sources :) Seems adding comments was not popular at the time of coding... I found some, in German, which is OK with me, not very "global" though. Yep, I only added comments for me in parts where I thought I would have troubles to understa...
by Schlowski
Thu Nov 20, 2014 1:13 am
Forum: Games
Topic: Threes
Replies: 11
Views: 7194

Re: Threes

Hi Wim, nice work on math optimizing :D Another one is where you check one cell for the value of 1 and the adjacent for the value of 2, while on the following line you check for the values 2 and 1 respectively, and the clauses in both lines are the same. Both lines can be taken together by multiplyi...
by Schlowski
Wed Apr 23, 2014 12:31 am
Forum: Games
Topic: Threes
Replies: 11
Views: 7194

Re: Threes

Nick is ok, thanks.
by Schlowski
Tue Apr 22, 2014 4:14 am
Forum: Games
Topic: Threes
Replies: 11
Views: 7194

Re: Threes

Finished, added a simple hiscore list and made some final optimizations on the starting grid. No more space left, had a lot of "out of memory" errors during implementation, hopefully now it's on the right edge of the memory cliff :shock: After playing 2 rounds I had 61 bytes left which see...
by Schlowski
Tue Apr 22, 2014 4:10 am
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2014
Replies: 18
Views: 31018

Re: VIC-20 Software Releases of 2014

Name: Threes Author: Schlowski Released: 22.04.2014 Requirements: Unexpanded VIC-20 Description: A clone of iOS Threes for VIC Tested : VICE 2.4 Download : http://www.stojalowski.de/files/threes.prg Screenshot: http://www.stojalowski.de/files/threes1.png Discuss here: http://sleepingelephant.com/ipw...
by Schlowski
Mon Apr 21, 2014 9:08 am
Forum: Games
Topic: Threes
Replies: 11
Views: 7194

Re: WIP: Threes

You can shift the playfield left/right/up/down. If numbers collide they combine if they are a) a 1 and a 2 giving a 3 or b) two identical numbers 3 and above resulting in the sum of them, e.g. 3 and 3 giving 6, 24 and 24 giving 48 etc. Each move a new number will be shifted in. There's more, but you...
by Schlowski
Wed Apr 16, 2014 8:36 am
Forum: Games
Topic: Threes
Replies: 11
Views: 7194

Re: WIP: Threes

Working like a charm, after some rounds here's my best score so far: http://www.stojalowski.de/files/ThreesHSC1.png http://www.stojalowski.de/files/ThreesHSC2.png At the beginning of this project I was a little bit worried about the more comfy speed of the VIC version, but now I'm quite used to the ...
by Schlowski
Wed Apr 16, 2014 7:43 am
Forum: Games
Topic: Threes
Replies: 11
Views: 7194

Threes

(Split out of 2048-thread) Simple working version of Threes for unexpanded VIC, pure basic, now at least with some optimizations and eye candy :D Should run with any memory configuration as it's only BASIC and PRINTs... Move tiles with WASD or IJKM or cursor keys Game in progress: http://www.stojalo...
by Schlowski
Tue Apr 15, 2014 10:54 am
Forum: Hardware and Tech
Topic: Another Memory Expansion Poll 2014
Replies: 12
Views: 1823

Re: Another Memory Expansion Poll 2014

"I have no ram expansion" = "Call me Jeff" :lol:
by Schlowski
Tue Apr 15, 2014 9:03 am
Forum: Games
Topic: 2048 anyone?
Replies: 4
Views: 2206

Re: 2048 anyone?

Made my own topic here http://sleepingelephant.com/ipw-web/bul ... 723#p75723, didn't want to hijack this thread any further with a completely :lol: different game...