Search found 1065 matches
- Tue Feb 06, 2024 11:19 am
- Forum: Other Systems
- Topic: Extremely Rare Ala Software game for C64 - Whiz Kid
- Replies: 12
- Views: 696
Re: Extremely Rare Ala Software game for C64 - Whiz Kid
OK apparently the original says you should start it with SYS16384 - and that works https://retrocollector.org/photos/full/26259.jpg Attached is a working .tap :) It would be great if you could make hires scans of the tape cover, box, and the cassette itself - then it can be included in the tape arch...
- Tue Feb 06, 2024 11:09 am
- Forum: Other Systems
- Topic: Extremely Rare Ala Software game for C64 - Whiz Kid
- Replies: 12
- Views: 696
Re: Extremely Rare Ala Software game for C64 - Whiz Kid
OK cool.... first, i can confirm this is this game: https://csdb.dk/release/?id=182936
There is some weird problem with the .tap i produced, the autostart does not work for some reason.... (but the data can be extracted and the game started by jumping to the right address)
Will play around a bit
There is some weird problem with the .tap i produced, the autostart does not work for some reason.... (but the data can be extracted and the game started by jumping to the right address)
Will play around a bit
- Tue Feb 06, 2024 8:58 am
- Forum: Programming
- Topic: Resetting IRQs
- Replies: 10
- Views: 349
Re: Resetting IRQs
use "chis" in the monitor. its enabled by default in any half recent build
- Mon Feb 05, 2024 4:30 pm
- Forum: Other Systems
- Topic: Extremely Rare Ala Software game for C64 - Whiz Kid
- Replies: 12
- Views: 696
Re: Extremely Rare Ala Software game for C64 - Whiz Kid
I get load error in VICE - that may be related to how the wav->tap conversion was donedid anybody have a chance to try out the file and see if it runs?
- Mon Feb 05, 2024 3:39 pm
- Forum: Emulation and Cross Development
- Topic: VICE White Noise Bug?
- Replies: 12
- Views: 350
Re: VICE White Noise Bug?
you should clock it for at least 16 cycles first, yes
- Mon Feb 05, 2024 3:30 pm
- Forum: Emulation and Cross Development
- Topic: VICE White Noise Bug?
- Replies: 12
- Views: 350
Re: VICE White Noise Bug?
you shouldnt have to wait, it takes 16 machine cycles to fill the lfsr with 1 bits: enabled:0 bit3:0 bit12:0 bit14:0 bit15:0 gate1:0 gate2:0 gate3:1 gate4:1 lfsr:0001 enabled:0 bit3:0 bit12:0 bit14:0 bit15:0 gate1:0 gate2:0 gate3:1 gate4:1 lfsr:0003 enabled:0 bit3:0 bit12:0 bit14:0 bit15:0 gate1:0 g...
- Mon Feb 05, 2024 3:23 pm
- Forum: Emulation and Cross Development
- Topic: VICE White Noise Bug?
- Replies: 12
- Views: 350
Re: VICE White Noise Bug?
Sorry, i interpreted wrong what you wrote...
yes it requires "enabled" being zero (for some cycles) to start. which it is after reset.
yes it requires "enabled" being zero (for some cycles) to start. which it is after reset.
- Mon Feb 05, 2024 3:16 pm
- Forum: Emulation and Cross Development
- Topic: VICE White Noise Bug?
- Replies: 12
- Views: 350
Re: VICE White Noise Bug?
1 AND 1 is 1, not 0
- Mon Feb 05, 2024 3:10 pm
- Forum: Emulation and Cross Development
- Topic: VICE White Noise Bug?
- Replies: 12
- Views: 350
Re: VICE White Noise Bug?
bit 0 of gate4 is either 0 or 1 on each iteration, and ORed into the LFSR ... so thats how 1 bits go into the LFSR
- Mon Feb 05, 2024 2:35 pm
- Forum: Other Systems
- Topic: Extremely Rare Ala Software game for C64 - Whiz Kid
- Replies: 12
- Views: 696
Re: Extremely Rare Ala Software game for C64 - Whiz Kid
It doesn't seem to work, unfortunately. When using the Audiotap program, for this game I selected "inverted waveform" like I would on vic-20 files. is that correct? It depends on your specific setup - but if it produces working vic20 taps for you, it should work the same for c64 please pos...
- Mon Feb 05, 2024 1:11 pm
- Forum: Emulation and Cross Development
- Topic: VICE White Noise Bug?
- Replies: 12
- Views: 350
Re: VICE White Noise Bug?
What doesn't work though? (That it sounds different is quite expected - there should be a thread somewhere around here about the new reverse engineered LFSR) also the quoted code is missing some lines? it should be: int bit3 = (noise_LFSR >> 3) & 1; int bit12 = (noise_LFSR >> 12) & 1; int bi...
- Sun Feb 04, 2024 10:15 am
- Forum: Emulation and Cross Development
- Topic: Multipaint VIC 20 support
- Replies: 13
- Views: 2537
Re: Multipaint VIC 20 support
Mmmh wouldn't something like charpad be more suited for the job? It already has all the needed features, i think
- Wed Jan 31, 2024 6:35 pm
- Forum: Emulation and Cross Development
- Topic: Multipaint VIC 20 support
- Replies: 13
- Views: 2537
Re: Unknown Vic20 Screen Editor
It's not exactly VIC20 (only): http://multipaint.kameli.net
- Sat Jan 27, 2024 3:49 am
- Forum: Emulation and Cross Development
- Topic: Keyboard Buffer and Ctrl/Shift/CBM etc
- Replies: 20
- Views: 917
Re: Keyboard Buffer and Ctrl/Shift/CBM etc
This should be fairly straight forward to implement.... you can ignore all the details about VIA if all you are after is keyboard input (just assume port 1 is all output, port 2 is all input). Then as you noticed, the logic is low-active (you will see that at many other places). One thing to conside...
- Fri Jan 19, 2024 8:59 am
- Forum: Hardware and Tech
- Topic: Dark bands rolling down the screen
- Replies: 3
- Views: 377
Re: Dark bands rolling down the screen
Tried another PSU? (If they are rolling slowly - most certainly a power problem of some kind)