Search found 1289 matches

by beamrider
Tue Dec 05, 2023 11:36 am
Forum: General Topics
Topic: Ed for Prophet 5
Replies: 20
Views: 8005

Re: Ed for Prophet 5

wow I got to admire you on this..

The intersection of Prophet 5 and Vic-20 users must be very small :)
by beamrider
Tue Dec 05, 2023 7:17 am
Forum: Programming
Topic: Double buffering screen bitmap
Replies: 22
Views: 6456

Re: Double buffering screen bitmap

Double buffering is a technique for creating smoother graphical animations. The general principle is that updates to an animation frame are written to an off-screen buffer. When the update is complete, the content of the off-screen buffer are displayed. For your application, I suggest you modify yo...
by beamrider
Mon Dec 04, 2023 7:42 am
Forum: General Topics
Topic: Commodore Free issue 97 - 2023
Replies: 4
Views: 3308

Re: Commodore Free issue 97 - 2023

Excellent, I used to like to read this.
by beamrider
Tue Nov 21, 2023 11:18 am
Forum: Emulation and Cross Development
Topic: Vic20 code editors / IDE for Mac
Replies: 5
Views: 3164

Re: Vic20 code editors / IDE for Mac

I would also take a look at Microsoft's "Visual Studio Code", it's a really great editor.
by beamrider
Mon Nov 06, 2023 4:03 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

I'll have a listen on my real Vic into a Commodore monitor. Maybe we can compromise at 6...
by beamrider
Sat Nov 04, 2023 6:27 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

PM sent.

btw, it could also be your TV, LCD TVs are not known for having the best sound. Try connecting to some powered speakers etc?
by beamrider
Thu Nov 02, 2023 5:22 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

- the high-score music is very nice but it sounds kind of "schrabbelig" when more than 1 voice is playing at the same time. What is the volume you are playing this at? When using more than one voice you need to reduce the volumer-register to avoid this effect. Frogger'07 had this as well....
by beamrider
Wed Nov 01, 2023 11:28 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

If you slow it down, you can see that yellow is used for the alternate colour so I don't think it's just a case of swapping the pixels around. The engines seem to straddle two char cells that use FG colour for the body, so I don't think you could swap the engine pixels to FG pixels and swap the colo...
by beamrider
Wed Nov 01, 2023 2:13 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

Good work.

Tiny observation. On the spaceship intro with the flickering....

There are a couple of pixels flickering that shouldn't where the right engines meet the body. Can you tweak the image so that those pixels become part of the hull and thus don't flicker as it spoils the effect.
by beamrider
Sun Oct 29, 2023 4:09 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

I like tlr's routine, seemed a bit simpler to me.

https://sleepingelephant.com/ipw-web/bu ... 61#p109061
by beamrider
Sun Oct 29, 2023 1:32 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

Also perhaps you can make the engines flicker on the spaceship on the intro screen - that would add a lot and should be fairly easy without doing the full animation? I've found that it's anything but. It'd take cycle-exact raster interrupts because the border colour has to be used. I really don't f...
by beamrider
Sat Oct 28, 2023 6:24 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

Also perhaps you can make the engines flicker on the spaceship on the intro screen - that would add a lot and should be fairly easy without doing the full animation?
by beamrider
Sat Oct 28, 2023 6:11 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

I couldn't really see the cone release animation, maybe it happens to fast? Can you slow it down? For example in the Arcade, the ball travels nearly the full height of the screen in the time it takes for the gate to open and close. Also as mentioned, the player is 70% of the way through round 1 befo...
by beamrider
Wed Oct 25, 2023 11:41 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 151700

Re: In the making: Arukanoido – an Arkanoid clone

Good work.. I noticed that those spinning cones seem to come out a bit sooner/more often than the Arcade version? Also, a nice-to-have would be the small revolving-flap animation when they appear at the top that is on the Arcade. We are really talking about small polishing touches here though, it se...