Search found 1255 matches

by rhurst
Sat Nov 15, 2008 10:15 am
Forum: Games
Topic: QUIKMAN 2008 for the unexpanded VIC 20
Replies: 209
Views: 65578

Mayhem wrote:For all the other games on your page Robert, any chance of being able to supply them in PRG format for Gamebase20?
Yes, all programs have been converted.
http://robert.hurst-ri.us/commodore/vic20.html#Software
by rhurst
Sat Nov 15, 2008 10:12 am
Forum: Programming
Topic: QuikVIC graphic character editor
Replies: 3
Views: 2188

FYI, as requested, I converted it to PRG format and added documentation.
http://robert.hurst-ri.us/commodore/vic20.html#Software
by rhurst
Sat Nov 15, 2008 10:10 am
Forum: Programming
Topic: Welcome! Please add your programs.
Replies: 55
Views: 78088

Jeff-20 wrote: Ooooh! Add little screenshots. I love collections from a single author. I made my own.

Please make these all PRGs. And what ever happened to Susan? :D
Fini. http://robert.hurst-ri.us/commodore/vic20.html
by rhurst
Fri Nov 14, 2008 9:02 am
Forum: Programming
Topic: Welcome! Please add your programs.
Replies: 55
Views: 78088

Thanks all ... I will convert all binaries to a more suitable PRG format this weekend. I added the screenshots as advised and a QuikVIC PDF to describe how to use that programmer's utility. BTW, the rose DID work back then, and Susan and I married in August 1986. The marriage did not last, but we ma...
by rhurst
Thu Nov 13, 2008 7:20 pm
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2008
Replies: 16
Views: 52072

Quikman2k8

Name: Quikman2k8 Author: rhurst Released: November 13, 2008 Requirements: VIC-20 (no memory expansion required), joystick required Description: A hi-res Pac-Man clone redone from 1984, written in 100% machine code using cc65's assembler. You can read about the fascinating history of this game here ....
by rhurst
Thu Nov 13, 2008 7:12 pm
Forum: Programming
Topic: QuikVIC graphic character editor
Replies: 3
Views: 2188

QuikVIC graphic character editor

You might find my character editor useful, written 100% machine code for the unexpanded VIC.

http://robert.hurst-ri.us/files/quikvic.p00
by rhurst
Thu Nov 13, 2008 7:10 pm
Forum: Programming
Topic: Welcome! Please add your programs.
Replies: 55
Views: 78088

My 24+ year old software library restored from datasette is online:
http://robert.hurst-ri.us/commodore/vic20.html

Enjoy!
by rhurst
Thu Nov 13, 2008 7:08 pm
Forum: Games
Topic: QUIKMAN 2008 for the unexpanded VIC 20
Replies: 209
Views: 65578

QUIKMAN 2008 for the unexpanded VIC 20

If anyone is interested in trying out a "new" game for VIC 20, I updated my 1984 version of Quikman -- only 24-years later! Start of the project: http://robert.hurst-ri.us/2008/10/27/quikman-1984-revisited/ Project completion: http://robert.hurst-ri.us/2008/11/01/programmers-delight/ New t...
by rhurst
Thu Nov 13, 2008 6:59 pm
Forum: Emulation and Cross Development
Topic: playing with cross-assemblers
Replies: 3
Views: 2030

LOAD "your.prg",8,1 SYS 828 All that interrupt-driver routine is going to do is keep a fixed character stored on the screen's home position... assuming it is an unexpanded VIC 20 (3583 bytes free). If running xvic emulator, pass it the "-memory none" parameter, too. FYI, $033C is...
by rhurst
Thu Jan 31, 2008 2:25 pm
Forum: Games
Topic: Hires versus Multicolor in Games
Replies: 13
Views: 4882

Hi-res is always desirable, but there are times when you need to put two colors in a single 8x8 cell. So I still voted combined, because it is a nifty feature and option to implement. Speaking of sprites, I had developed a small assembly routine that allowed for up to 8 "sprites" made up o...