Search found 55 matches
- Fri Jul 31, 2015 3:02 pm
- Forum: Games
- Topic: WIP - Serpent Caves
- Replies: 24
- Views: 5732
Re: WIP - Serpent Caves
This is going to be awesome! The unexpanded VIC needs more roguelikes and mini-RPGs. The only feedback I can offer is that it is hard to tell where I've already explored since the unexplored characters look exactly like the explored open characters. Maybe you could make the explored open characters ...
- Wed Jul 29, 2015 4:22 pm
- Forum: General Topics
- Topic: Printing PDFs from bombjack's Website
- Replies: 9
- Views: 1669
Re: Printing PDFs from bombjack's Website
i would just go there and give them the pdf.... if they dont know what it is, they'll likely just do it. Well I did it with success. I found a whole in the wall near by that was willing to do the printing for me for a pretty decent price. I was apprehensive about asking as I thought I would get tur...
- Tue Jul 28, 2015 9:12 am
- Forum: General Topics
- Topic: Printing PDFs from bombjack's Website
- Replies: 9
- Views: 1669
Re: Printing PDFs from bombjack's Website
Honestly it doesn't hurt to ask. Some treat it like developing film, none of my business what you want copied. Now if you wanted to print 100 of them that would certain raise an eyebrow. Are you near a university or college? Print shops there are used to printing think volumes and also might not ba...
- Tue Jul 28, 2015 8:57 am
- Forum: General Topics
- Topic: Printing PDFs from bombjack's Website
- Replies: 9
- Views: 1669
Re: Printing PDFs from bombjack's Website
pretty much anything retrocomputer related that you can download (books, games, roms - homebrew stuff excluded obviously) is illegal technically - its just that noone gives a damn That's what I was afraid of... I would imagine any professional copy shop would be reluctant to print the PDF of a scan...
- Mon Jul 27, 2015 3:39 pm
- Forum: General Topics
- Topic: Printing PDFs from bombjack's Website
- Replies: 9
- Views: 1669
Printing PDFs from bombjack's Website
Hi everyone. There are some really great books on bombjack's website I'd love to have hard copies of at my VIC (like "Compute's Programming the VIC"), but I can't find original copies of them for sale online. I was wondering if anybody here in the U.S. has had any luck having bombjack's PD...
- Sat Jun 27, 2015 12:16 pm
- Forum: Games
- Topic: My first Game! (Drone X)
- Replies: 13
- Views: 6016
Re: My first Game!
Congratulations on releasing your first game! Presentation-wise, I think the game is awesome. I like the all PETSCII graphics, the title screen music, and the game over animation. Gameplay-wise, I think the game is simple yet fun. Though, I had to play on hard to get a good challenge out of the game...
- Wed Jun 17, 2015 6:05 pm
- Forum: Programming
- Topic: Animations in Machine Language
- Replies: 9
- Views: 2203
Re: Animations in Machine Language
Wow. Thank you very much for taking the time to explain it Mike. Also, thanks for pointing out Pitfall!, as I didn't know about it.
- Thu Jun 11, 2015 3:11 pm
- Forum: Programming
- Topic: Animations in Machine Language
- Replies: 9
- Views: 2203
Re: Animations in Machine Language
After digging into several games, I found that there are many ways to slow down a ML loop. Everything from the classic busy loop using the index registers, to reading $A2 until the jiffy clock is updated, to polling $9004 until the value there sets the negative flag. However, I'm still curious about...
- Sun May 31, 2015 6:45 pm
- Forum: Programming
- Topic: VICMON's destroying BASIC!
- Replies: 3
- Views: 1726
Re: VICMON's destroying BASIC!
After doing some sleuthing, I've come up with the following facts: - The reason my BASIC programs are getting clobbered is because VICMON makes use of memory location 43 ($2B). For instance, it is altered when scrolling down through a disassembly. - The .E command does copy zero page out of the way....
- Thu May 28, 2015 8:07 pm
- Forum: Programming
- Topic: VICMON's destroying BASIC!
- Replies: 3
- Views: 1726
Re: VICMON's destroying BASIC!
Thanks for the suggestion eslapion, but what I'm experiencing is on the unexpanded VIC. The LISTing of my program is garbage and can't be run. Also, I noticed that memory location $00 is set to an RTS instruction as opposed to the usual JMP (which breaks the USR() function). Of course, using the .E ...
- Thu May 28, 2015 1:35 pm
- Forum: Programming
- Topic: VICMON's destroying BASIC!
- Replies: 3
- Views: 1726
VICMON's destroying BASIC!
Hi guys. I'm having a bit of a problem I hoped y'all could help with. When I have a BASIC program in memory, then run VICMON and exit from it, my BASIC program is destroyed! I know that VICMON uses several spots in zero page, and I've tried using the .E command (.E1D00 at start, .E0000 before I use ...
- Wed May 06, 2015 3:15 pm
- Forum: Programming
- Topic: Animations in Machine Language
- Replies: 9
- Views: 2203
Re: Animations in Machine Language
Thanks Mike. The explanation as to why it is a bad idea was very clear, but I'm having some trouble digesting the solution. I'll keep at it though and post any future questions I might have.
- Wed May 06, 2015 12:12 pm
- Forum: Programming
- Topic: Animations in Machine Language
- Replies: 9
- Views: 2203
Re: Animations in Machine Language
Thanks for the replies guys. I've been doing more research into this and am at the very least aware of what I should be searching around for :) . Would I need to check bit 7 of $9003 pixel, in addition to $9004. I would assume if I didn't I could lose one raster line initially? Also, I assume when t...
- Tue May 05, 2015 1:01 pm
- Forum: Programming
- Topic: Animations in Machine Language
- Replies: 9
- Views: 2203
Animations in Machine Language
Hi everyone, I'm in the middle of learning machine language and I would like to start programming some simple animations. For example, I want to clear the screen and have a character move back and forth horizontally from one edge of the screen to the next. The problem is that (as you might imagine) ...
- Mon Mar 30, 2015 8:19 am
- Forum: Programming
- Topic: Running Unexpanded Games with 16k
- Replies: 3
- Views: 1668
Re: Running Unexpanded Games with 16k
Awesome! Thanks for the information guys.