Search found 535 matches
- Mon May 25, 2020 1:51 am
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2020
- Replies: 30
- Views: 33549
Re: VIC-20 Software Releases of 2020
Title : Hearts Author : Victragic Genre : Card Games Requirements : Unexpanded Vic-20 Code : BASIC Released : 25 May, 2020 Throw away your desktop PC! Now you can play the classic card game, 'Hearts' on your Vic-20. Presented in glorious PETSCII and BASIC, in the style of Commodore's most popular B...
- Mon May 25, 2020 1:25 am
- Forum: Games
- Topic: BASIC 'Hearts' game
- Replies: 13
- Views: 1432
Re: BASIC 'Hearts' game
I’m an incredibly mean Hearts player, so interested to see how this looks heh. You'll probably beat the computer players quite regularly, I'd think :) The latest version is *just* good enough for a casual player like me though, I just played it twice and didn't win either time. (A computer player s...
- Tue May 19, 2020 4:57 pm
- Forum: Games
- Topic: BASIC 'Hearts' game
- Replies: 13
- Views: 1432
Re: BASIC 'Hearts' game
Thanks - I'm still tinkering a little with it before I post on the announcement board. I can make the computer play a wee bit more efficiently.
- Mon May 18, 2020 5:38 am
- Forum: Announcement Board
- Topic: Introduce Yourself: What's your User Name based on?
- Replies: 656
- Views: 363175
Re: Introduce Yourself: What's your User Name based on?
Welcome cTrix!
Yes, the Vic certainly has a ton of 'character'.. quirky bordering on eccentric. Which is partly what makes it so darn endearing..
Yes, the Vic certainly has a ton of 'character'.. quirky bordering on eccentric. Which is partly what makes it so darn endearing..
- Mon May 18, 2020 2:29 am
- Forum: Games
- Topic: BASIC 'Hearts' game
- Replies: 13
- Views: 1432
- Mon May 18, 2020 2:03 am
- Forum: Games
- Topic: BASIC 'Hearts' game
- Replies: 13
- Views: 1432
BASIC 'Hearts' game
Hi all, well it's - 'Hearts', the card game that you play when you are pretending to work, now for unexpanded Vic-20. Written entirely in BASIC. (I'm wondering if someone has already done this, but I just spent the better part of an hour searching, apparently no..) The game includes the following ru...
- Tue May 05, 2020 6:54 pm
- Forum: Other Systems
- Topic: Tax man for the Commodore PET
- Replies: 10
- Views: 2604
Re: Tax man for the Commodore PET
I haven't looked at the program, but some general advice - all it really takes is a clear understanding of something you want to achieve, and a will to make it happen. You then break down the program into smaller subparts, and work through these until you get them working. There are plenty of Basic ...
- Mon May 04, 2020 1:51 am
- Forum: Other Systems
- Topic: The C16 - a Ferrari with no tires ?
- Replies: 14
- Views: 5156
Re: The C16 - a Ferrari with no tires ?
Old post, but congrats. I have a lot of time for those TED machines, even though my Plus/4 died many many moons ago. A C16 is probably similar to a Vic + 8k with Super Expander, Programmer's Aid, VicMon, Basic 4.0 and 40 column card all in one. It was quite the upgrade from a Vic. The extra colours ...
- Mon May 04, 2020 1:30 am
- Forum: Games
- Topic: International Karate VIC20 [Ultimem] [CANCELLED]
- Replies: 72
- Views: 20214
Re: [WIP] International Karate VIC20 [Ultimem]
I’d like to think that more efficient, newer programming techniques would get it down to somewhere near 35k. Yeah, I agree you could fit something under 40k, with help of some look up tables for mirroring and calculating the X position of the sprites. You might also be able to compress background g...
- Thu Apr 30, 2020 5:59 am
- Forum: Games
- Topic: International Karate VIC20 [Ultimem] [CANCELLED]
- Replies: 72
- Views: 20214
Re: [WIP] International Karate VIC20 [Ultimem]
Looking forward to seeing this completed, sounds like a unique project. I think your comments re the C16 version of FIst are much too tactful - that was a woeful conversion, in my opinion! For a start, most of the 'in-between' animations were missing, which meant you had no chance to react to any mo...
- Wed Apr 29, 2020 10:10 pm
- Forum: Programming
- Topic: Using FAT-40 to circumvent LIST protections
- Replies: 10
- Views: 5578
Re: Using FAT-40 to circumvent LIST protections
Encountered the same thing recently when trying to convert a text game 'Oasis of Shalimar' from C64 to Vic. In that instance, the author repeatedly put the 'CLR' code in a REM statement through the listing, followed by his initials. Annoying? Yep. Effective? Nope. But it might just have been to stop...
- Wed Apr 29, 2020 6:31 am
- Forum: Programming
- Topic: BASIC support for odd screen sizes
- Replies: 7
- Views: 638
Re: BASIC support for odd screen sizes
Ah yes, I'm forgetting that there are now true 8k Vics in the world as well.. the way they should always have been
- Wed Apr 29, 2020 6:27 am
- Forum: Programming
- Topic: Maxi-/Uber-Edit
- Replies: 50
- Views: 18945
Re: Maxi-/Uber-Edit
A long way to go from just a flexible screen layout to have programs that take this into account and can adapt. Tell me a single program that used JSR $FFED to read the current screen (or window?) dimensions. :wink: Case in point - Pet Loader cartridge. Was there *anything* written that was compati...
- Wed Apr 29, 2020 12:55 am
- Forum: Programming
- Topic: Maxi-/Uber-Edit
- Replies: 50
- Views: 18945
Re: Maxi-/Uber-Edit
This is excellent work, Tokra. (Apologies for basically doing the same thing 3 years later, I should have searched more thoroughly first!) I can only think the reason this wasn't done back in 'the day' was the fact it is quite an expensive solution in regards to memory, when memory was at an absolut...
- Tue Apr 28, 2020 11:43 pm
- Forum: Programming
- Topic: BASIC support for odd screen sizes
- Replies: 7
- Views: 638
Re: BASIC support for odd screen sizes
I really like the way Maxi-edit can relocate itself in RAM, that's a clever feature. Maxi-edit can also be more compact than this, as trying to be 'dynamic' I have to clear more memory. And Maxi-edit is indeed excellent. I pondered whether I might discontinue my efforts, however decided I might as w...