Search found 123 matches

by KingTrode
Fri Aug 20, 2010 4:36 pm
Forum: Programming
Topic: WIP - Yet another Character Set Editor
Replies: 40
Views: 7927

I was wondering where the character set was stored in memory while the program is running. I'm not sure how to use the export file that your program creates yet and was wanting to grab the set straight from memory using Vice. Also, in what form is the set saved onto the disk? I noticed its smaller ...
by KingTrode
Thu Jun 10, 2010 11:58 pm
Forum: Buy, Sell, and Trade
Topic: WTB: VIC 20 Programmers Reference Guide + Hardware
Replies: 9
Views: 2000

Paper version :D
by KingTrode
Thu Jun 10, 2010 12:42 pm
Forum: Buy, Sell, and Trade
Topic: WTB: VIC 20 Programmers Reference Guide + Hardware
Replies: 9
Views: 2000

Finally got my hands on a Programmer's reference guide :D
by KingTrode
Thu Jun 10, 2010 12:31 pm
Forum: Programming
Topic: WIP: Jeff's character editor
Replies: 60
Views: 11404

I'm looking at KingTrode's editor. Would it be easy to add an ML routine to spin or rotate the character? It would be faster, but maybe not memory efficient. I feel like there are some obvious commands I am missing... Hi Jeff Here is the assembler routine from my CharEdit program:- ; **************...
by KingTrode
Thu May 27, 2010 4:33 pm
Forum: Programming
Topic: ROL or ROR in BASIC
Replies: 5
Views: 1805

If you AND with 128 before you multiply by 2, the result of the AND operation will be 0 or 128 which indicates carry or no carry you would of gotten with an ASL. As ROL would take the carry flag contents in bit 0 you would just need to add 1 if the above result set the carry flag. 10 REM ASL - AC = ...
by KingTrode
Sun May 23, 2010 5:05 pm
Forum: Programming
Topic: ** New Frontiers in VIC-Hires-Graphics, Part 1
Replies: 14
Views: 7636

The charset definition is included in the source I released together with MGBROWSE , so that could have saved you some work. ;) Aye, wish I had known that :( My routine always draws two characters at a time. This was inspired by the following observation: it is just wasted time to - draw the single...
by KingTrode
Sun May 23, 2010 3:48 pm
Forum: Programming
Topic: ** New Frontiers in VIC-Hires-Graphics, Part 1
Replies: 14
Views: 7636

Yes the char set is very similar, just the odd change here and there that I made as I was firing it into CharEdit. I had that Image kicking about so I used it as a reference, I knew I had slurped it off someone that posts here's D/L Area - could'nt remember who's though - now I know (Hope you don't ...
by KingTrode
Sat May 22, 2010 5:23 am
Forum: General Topics
Topic: Increased Activity
Replies: 12
Views: 2308

+1 :D

Always nice to see new topics/discussions/projects, no matter what the subject.

Also with being quite new here myself, I have the joy of working my way through all the old posts from previous years and having a good read when I have time.
by KingTrode
Sat May 22, 2010 4:42 am
Forum: Programming
Topic: ** New Frontiers in VIC-Hires-Graphics, Part 1
Replies: 14
Views: 7636

Screen shot of WIP:

Image
by KingTrode
Fri May 21, 2010 9:46 am
Forum: Buy, Sell, and Trade
Topic: WTB: VIC 20 Programmers Reference Guide + Hardware
Replies: 9
Views: 2000

Thanks for the heads up :D
by KingTrode
Fri May 21, 2010 1:32 am
Forum: Programming
Topic: ** New Frontiers in VIC-Hires-Graphics, Part 1
Replies: 14
Views: 7636

Thanks for the info in your earlier post Mike.

I have set myself a task of recreating the 160x192 Hires screen and displaying something on it - nice learning / understanding exercise for me :)

I'll post a screen shot of the results here.
by KingTrode
Thu May 20, 2010 3:49 am
Forum: Programming
Topic: ** New Frontiers in VIC-Hires-Graphics, Part 1
Replies: 14
Views: 7636

Really looking forward to reading about both your ideas and seeing the end results :D All of the code I have written has been based around the bog standard text screen and it's limitations. I have always known that I could achieve much more and a better end result if I was using a Hi-Res display, bu...
by KingTrode
Mon May 17, 2010 10:51 am
Forum: Programming
Topic: WIP - Yet another Character Set Editor
Replies: 40
Views: 7927

Link in first post updated to latest version. Update (two in one day :shock:) -------- Added 4 more features to "Edit Mode" Shift + 1 = Scroll current column up (with wraparound) Shift + 2 = Scroll current column down (with wraparound) Shift + 3 = Scroll current row left (with wraparound)...
by KingTrode
Mon May 17, 2010 1:56 am
Forum: Programming
Topic: WIP - Yet another Character Set Editor
Replies: 40
Views: 7927

Link in first post updated to latest version. Update -------- You may now enter your own filename when exporting a character set to an "ASM" source file (prefixed with "ASM.") Improved select mode cursor mk III :wink: Updated help screen Some minor cosmetic changes. As usual - a...
by KingTrode
Mon May 17, 2010 1:49 am
Forum: Programming
Topic: WIP - Yet another Character Set Editor
Replies: 40
Views: 7927

There are perfectly centered fonts in Fontastic, but of course, you can always just make your own. Not that I'm not honored to see mine in use. I'm currently using one of your fonts in CharEdit with some of my graphic chars appended on to it. :) I think it is FONT1 the first one you released a week...