Search found 1297 matches

by beamrider
Fri Mar 24, 2023 12:21 pm
Forum: Games
Topic: Targ
Replies: 12
Views: 3276

Re: Targ

Thanks for this.

It looks very faithful to the original and plays great. I hadn't seen this game before, or taken any notice of it at least. Seems these early games translate quite well to the Vic in your hands.

Another quality conversion from the LeChuck stable.
by beamrider
Wed Mar 22, 2023 9:28 am
Forum: Emulation and Cross Development
Topic: Furnace Tracker - A multi-system multi-engine cross tracker
Replies: 1
Views: 3120

Re: Furnace Tracker - A multi-system multi-engine cross tracker

That's awesome, especially the dance tune.

Is there by any chance, a player so these tunes can be played on real hardware?
by beamrider
Fri Mar 17, 2023 9:47 am
Forum: Emulation and Cross Development
Topic: Conversion of VIC-SSS-MMX to CBM prg Studio
Replies: 23
Views: 6314

Re: Conversion of VIC-SSS-MMX to CBM prg Studio

For ballpark you'll get about 6 2x2 sprites chugging along nicely. I don't think multi-color slows it down much. You'll notice most that the sprites tend to slow down when they transit non-empty background graphics. If you can do stuff without them as well it helps, for instance in Pooyan, the chair...
by beamrider
Thu Mar 16, 2023 7:25 am
Forum: Emulation and Cross Development
Topic: Conversion of VIC-SSS-MMX to CBM prg Studio
Replies: 23
Views: 6314

Re: Conversion of VIC-SSS-MMX to CBM prg Studio

SSSMods.zip
(16.65 KiB) Downloaded 76 times
Here are my mods from Popeye: a few LUTs in the inner most loops for speed improvements and multi-color support (introduction of sssSPRITEDDEF2 for increased height 3x2).

You may need to add conditionals for non MC use as I wasn't interested in that.
by beamrider
Thu Mar 16, 2023 4:26 am
Forum: Emulation and Cross Development
Topic: Conversion of VIC-SSS-MMX to CBM prg Studio
Replies: 23
Views: 6314

Re: Conversion of VIC-SSS-MMX to CBM prg Studio

The API as it stands doesn't really support multi-color sprites per se, they unexpectedly disappear behind background graphics because of the simple XOR. See the original 2013 Pooyan. I made some changes for Pooyan 2015. http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?p=80327#p80327 Al...
by beamrider
Thu Mar 16, 2023 4:11 am
Forum: Hardware and Tech
Topic: Video noise on VIC-20
Replies: 51
Views: 13200

Re: Video noise on VIC-20

Thanks for this.

I guess there's only one Poland based Commodore PSU supplier on E-Bay, so it's worth spreading the word that these are not suitable for the Vic-20.

Assuming it works okay on the C64?
by beamrider
Wed Mar 15, 2023 8:34 am
Forum: Hardware and Tech
Topic: 6560 FPGA Progress.
Replies: 152
Views: 14925

Re: 6560 FPGA Progress.

Nice video. Thanks.

Looking forward to future episodes...
by beamrider
Thu Mar 09, 2023 8:11 am
Forum: Hardware and Tech
Topic: An idea for a useless project
Replies: 12
Views: 2937

Re: An idea for a useless project

https://github.com/danwerner21/vic2020

If you were so inclined, you could modify the above and join two halves with a ribbon connector?
by beamrider
Tue Mar 07, 2023 10:33 am
Forum: Hardware and Tech
Topic: Commodore Vic-20 with a Blank screen?
Replies: 4
Views: 687

Re: Commodore Vic-20 with a Blank screen?

Okay - sounds like it may be the Vic chip and the BASIC ROM in that case, but honestly, it could be a lot of things. You really need a known working machine into which you can try the suspect ICs.
by beamrider
Tue Mar 07, 2023 4:02 am
Forum: Hardware and Tech
Topic: Commodore Vic-20 with a Blank screen?
Replies: 4
Views: 687

Re: Commodore Vic-20 with a Blank screen?

Since you can hear sound with the cartridge, switch it on and type: poke 36876, 220 : poke 36878,15 <Press return> If you can here a sound then the KERNEL ROM and BASIC are working otherwise they are good candidates to swap. But most likely it's the Vic chip since you get no display running the game...
by beamrider
Fri Feb 24, 2023 9:11 am
Forum: Hardware and Tech
Topic: The Serial Speech Synthesizer SAM module
Replies: 7
Views: 972

Re: The Serial Speech Synthesizer SAM module

There is also a software only version of SAM. Download VicSAM7-sfx.zip

http://sleepingelephant.com/ipw-web/bul ... 6&start=15
by beamrider
Fri Feb 24, 2023 4:47 am
Forum: General Topics
Topic: Vic 20 Noob: trying to load Bewitched
Replies: 10
Views: 952

Re: Vic 20 Noob: trying to load Bewitched

[...] I'm still getting a little bit of fuzz though, [...] You should check out the plethora of threads regarding a S-Video mod on the VIC-20 here in Denial. :wink: I will do that, maybe a future mini project for me. The picture quality is acceptable but there's room for improvement. I actually pre...
by beamrider
Fri Feb 24, 2023 3:52 am
Forum: General Topics
Topic: Vic 20 Noob: trying to load Bewitched
Replies: 10
Views: 952

Re: Vic 20 Noob: trying to load Bewitched

I've got Bewitched to work! One important thing I didn't mention was I had a Simplex Data 16k memory pack plugged in, it hadn't occurred to me it could affect a cassette drive motor control! Removing the memory expansion allowed the game to load fully. I've now read that having too much ram can sto...
by beamrider
Thu Feb 23, 2023 9:16 am
Forum: General Topics
Topic: Vic 20 Noob: trying to load Bewitched
Replies: 10
Views: 952

Re: Vic 20 Noob: trying to load Bewitched

Welcome to the forum and the world of the Vic. I'd start by cleaning the tape heads and moving the cassette away from the TV if that doesn't work it could be the tape itself or even your Vic. Unless you have access to other hardware it's difficult to determine the issue. To enjoy the Vic-20 without ...
by beamrider
Thu Feb 23, 2023 3:19 am
Forum: Emulation and Cross Development
Topic: Reverse Engineering of JETPAC for VIC-20
Replies: 12
Views: 2833

Re: Reverse Engineering of JETPAC for VIC-20

I find this very interesting. Thanks for sharing!

p.s. looking forward to you using it to implement Sabre-Wolf on the 35k Vic :D