Search found 1096 matches

by tokra
Wed Jan 30, 2013 4:01 pm
Forum: Games
Topic: TNT's Z-code interpreter, and FE3
Replies: 65
Views: 33005

Forwarded Kweepa's bug-repot to the Forum64
by tokra
Sun Jan 27, 2013 4:28 am
Forum: Programming
Topic: New Platform Game Programming Tool
Replies: 12
Views: 3262

Re: New Platform Game Programming Tool

In short, you're limited by the hardware, there's only one foreground register per character, so you have to decide who 'wins'. The VIC-I has no sprites. With raster tricks you can overcome some of those limitations. Take a look at Dragonfire . On the first screen it uses inverse mode and cycle-exa...
by tokra
Fri Jan 25, 2013 2:22 pm
Forum: Games
Topic: Randomness in games
Replies: 23
Views: 4485

Good question! Personally I prefer games that I can master by learning (like Mario and Doom), when a game has random elements it can easily become unfair or annoying even when you have to wait for a random thing to happen before you can finish the game. On the other side games like "Poker"...
by tokra
Thu Jan 24, 2013 6:47 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

Seems to be a Final Expansion-issue: Writes to $2400 - $2fff influence $0400 - $0fff. It is not the same value that is written, but 2 out of 3 times the original value in $0400 is destroyed when I write t $2400. It does not happen the other way around (i.e. writes to $0400 do NOT influence $2400). V...
by tokra
Thu Jan 24, 2013 3:17 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

Nope, I always deactivated Wedge and I/O-registers and this works fine in PAL. I just tried the combination you suggested. Same results as before. Doom on NTSC won't work with FE3.
by tokra
Thu Jan 24, 2013 2:38 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

Ok, real VIC testing today. Played through on my PAL-VIC with MegaCart and noticed a few things: - you can press runstop/restore to kill the game (NMI-vector at $318/319) - you can press c=/shift to destroy the graphics ( Deja Vu ) ;-) - when I run out of ammo original Doom reverts to the next (lowe...
by tokra
Mon Jan 21, 2013 4:53 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

Hooray! Did not notice the hang-bug again (yet?) - played for about 20 minutes. Will test some more in the next few days. Hopefully the bug is squashed. The "reverse-ostrich" is still possible I see - if it's by design let's call it a technique for expert-players :-) Noticed there is still...
by tokra
Sat Jan 19, 2013 6:39 am
Forum: General Topics
Topic: Revision 2013 Invitation / Website out
Replies: 6
Views: 1260

You should come ;-)

PM sent...
by tokra
Fri Jan 18, 2013 4:24 pm
Forum: General Topics
Topic: Revision 2013 Invitation / Website out
Replies: 6
Views: 1260

Revision 2013 Invitation / Website out

The Revision 2013 , the demoscene's largest party is being held for the third time in Saarbrücken, Germany this year. More than 800 people visited in 2011 and 2012 each and this year looks to be great as well. See the invitation demo and the Revision-Website which both give you a nice overview of wh...
by tokra
Wed Jan 16, 2013 1:26 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

Hang-bug re-occured after a few minutes of play. PM sent. A few more things I noticed just now: When I'm being blocked in a corner by enemies (likely in level 8 as well), I can just turn 180 degree and move backwards to get out of trouble. A variation on the "ostrich"-theme :) When complet...
by tokra
Wed Jan 16, 2013 3:40 am
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

The 'BACK' button fix also fixed the navigation bug. I noticed something very strange just now. Happened twice when I tried. I played a little of level 1 the CLEVed to level 8. After fighting the bosses for about 10-20 seconds (they chased me into a corner, maybe I wasn't facing them) the game freez...
by tokra
Tue Jan 15, 2013 3:51 am
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

Fixed troopers not shooting at close range. Yeah, better now. However I noticed just now that enemies will only hit me when I see them. If I turn my back on them they won't shoot me. Don't know if it was this way before. Put in a "BACK" menu item to make menu navigation easier. Hehe, was ...
by tokra
Mon Jan 14, 2013 12:08 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

Great! I'll give it a thorough beating :) - Noticed that CLEV-cheat-code isn't working. - just had it running while typing 2 soldiers came really close, but when directly in front of me they do not do anything but wait for me to kill them ;-) Regarding release: Have you thought about releasing this ...
by tokra
Wed Jan 09, 2013 2:30 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

Added weapon pickups. Just tried this. Neat! Do I assume correctly that I can get pistol/chaingun-ammo only from soldiers and shotgun ammo only the one lying around (the four iiii) ? Or would it be possible to actually have two different types of soldiers like in the original with just a slightly d...
by tokra
Mon Jan 07, 2013 6:19 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95767

Woohoo! Weapons! What fun :-) This just keeps getting better and better! Bug-report as always: I cannot switch to machine-gun from the pistol (have to go through shotgun first). Bug or feature? It's difficult to decide whether an enemy has been hit using the chaingun. I see the visual effect, but I ...