A puzzle game.
Requires 8k+ memory.
Info included in download.
Search found 338 matches
- Thu Apr 01, 2021 10:52 am
- Forum: Games
- Topic: Vicships - New Puzzle Game
- Replies: 6
- Views: 2785
- Thu Mar 04, 2021 3:12 am
- Forum: Emulation and Cross Development
- Topic: Vic 20 Basicode
- Replies: 26
- Views: 1955
Re: Vic 20 Basicode
Looks like each machine had its own load/save routines.
This item is on ebay at the moment.
ebay listing
This item is on ebay at the moment.
ebay listing
- Sun Feb 28, 2021 5:09 pm
- Forum: Programming
- Topic: Tips for Reverse Engineering a Cassette Program
- Replies: 41
- Views: 2315
Re: Tips for Reverse Engineering a Cassette Program
No, no magic...
...and yet it works.
...and yet it works.
- Sun Feb 28, 2021 8:45 am
- Forum: Programming
- Topic: Tips for Reverse Engineering a Cassette Program
- Replies: 41
- Views: 2315
Re: Tips for Reverse Engineering a Cassette Program
Tap-Clean reports errors after cleaning but it still works.
Using load will produce a 'LOAD ERROR'.
Using 'shift RUN/STOP' works.
Don't ask me why.
Using load will produce a 'LOAD ERROR'.
Using 'shift RUN/STOP' works.
Don't ask me why.
- Sun Feb 28, 2021 4:23 am
- Forum: Programming
- Topic: Tips for Reverse Engineering a Cassette Program
- Replies: 41
- Views: 2315
- Sat Feb 27, 2021 4:18 am
- Forum: Programming
- Topic: Tips for Reverse Engineering a Cassette Program
- Replies: 41
- Views: 2315
Re: Tips for Reverse Engineering a Cassette Program
I had the same problem.
Used Tap-Clean on the file and that did the trick.
Now loads OK at warp in vice.
Used Tap-Clean on the file and that did the trick.
Now loads OK at warp in vice.
- Thu Jan 28, 2021 4:56 am
- Forum: General Topics
- Topic: Jeff's VIC 20 Book
- Replies: 268
- Views: 28740
Re: Jeff's VIC 20 Book
Page 8 - needs an 8
Screen horizontal origin:
POKE 36864, PEEK(36B64) AND 128 OR X
Brilliant reference material.
Screen horizontal origin:
POKE 36864, PEEK(36B64) AND 128 OR X
Brilliant reference material.
- Tue Jan 26, 2021 5:32 pm
- Forum: Games
- Topic: Unpublished Italian game: SATURN CAVES arcade adventure
- Replies: 34
- Views: 2200
Re: Unpublished Italian game: SATURN CAVES arcade adventure
AFAICT the data looks correct - the listing is hard to read.
I have changed some of the graphics. Does this look better?
Give it a try and see if anything looks messed up.
I have changed some of the graphics. Does this look better?
Give it a try and see if anything looks messed up.
- Sun Jan 24, 2021 10:57 am
- Forum: Games
- Topic: Unpublished Italian game: SATURN CAVES arcade adventure
- Replies: 34
- Views: 2200
Re: Unpublished Italian game: SATURN CAVES arcade adventure
A one-file version below...
...but you will miss out on the loading graphics.
...but you will miss out on the loading graphics.
- Mon Jan 18, 2021 9:18 am
- Forum: Programming
- Topic: Custom char issue in 6502
- Replies: 20
- Views: 1497
Re: Custom char issue in 6502
Hi Daroou, welcome to the forum. $FFD2 prints characters to the screen so 'a' would be 65 not 1. Adding 128 would only shift the character. The ROM characters are accessed by inverse printing them. Printing chr$(18) before the characters would do the trick. E.G. msg !byte $12, $41, $42, $43, $00
- Sun Dec 20, 2020 5:44 pm
- Forum: Games
- Topic: Compute Gazette Type in Games
- Replies: 13
- Views: 931
Re: Compute Gazette Type in Games
Some of these games may be available from VIC-20 Listings . I did find that resource but did not see anything from Compute Gazette specifically on it. That's why i figured i would do this. There are several game books from Compute! on the site. Skydiver is in Compute!'s First Book of VIC Games. Nev...
- Sun Dec 20, 2020 10:55 am
- Forum: Games
- Topic: Compute Gazette Type in Games
- Replies: 13
- Views: 931
Re: Compute Gazette Type in Games
Some of these games may be available from VIC-20 Listings.
- Sat Oct 17, 2020 5:20 am
- Forum: Hardware and Tech
- Topic: Need Help with VIC Hardware Diagrams
- Replies: 19
- Views: 1227
Re: Need Help with VIC Hardware Diagrams
I prefer $0000 at the top and $ffff at the bottom.
Like how the screen and colour memory is laid out, lowest value - top left, highest value - bottom right.
Still, neither format is wrong, just personal preference.
Love & Peace
Like how the screen and colour memory is laid out, lowest value - top left, highest value - bottom right.
Still, neither format is wrong, just personal preference.
Love & Peace
- Thu Oct 08, 2020 5:21 am
- Forum: Programming
- Topic: message "division by zero error"
- Replies: 21
- Views: 1253
Re: message "division by zero error"
If you select 1 at the 'how many spirals' prompt, you may enter your own parameters into the following prompts. If you select 2-4 at the first prompt, you have to keep pressing return at every other prompt until the second prompt (spriral figure #) equals the number you chose at the first prompt, th...
- Wed Sep 16, 2020 3:20 pm
- Forum: Other Systems
- Topic: BBC Micro
- Replies: 23
- Views: 2060
Re: BBC Micro
This is also possible in VICE.
You could write an entire program in notepad if you wish, copy the whole thing and paste it into a running emulator. The entire program is rendered on screen and you just have to press return to enter the last line. Type run and watch it go. Simple.
You could write an entire program in notepad if you wish, copy the whole thing and paste it into a running emulator. The entire program is rendered on screen and you just have to press return to enter the last line. Type run and watch it go. Simple.