Search found 528 matches

by e5frog
Tue Nov 08, 2016 6:48 am
Forum: Collecting and History
Topic: Yleisurheilu Amersoft Finnish Vic20 game
Replies: 12
Views: 6315

Re: Yleisurheilu Amersoft Finnish Vic20 game

You can also enter a non-numeric and get a 'redo from start' error That's true, there's no protection against poor input. If you'd set 8 players everything would seem fine until the first event is loaded - and there it would crash. I wrote to Mikam73, we'll see if he pops in and answers. These were...
by e5frog
Mon Nov 07, 2016 1:33 am
Forum: Collecting and History
Topic: Yleisurheilu Amersoft Finnish Vic20 game
Replies: 12
Views: 6315

Re: Yleisurheilu Amersoft Finnish Vic20 game

I transfered it from TAP to d64. http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?f=2&t=8255&p=90419#p90316 I found a bug that is still in the current beta (which was also in the TAP-file) - there's a typo in the code that allows you to set 60 players when the limit should be 6 ...
by e5frog
Sat Nov 05, 2016 6:58 pm
Forum: Programming
Topic: Patch a game from TAP to D64?
Replies: 11
Views: 2201

Re: Patch a game from TAP to D64?

It's possible 8K works as well... not sure. I finished the English version, I think it's pretty OK, don't mind feedback about it. So, stuff your extra ram in (16K), plug your paddles in your VIC (ALT+Q to use mouse as paddle in WinVICE) and why not start off with the "adjust paddles" progr...
by e5frog
Sat Nov 05, 2016 6:18 pm
Forum: Games
Topic: Track&Field (Yleisurheilu) for Vic20 and C64 TAP files
Replies: 21
Views: 9192

Re: Track&Field (Yleisurheilu) for Vic20 and C64 TAP files

I made it into disk and also translated. Please try it out, I hope I haven't ruined anything. Not sure if it works with 8K, it does work with 16K, have only tried it in emulation. LOAD"*",8,1 to start. I'd love to see some instructions for the events if someone has that. I started writing ...
by e5frog
Fri Nov 04, 2016 9:53 am
Forum: Programming
Topic: Patch a game from TAP to D64?
Replies: 11
Views: 2201

Re: Patch a game from TAP to D64?

I changed the loading on the last file to load START file instead of starting with the first file - as it didn't work. So you can set up a new game without loading from scratch. Please try it out and report any problems. I started translating, noticed there are instructions for a few events, not sur...
by e5frog
Fri Nov 04, 2016 12:45 am
Forum: Programming
Topic: Patch a game from TAP to D64?
Replies: 11
Views: 2201

Re: Patch a game from TAP to D64?

Turns out it was easiest to edit the BASIC-part in the events to load next part from disk (with filename) instead of just "LOAD". Which meant some copy and paste, edit in CBM prg Studio, compile and copy and past again, for each file. Seems to work OK, but it crashes when you get to the en...
by e5frog
Thu Nov 03, 2016 1:54 pm
Forum: Programming
Topic: Patch a game from TAP to D64?
Replies: 11
Views: 2201

Re: Patch a game from TAP to D64?

I patched out the decoding process with NOP:s in LOGO and tried a round with the decoded prg:s in a T64 - seemed to work just fine.

It's now in a state where it can easily be translated from Finnish - but we're still stuck with tape for now.
Yleisurheilu_no_decode.zip
(21.38 KiB) Downloaded 85 times
by e5frog
Thu Nov 03, 2016 8:14 am
Forum: Programming
Topic: Patch a game from TAP to D64?
Replies: 11
Views: 2201

Re: Patch a game from TAP to D64?

This seems to be the part that unpacks the loaded data, it returns here if a load through subroutine is made - which it does if it loads data to the same start address. From what I can see all files load to $2001. 12d0 20 4b f5 jsr $f54b ; Kernal load routine 12d3 08 php ; Push to stack 12d4 48 pha ...
by e5frog
Wed Nov 02, 2016 7:50 pm
Forum: Programming
Topic: Patch a game from TAP to D64?
Replies: 11
Views: 2201

Re: Patch a game from TAP to D64?

After first loading the short autostarting program "AMERSOFT", the LOGO is loaded, this program puts some routines at $5F80 and redirects the LOAD vector (0330) to $5FC5. I think that's the spot to "attack" and change the load behaviour to load from disk instead. I was thinking s...
by e5frog
Wed Nov 02, 2016 5:10 pm
Forum: Programming
Topic: Updated BASIC and KERNAL disassembly
Replies: 31
Views: 11169

Re: Updated BASIC and KERNAL disassembly

Can't really find the right spot when I want to know what JSR $FFxx is pointing to for example. All addresses are replaced by "elite-labels".
by e5frog
Wed Nov 02, 2016 4:58 pm
Forum: Programming
Topic: Patch a game from TAP to D64?
Replies: 11
Views: 2201

Re: Patch a game from TAP to D64?

Here's the BASIC code located at $2001 after unpacking for the second file JUO17: 100 POKE45,PEEK(174):POKE46,PEEK(175):CLR 105 PRINTCHR$(31):POKE37139,128:POKE865,19:PO=36872:PA=37137 110 POKE36878,15:SYS5211:POKE177,0 125 REM ** JUO17 150 N=PEEK(5787) 155 DIMNI$(N),Q$(7),J(6),S(6),P(6) 160 FORI=1T...
by e5frog
Wed Nov 02, 2016 4:13 pm
Forum: Programming
Topic: Patch a game from TAP to D64?
Replies: 11
Views: 2201

Re: Patch a game from TAP to D64?

The "START"-file has a LOAD statement in BASIC code - that's why I couldn't find it in the machine code. 5 POKE45,PEEK(174):POKE46,PEEK(175):CLR 6 REM 10 SYS(256*(16*02+01)+16*05+07) 100 PRINT"{clear}{reverse on}** yleisurheilupeli **" 110 INPUT"{home}{down*3}montako kilpail...
by e5frog
Wed Nov 02, 2016 1:31 pm
Forum: Programming
Topic: Patch a game from TAP to D64?
Replies: 11
Views: 2201

Patch a game from TAP to D64?

I got a request about Yleisurheilu (Athletic Game) for VIC-20 from a Finnish VIC-20 user. Was mentioned here http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=7275 I managed to rip the prg:s which is not that hard, save them to d64 and also patch the two first parts to load from device...
by e5frog
Tue Nov 01, 2016 2:04 pm
Forum: Games
Topic: Finnish games for Super Expander.
Replies: 1
Views: 1228

Re: Finnish games for Super Expander.

All three games are written by Simo Ojaniemi - pioneer for the Finnish game industry. Wikipedia article: https://fi.wikipedia.org/wiki/Simo_Ojaniemi https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=sv&ie=UTF-8&u=https%3A%2F%2Ffi.wikipedia.org%2Fwiki%2FSimo...
by e5frog
Tue Nov 01, 2016 1:43 pm
Forum: Games
Topic: Finnish games for Super Expander.
Replies: 1
Views: 1228

Finnish games for Super Expander.

A Finnish guy posted these games as t64 files on lemon64, they wouldn't load when making them into tap - so he could load them on a real computer. http://www.lemon64.com/forum/viewtopic.php?t=62386 After some trial and error I managed to make them into single files, try them out if you like. Finskt....