Search found 1254 matches

by Kweepa
Mon May 04, 2009 5:25 pm
Forum: Games
Topic: Text adventures
Replies: 117
Views: 44118

Inform 7 is the standard tool for creating adventures these days but Z5 is the oldest format it can output (according to the settings tab), so it would be nice if the VIC could interpret that. If you haven't looked at Inform 7, you're in for a surprise... it's a sophisticated program! http://www.inf...
by Kweepa
Wed Apr 29, 2009 12:56 pm
Forum: Games
Topic: Text adventures
Replies: 117
Views: 44118

Pretty darn cool!
Do they run off the disk? So it doesn't matter what size the game data itself is?
by Kweepa
Mon Apr 06, 2009 4:05 pm
Forum: Hardware and Tech
Topic: Mega-Cart
Replies: 695
Views: 186769

Thanks for the info, 6502dude!
by Kweepa
Mon Apr 06, 2009 12:35 pm
Forum: Hardware and Tech
Topic: Mega-Cart
Replies: 695
Views: 186769

http://www.6502dude.com/cbm/vic20/megacart/megacart_unit_preorders.xls According to that spreadsheet, Jeff is #5 on the list, so how come he hasn't heard anything yet? How about some specifics rather than "it will all make sense"? What's the big mystery? Steve (With Jeff's forgetfulness, ...
by Kweepa
Thu Apr 02, 2009 1:00 pm
Forum: Games
Topic: Along Came a Spider...
Replies: 20
Views: 8483

Sounds like you have everything in hand :) I'd avoid making the wall white, and also avoid having the enemies the same colour as the wall. Would it break level 7 to pad it out to 22 columns? It would look a lot neater in my opinion... Any luck tracking down your NTSC bug? Are there keyboard controls...
by Kweepa
Tue Mar 31, 2009 10:37 pm
Forum: Games
Topic: Along Came a Spider...
Replies: 20
Views: 8483

I managed to fit in 8 screens, which repeat over 3 difficulty levels, eventually mirrored horizontally. Once you reach a difficulty level (indicated by the border colour) the game stays at that difficulty so you don't have to start from the easiest difficulty again. Sounds good! Very Chuckie Egg! I...
by Kweepa
Mon Mar 30, 2009 3:20 pm
Forum: Hardware and Tech
Topic: Ram Expander
Replies: 35
Views: 9555

Megacart sucks! I want a 512k expansion! :)
by Kweepa
Mon Mar 30, 2009 2:26 pm
Forum: Games
Topic: Along Came a Spider...
Replies: 20
Views: 8483

Something I'm starting to think about as well now is NTSC - what needs to be done to make a game NTSC compatible, is there a chance my game already is? If you haven't changed the screen size from 22x23 and you aren't timing your sprite drawing, then it should just work. Stick it in VICE and see. If...
by Kweepa
Sun Mar 29, 2009 11:02 pm
Forum: Games
Topic: Along Came a Spider...
Replies: 20
Views: 8483

jdxpolygon wrote:I think the game's too big to have a de-crunching algorithm in with it, so I don't think I can make it a single file game.
I'd be very surprised if pucrunch didn't work for you:
http://www.cs.tut.fi/~albert/Dev/pucrunch/
by Kweepa
Sun Mar 29, 2009 10:49 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154521

Wow, those are hideous! :shock:
From what I've seen yours are better already.
by Kweepa
Sat Mar 28, 2009 10:39 am
Forum: Games
Topic: Along Came a Spider...
Replies: 20
Views: 8483

Can you tell us a bit more about it? About the production process?
by Kweepa
Thu Mar 26, 2009 1:41 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154521

An octopus with two buck teeth.
by Kweepa
Wed Mar 25, 2009 8:18 pm
Forum: Hardware and Tech
Topic: Mega-Cart
Replies: 695
Views: 186769

That looks... beautiful... :cry:
I can't wait!
by Kweepa
Mon Mar 16, 2009 7:01 am
Forum: Collecting and History
Topic: Rare Pre-Production VIC-20 Cartridges
Replies: 83
Views: 31207

I wonder if those cartridges may be demo units for fairs, stores and so on. On the other hand why would a store need demo carts before the production ones were ready to be sold? I would think so that they can make an informed guess of how many they are going to sell, so that they can place an order...
by Kweepa
Sat Mar 14, 2009 2:12 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154521

I should warn you that I didn't even compile those...

Here's a suggestion for polishing up the skeleton graphic:
Image
Feel free to use bits or tell me to bugger off as appropriate :)