Search found 1254 matches
- Mon May 04, 2009 5:25 pm
- Forum: Games
- Topic: Text adventures
- Replies: 117
- Views: 44118
Inform 7 is the standard tool for creating adventures these days but Z5 is the oldest format it can output (according to the settings tab), so it would be nice if the VIC could interpret that. If you haven't looked at Inform 7, you're in for a surprise... it's a sophisticated program! http://www.inf...
- Wed Apr 29, 2009 12:56 pm
- Forum: Games
- Topic: Text adventures
- Replies: 117
- Views: 44118
- Mon Apr 06, 2009 4:05 pm
- Forum: Hardware and Tech
- Topic: Mega-Cart
- Replies: 695
- Views: 186769
- Mon Apr 06, 2009 12:35 pm
- Forum: Hardware and Tech
- Topic: Mega-Cart
- Replies: 695
- Views: 186769
- Thu Apr 02, 2009 1:00 pm
- Forum: Games
- Topic: Along Came a Spider...
- Replies: 20
- Views: 8483
Sounds like you have everything in hand :) I'd avoid making the wall white, and also avoid having the enemies the same colour as the wall. Would it break level 7 to pad it out to 22 columns? It would look a lot neater in my opinion... Any luck tracking down your NTSC bug? Are there keyboard controls...
- Tue Mar 31, 2009 10:37 pm
- Forum: Games
- Topic: Along Came a Spider...
- Replies: 20
- Views: 8483
I managed to fit in 8 screens, which repeat over 3 difficulty levels, eventually mirrored horizontally. Once you reach a difficulty level (indicated by the border colour) the game stays at that difficulty so you don't have to start from the easiest difficulty again. Sounds good! Very Chuckie Egg! I...
- Mon Mar 30, 2009 3:20 pm
- Forum: Hardware and Tech
- Topic: Ram Expander
- Replies: 35
- Views: 9555
- Mon Mar 30, 2009 2:26 pm
- Forum: Games
- Topic: Along Came a Spider...
- Replies: 20
- Views: 8483
Something I'm starting to think about as well now is NTSC - what needs to be done to make a game NTSC compatible, is there a chance my game already is? If you haven't changed the screen size from 22x23 and you aren't timing your sprite drawing, then it should just work. Stick it in VICE and see. If...
- Sun Mar 29, 2009 11:02 pm
- Forum: Games
- Topic: Along Came a Spider...
- Replies: 20
- Views: 8483
I'd be very surprised if pucrunch didn't work for you:jdxpolygon wrote:I think the game's too big to have a de-crunching algorithm in with it, so I don't think I can make it a single file game.
http://www.cs.tut.fi/~albert/Dev/pucrunch/
- Sun Mar 29, 2009 10:49 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 154521
- Sat Mar 28, 2009 10:39 am
- Forum: Games
- Topic: Along Came a Spider...
- Replies: 20
- Views: 8483
- Thu Mar 26, 2009 1:41 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 154521
- Wed Mar 25, 2009 8:18 pm
- Forum: Hardware and Tech
- Topic: Mega-Cart
- Replies: 695
- Views: 186769
- Mon Mar 16, 2009 7:01 am
- Forum: Collecting and History
- Topic: Rare Pre-Production VIC-20 Cartridges
- Replies: 83
- Views: 31207
I wonder if those cartridges may be demo units for fairs, stores and so on. On the other hand why would a store need demo carts before the production ones were ready to be sold? I would think so that they can make an informed guess of how many they are going to sell, so that they can place an order...
- Sat Mar 14, 2009 2:12 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 154521