Search found 1270 matches

by pixel
Thu Mar 14, 2024 6:05 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

Thanks mate! Arukanoido is already much better than anyone could ever have hoped for! So if this is the "final version", so be it. Here's hoping for better times. VIC-20 coding should be for fun :D That would really be a pity as it's all there and up and running, ready for development in ...
by pixel
Thu Mar 14, 2024 4:11 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

I've added directories "archive" and "arukanoido"; the latter containing your desired binaries. My brain refuses to work on this any longer. Eviction notices for my neighbours didn't change that. And they threw me back financially and every other way for a couple of months, so I ...
by pixel
Thu Mar 14, 2024 11:54 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

Desired changes have to come along in the form of Github pull requests.
by pixel
Thu Mar 14, 2024 8:36 am
Forum: Programming
Topic: Unixoid VIC
Replies: 23
Views: 2230

Re: Unixoid VIC

Should you care about premature source code, it's to be found here: https://github.com/SvenMichaelKlose/ing ... x/main.asm

It even has a vanity comment at the top. I'm secretly expecting this one day:
2024-03-13 tunix in vicvi.png
by pixel
Thu Mar 14, 2024 6:42 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

It is what it is: https://github.com/SvenMichaelKlose/arukanoido Does a full release build with all levels and bugs included. See 'download-and-install.sh' to get it up and running on whatever Linux. Please use one of those great online resources to resolve questions on Linux. "In The Making&qu...
by pixel
Thu Mar 14, 2024 6:02 am
Forum: Programming
Topic: Unixoid VIC
Replies: 23
Views: 2230

Unixoid VIC

Talking UltiMem: For the latest revision of INGLE there's a new kernel design. cc65's code generation unfortunately does not allow to use C as a macro assembler without taking all the fun away. Macros to the rescue and the fun is back. Key ideas: No assembly syscall table . Device #31 handles its do...
by pixel
Thu Mar 14, 2024 3:58 am
Forum: Emulation and Cross Development
Topic: Assembler
Replies: 38
Views: 2893

Re: Assembler

Is there a master plan? What's to be achieved?
by pixel
Fri Mar 08, 2024 1:45 pm
Forum: Emulation and Cross Development
Topic: Assembler
Replies: 38
Views: 2893

Re: Assembler

I'm sure this is a dumb question, but I just wanted to ask if there's a decent, fairly straightforward, assembler any of you can recommend? I'm poking at ca65 but it's slow going and it seems to be one of those tools that can do everything and is perfect as long as you can read the developers' mind...
by pixel
Wed Mar 06, 2024 8:58 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

EDIT:
arukanoido.demo.1691.zip
(521.07 KiB) Downloaded 25 times
Something got confused doing the former uploads. So no promises about The Bug. It's damn late anyhow.
by pixel
Wed Mar 06, 2024 4:53 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

beamrider wrote: Wed Mar 06, 2024 8:43 am didn't realise this thread is nearly 9 years old - will be a relief to draw a line under it I imagine
Yes. Everyone will be happy and I'll have forgotten about it three days later.
arukanoido.demo.1689.zip
(520.66 KiB) Downloaded 17 times
fixes +24K mode and has +3K disabled. AFAIR +24K was preferred by most?
by pixel
Wed Mar 06, 2024 3:09 pm
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 5395

Re: New Game: Emu's Massive Hunt (WIP)

...
by pixel
Wed Mar 06, 2024 3:35 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

Could knock off around another 500 cycles from the sprite routines per frame but that would practically make no perceivable difference. No, and you could possibly introduce more bugs - it's plenty smooth enough already. Leave that for your next game in 10 years time :) Phffrghpfunny. I'd rather wri...
by pixel
Tue Mar 05, 2024 6:52 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

nice, didn't notice the clash before but still plays smooth. Could knock off around another 500 cycles from the sprite routines per frame but that would practically make no perceivable difference. i don't much care for the flashing before a screen is shown. Even on a CRT it didn't look pleasing to ...
by pixel
Mon Mar 04, 2024 3:06 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

arukanoido.demo.1688.zip
(521.45 KiB) Downloaded 23 times
No mo Vaus/ball color clashes.

EDIT: small bug fixes
by pixel
Sat Mar 02, 2024 9:57 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 155150

Re: In the making: Arukanoido – an Arkanoid clone

arkcharsdoh.png
That is the maximum charset trouble. About 96 chars aren't even used.

I have to write it before I need an emergency dialysis: this game does not look like a piece of art.