Search found 1271 matches

by Ghislain
Tue Apr 21, 2009 7:55 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

...now I'm having second thoughts of making a 16K single-loading version, because there isn't enough memory. If I was to make a 16K single-loading version, I would have to take out a lot of graphics and such. What I could do is after I'm done RQ3, I'll make this version 'after the fact' and use the ...
by Ghislain
Sun Apr 19, 2009 7:47 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

Not to throw a wrench in the works, but I can give a hand with building carts for you if you want to go with a 32k cart. It doesn't take much and is pretty cheap. Aside from that, I think that many people with vics will soon have a 32k expander ala MegaCart. Thanks! I really appreciate the offer an...
by Ghislain
Sun Apr 19, 2009 6:34 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

I've decided to make a major change to my game. It will run on a VIC-20 with 16K memory expansion. It will be a single-file loading game and you'll have the option of saving to disk. Basically, it's going to be a dungeon crawl. I'll probably take out a few of the graphic pictures, but I'll keep the ...
by Ghislain
Sun Apr 19, 2009 7:15 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

Right now, I'm working on a spreadsheet for the list of monsters in the game. The spreadsheet contains the following data: Name -Graphic Pointer -# of hit dice (how many 6 sided die are rolled to calculate hit points) -# of attacks per combat round -Damage per attack -Type of creature (normal intell...
by Ghislain
Thu Apr 16, 2009 6:22 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

Just finished the 'buy equipment' routines. You can buy all available weapons and armor in a single screen! It's a happy coincidence that it happened this way -- I didn't even plan it as such. http://img48.imageshack.us/img48/3420/rq3.jpg Elfin chainmail is the best armor to have -- there are no rac...
by Ghislain
Thu Apr 16, 2009 4:57 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

I'm still working on the game -- right now, I'm working on the 'general store' where the player can buy items for the party, and everything fits on a single screen! I had to figure out out how to perform < = > operations with floating accumulators in ML which took me a while to do (see the Programmi...
by Ghislain
Wed Apr 15, 2009 6:34 pm
Forum: Programming
Topic: ROM calls and other tricks
Replies: 33
Views: 64221

To do < = > you can do the following: JSR $DC5B ;compare floating point pointed to by A:Y with FAC1; if FAC1=mem then A=0, if FAC1<mem then A=255, if FAC1>mem then A=1 Source: http://www.experts-exchange.com/Programming/Languages/C/Q_10219228.html (which refers to BC5B in the C64 BASIC ROM, but the ...
by Ghislain
Sat Apr 11, 2009 3:04 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

Sounds cooler and cooler with every post! Thanks. One caveat though, working on this game these past several weeks has made me hate Realms of Quest, if you can believe that. I think I'm starting to know about the whole "familiarity breeds contempt" thing: http://www.thesimpsonsquotes.com/...
by Ghislain
Sat Apr 11, 2009 3:01 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

I have only played maybe one game like this, so forgive me if this is a bad idea. How about a STOPSPELL spell? I remember it from Dragon Warrior (NES). Monsters don't cast spells in my game, unfortunately. Though I might consider this if I can find a way to do it without it taking up too much memor...
by Ghislain
Sat Apr 11, 2009 11:37 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

I've come up with a list of spells for the game: ******* Wizard Spells ********* level 1 LIGHT MAGIC MISSILE SLEEP STRENGTH level 2 INVISIBILITY LIGHTNING BOLT PASSWALL WEB level 3 FIREBALL HASTE PHANTASMAL FORCE WATER BREATHING level 4 DIMENSION DOOR FLESH TO STONE HOLD MONSTER ICE STORM level 5 DE...
by Ghislain
Thu Apr 09, 2009 3:46 pm
Forum: Games
Topic: WIP: Dungeon of Doom RPG (Usborne Publishing, 1984)
Replies: 35
Views: 19073

I've always wanted to see what this game is about. I was a big fan of Usborne Books back in the day.
by Ghislain
Wed Apr 08, 2009 7:44 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

One thing I forgot to do was to verify that you can't equip two handed weapons with a shield and vice-versa.

I'm a bit tired, but I'll finish that part of the code tomorrow!
by Ghislain
Wed Apr 08, 2009 6:24 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

I've finished item inventory management (finally) **** You can download the demo from here *** REMOVED *** EDIT: fixed an inventory bug. NEW DEMO HERE: http://www.usaupload.net/d/c309hhsaosy Basically, you go to view the character move items from there to the inventory. Just use the cursor keys to s...
by Ghislain
Wed Apr 08, 2009 7:14 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

How are you going to deal with stacks and multiples? (ie: 200 arrows) Arrows will be held in the common inventory pool. Every time an arrow is fired, it is taken out of there. Not realistic in terms of each player having their own quiver, but I don't want to create too much code overhead to spite m...
by Ghislain
Tue Apr 07, 2009 3:55 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154863

I've got half of item management completed (characters can move their personal items to the common inventory pool). It only took me 400 bytes to do it or so. When you now view your character, the screen will look like this: http://img152.imageshack.us/img152/9219/rq3w.jpg You just use the cursor key...