Search found 35 matches
- Mon Jun 20, 2005 9:01 pm
- Forum: Programming
- Topic: Basic Speedup Tip
- Replies: 59
- Views: 18420
Computes Gazette published a program called 'Crunch' for the Vic 20 and C64. It would (on the vic) crunch all basic lines to 255 bytes within the limits of the program you were crunching. The C64 version was a little bit more controlable. It was very useful for sqeezing a few more bytes out of a bas...
- Sun Jun 12, 2005 4:00 pm
- Forum: Emulation and Cross Development
- Topic: File transfer under XP ?
- Replies: 6
- Views: 2995
- Tue May 31, 2005 9:08 pm
- Forum: Programming
- Topic: Memory locations 673-767 (02A1-02FF)
- Replies: 10
- Views: 2804
- Thu May 26, 2005 1:22 pm
- Forum: Programming
- Topic: Tip - Get a calculator that can use HEX, BIN etc!
- Replies: 24
- Views: 6195
- Sun May 22, 2005 8:41 am
- Forum: General Topics
- Topic: Instruction scans
- Replies: 3
- Views: 1775
Instruction scans
I was wondering where to find instuction scans for titles like: Basic v4 Basic v5 Hires Toolkit Programmers Aid Cart ExBasic L2 Handy Toolkit PET Loader Synthesound Turtle Graphics Turtle Graphics 2 VC Extra Vic Forth These are all ROM images from funet.fi before they were removed. It'd be nice to h...
- Mon May 16, 2005 7:43 pm
- Forum: Games
- Topic: Diamond Hunt
- Replies: 26
- Views: 8172
Here is my final version of Diamond Hunt. I believe I have done everything I want to for this game. Just go to the web site listed and goto my Games page. Hope you enjoy it.
http://robmurphysc.tripod.com/
http://robmurphysc.tripod.com/
- Tue May 10, 2005 6:54 pm
- Forum: Programming
- Topic: Breaking down the Vic Video
- Replies: 12
- Views: 3056
Breaking down the Vic Video
I was breaking down some of the locations in the Vic chip and came up with these: POKE 36864 , HC - ( IN = 0 ) * 128 HC = Horizonal Center ( 0 - 127 ) IN = Interlace Mode ( 0 = Off / 1 = On ) POKE 36865 , VC VC = Vertical Center ( 0 - 255 ) POKE 36878 , AX * 16 + V AX = Aux Color ( 0 - 15 ) V = Volu...
- Tue May 10, 2005 3:08 pm
- Forum: Games
- Topic: Diamond Hunt
- Replies: 26
- Views: 8172
- Sun May 08, 2005 7:23 am
- Forum: Games
- Topic: Diamond Hunt
- Replies: 26
- Views: 8172
- Fri May 06, 2005 4:55 pm
- Forum: Games
- Topic: Diamond Hunt
- Replies: 26
- Views: 8172
Diamond Hunt
Here's a new version with sound effects and music. All above mentioned problems have been corrected.
http://robmurphysc.tripod.com/Games/DiamondHunt1.24.zip
hope you like it.
http://robmurphysc.tripod.com/Games/DiamondHunt1.24.zip
hope you like it.
- Sun Apr 24, 2005 6:55 pm
- Forum: Games
- Topic: Diamond Hunt
- Replies: 26
- Views: 8172
OK, here it is. Another great update to Diamond Hunt. I have added some sounds and music to it for a real kick(just so you know, I AM NOT A COMPOSER). http://robmurphysc.tripod.com/Games/DiamondHunt1.18.zip NOTE: I use VICE for all my programming and testing. For some reason you can't get the progra...
- Wed Apr 20, 2005 10:26 pm
- Forum: Games
- Topic: Diamond Hunt
- Replies: 26
- Views: 8172
Thanks guys, for checking my program out. It's still a work in progress. I changed the leveling a little. Mike I tried some of what you said and restructured the code a bit to keep those monsters from overlapping. I see what you mean though about running all six monsters at the same time even though...
- Wed Apr 20, 2005 1:57 pm
- Forum: General Topics
- Topic: New Web Site
- Replies: 5
- Views: 2392
Thanks for the heads up. I'll check the links out again. It's my first time.
And yes its:
http://robmurphysc.tripod.com
ok, all fixed.
later,
And yes its:
http://robmurphysc.tripod.com
ok, all fixed.
later,
- Tue Apr 19, 2005 8:40 pm
- Forum: General Topics
- Topic: New Web Site
- Replies: 5
- Views: 2392
- Mon Apr 18, 2005 3:33 pm
- Forum: Games
- Topic: Diamond Hunt
- Replies: 26
- Views: 8172
Diamond Hunt
Here's a new program for those of you intrested. It's written in basic and compiled with Astro-Compiler(game source included). The game still has a few monor bugs. Maybe someone can help me keep the monsters from overlapping. Diamond Hunt requires 16k memory because of the compiler. So, let me know ...