Hello!
Here's an emulator-compatible RAM-only version of RL. 16K or 24K expansion, still PAL-only.
By the way, I also have a blog nowadays, and I tend to write a lot about 8-bit stuff etc. Check http://viznut.livejournal.com/ or http://www.pelulamu.net/viznut/blog/
Search found 13 matches
- Thu Apr 05, 2007 12:27 am
- Forum: General Topics
- Topic: Robotic Liberation
- Replies: 28
- Views: 17853
- Thu Mar 01, 2007 4:35 am
- Forum: Programming
- Topic: Confession: I don't understand Trigonometry
- Replies: 19
- Views: 6230
- Thu Mar 01, 2007 4:32 am
- Forum: General Topics
- Topic: PAL vs. NTSC
- Replies: 10
- Views: 4816
- Tue Feb 20, 2007 6:05 am
- Forum: Programming
- Topic: Maximum screen-size for PAL and NTSC
- Replies: 9
- Views: 2629
viznut
Are you referring to PAL or NTSC with that 32? For PAL, the maximum number of logical characters per line is 35 (in the 6561-101 revision of the VIC chip, to be exact). POKE36864,0:POKE36866,161 - 33 columns without distortion POKE36864,0:POKE36866,162 - funny "sawtooth mode" POKE36864,0:P...
- Sun Feb 18, 2007 2:48 am
- Forum: Programming
- Topic: Maximum screen-size for PAL and NTSC
- Replies: 9
- Views: 2629
It does depend on the tv/monitor. One of the PAL TVs I've experimented with didn't even do 27 columns, while an old TV card with a VGA monitor did nearly 29. I'm still looking for a display device that would be able to show the complete horizontal scan (35.5 column-widths in PAL). That'd be helpful ...
- Wed Feb 14, 2007 10:37 am
- Forum: Other Systems
- Topic: What game turned you to PC?
- Replies: 28
- Views: 7056
I've never regarded PC as a superior gaming platform. Of course, Wolfenstein 3D had some never-seen-before graphics, but it was because of the raycasting algorithm, not the hardware platform. Several Wolf3D-like engines have been made for 8-bits as well. And besides, great numerical specs are never ...
- Mon Feb 05, 2007 8:33 am
- Forum: General Topics
- Topic: Paint Program for the VIC20
- Replies: 7
- Views: 7028
Ok, I'll mention Brickshop here too :)
It's available at http://www.pelulamu.net/brickshop/.
I didn't publish it because it's still quite buggy, but you can give it a try. There's source code too!
PAL only, mainly because of the raster feature.
It's available at http://www.pelulamu.net/brickshop/.
I didn't publish it because it's still quite buggy, but you can give it a try. There's source code too!
PAL only, mainly because of the raster feature.
- Sun Feb 04, 2007 12:29 pm
- Forum: General Topics
- Topic: If you could have changed one thing about the VIC...?
- Replies: 90
- Views: 35347
- Fri Feb 02, 2007 11:52 am
- Forum: Programming
- Topic: Graphic/Picture File Formats on VIC-20
- Replies: 53
- Views: 13903
In case someone is interested, here's Brickshop: http://www.pelulamu.net/pwp/brickshop/ I was once thinking about the possibility of first doing a very chunky PC->Brickshop conversion for images and then finishing the pic on the real thing, but I then decided that it's be better to draw the picture ...
- Fri Feb 02, 2007 11:37 am
- Forum: General Topics
- Topic: What computer/videogame stuff have you found in the garbage?
- Replies: 74
- Views: 26042
Some years ago I was taking my household trash out and I suddenly saw a C64 in the trashcan outside the building. I was even more shocked when I came back some hours later and saw a box containing ANOTHER C64 and several tape games for it. After some more searching I even found some tape drives and ...
- Wed Jan 03, 2007 7:50 am
- Forum: General Topics
- Topic: Robotic Liberation
- Replies: 28
- Views: 17853
It's nice to hear that you liked the demo! I've been planning on a new VIC demo that would show off some crazy new techniques and ideas that haven't been used yet. However, it's probably not going to be a sequel to the robot series (it's a bit too time-consuming to cleverly combine plot-driven stuff...
- Thu Dec 28, 2006 2:59 pm
- Forum: General Topics
- Topic: Age poll
- Replies: 68
- Views: 38473
- Thu Dec 28, 2006 2:30 pm
- Forum: General Topics
- Topic: Robotic Liberation
- Replies: 28
- Views: 17853
Hello! It seems that people have been expecting me :) For starters, I'll perhaps need to explain the scanline renderer I used for some effects (such as the zoomer and the cubes in RL): You can alter the position and width of the screen area (in 4- and 8-pixel steps, respectively) via $9000 and $9002...