Search found 263 matches

by hasseapa
Wed Mar 06, 2024 6:08 pm
Forum: Games
Topic: Survivor RUN
Replies: 6
Views: 6102

Re: Survivor RUN

Oh, according to the programmer's readme/instructions, the missiles can hit the wall and even hit & destroy an enemy base! I did try, but was not successful. He also writes that he does not remember if they can hit the floor. Well, they can! And in the process they do destroy a bit of the barrie...
by hasseapa
Wed Mar 06, 2024 5:36 pm
Forum: Games
Topic: Survivor RUN
Replies: 6
Views: 6102

Re: Survivor RUN

Very stylish animated intro screen. I have never seen anything like it on Vic. In-game graphics are great too with good use of multicolor for "sprites" and explosions. Way too hard, but the combination of the barrier destructive capabilities of bombs, thrust, and enemy missiles hint at pot...
by hasseapa
Wed Jan 31, 2024 7:49 pm
Forum: Games
Topic: New Game: Emu's Massive Hunt (Released)
Replies: 91
Views: 28710

Re: New Game: Emu's Massive Hunt (WIP)

Neat mix of hi-res and multicolor. Multicolor is used sparingly but enough to spice it up. The hi-res->mc change when the emu drops into water works and can almost be viewed as a "water fx" :)
by hasseapa
Tue Jan 23, 2024 8:20 pm
Forum: Games
Topic: Verbix by Fabrizio-Caruso
Replies: 6
Views: 7204

Re: Verbix by Fabrizio-Caruso

Bewildering at first, but not so bad once the underlying 15-sliding-game mechanics have been understood. Enjoyable, but each game session is too long for me. Perhaps a time bonus for completing a level would help (e.g. points for each empty tile).
by hasseapa
Fri Jan 19, 2024 12:51 pm
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 21
Views: 10657

Re: New Game: FiZZ for Vic20 (35Kb)

Hey, how did you know that my favorite level also was my last completed level? Elementary psychology, I guess :lol: Anyway, yesterday I completed a few more. Level 17 & 19 were surprisingly easy (pleasant surprise). 20 was also quickly solved, but mostly through a little trial and error. Level 1...
by hasseapa
Thu Jan 18, 2024 9:02 am
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 21
Views: 10657

Re: New Game: FiZZ for Vic20 (35Kb)

Some feedback from me. (I have only tested the one-player, one char levels) Pressing up for jump while pushing left or right (i.e. a long jump or running jump) is inconsistently handled. Left results in a flying jump, right in no jump at all. (I do understand that long jumps over chasms, as typical ...
by hasseapa
Wed Jan 17, 2024 11:50 am
Forum: Collecting and History
Topic: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
Replies: 10
Views: 5423

Re: Documenting the unreleased/cancelled/prototype video game "Ice Palace"

This ticks almost all my boxes for a great Vic game. -Smooth jumping platformers were a rarity on Vic in the early '80s and action puzzlers were even rarer. This combines them! -It has music (and a melody 13-year-old me would have recognized from a favorite childhood kids-LP). -It has fruits – loads...
by hasseapa
Fri Aug 25, 2023 8:56 am
Forum: Games
Topic: Vic1001 game list
Replies: 18
Views: 18046

Re: Vic1001 game list

I lifted the game from the TAP and exomized it, so it can simply be started with LOAD and RUN: ( download ) For all intents and purposes this is a true port of the Xevious arcade! The intro tune, the (only slightly annoying) background whistle tune, the flight over an extended landscape, and the ic...
by hasseapa
Thu Apr 27, 2023 6:06 pm
Forum: Games
Topic: New Game: VICSTRIP
Replies: 15
Views: 8443

Re: New Game: VICSTRIP

Imagine this back in '82. This + Jelly Monsters would make the ultimate "Vic 20 does what Atari 2600 doesn't"-argument.
by hasseapa
Tue Apr 11, 2023 9:02 am
Forum: Games
Topic: New Game: Murderlize all Humans! - Vic20 +16k
Replies: 10
Views: 7604

Re: New Game: Murderlize all Humans! - Vic20 +16k

Hi there Marco and Rich, Yeah this is my latest release and the idea is I want to make a second version of the game later on with many more game mechanics: Suck tubes Conveyor belts Lasers Teleporters and anything else I can think of :D Image - Mockup - Murderlize all humans II.png Anyway greetings...
by hasseapa
Fri Apr 01, 2022 6:07 pm
Forum: Games
Topic: The Perils of Willy Ending
Replies: 8
Views: 2149

Re: The Perils of Willy Ending

Good job Snarko! It's easy to miss that we are seeing the first level following the last level as there are no level numbers on screen, and certainly no room names like those of Manic Miner and Jet Set Willy. I guess we should not be so surprised of any missing congratulatory message :lol: Still a g...
by hasseapa
Tue Dec 14, 2021 4:47 pm
Forum: Games
Topic: Is there a V/H scrolling Football game for the VIC?
Replies: 9
Views: 1650

Re: Is there a V/H scrolling Football game for the VIC?

Vic does not even have a decent top-down, 360 degrees control, racing games - neither scrolling, nor single screen ones. It's easy to imagine the excellent Omega Race modified into a racing game. The static screen homebrew port of Hat Trick is as close to football you get http://sleepingelephant.com...
by hasseapa
Sun Oct 24, 2021 7:03 pm
Forum: Games
Topic: AndyH is working on something AMAZING
Replies: 11
Views: 2322

Re: AndyH is working on something AMAZING

Looks superb. I have rarely, or never, seen such use of colors on Vic. Shaded multicolor graphics look richer - and IMO better - on Vic compared to C64 as Vic has more actual color, i.e. instead of several shades of gray. Boulderdash is another recent example of that. The game itself looks very prom...
by hasseapa
Mon Sep 13, 2021 4:51 am
Forum: Games
Topic: Boulder Dash Preview
Replies: 24
Views: 11527

Re: Boulder Dash Preview

Wonderful. Compared to the C64 version, it shows a little less horizontally and a little more vertically. The playing area (excluding the status bar) must be 232x208. Is this done by the same guy that did the Gianna Sisters scrolling background demo?
by hasseapa
Thu Jan 21, 2021 7:48 pm
Forum: Games
Topic: Trolley Problem for Unexpanded VIC
Replies: 17
Views: 3144

Re: Trolley Problem for Unexpanded VIC (WIP)

There was a very well made BASIC C64 game, Trolley Follies, a few years ago.
https://www.youtube.com/watch?v=YOT4Rro7lY0

Your game looks smooth & pretty.