Search found 30 matches

by Gurce
Tue Apr 10, 2018 10:23 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

I also saw that Boray had this list of outstanding things to look into, so I made another release: https://sourceforge.net/projects/baseditnet/files V1.4.7 tried to fix probs with things auto-selecting via the mouse when maximising window or loading new files repaired issue of Shift+F3 search not sc...
by Gurce
Tue Apr 10, 2018 6:29 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Ok, I've uploaded V1.4.6 to sourceforge here: https://sourceforge.net/projects/baseditnet/files/ It contains a few other updates that e5frog and myself had committed into the repo, but never got around to releasing. It also has Schlowski's fix. V1.4.6 Attempted to add abbreviated token support (see ...
by Gurce
Mon Apr 09, 2018 11:50 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Gosh, it's been a while since I came back to this thread. All the recent c64 mini news got me thinking about this thread again. Looks like I didn't receive any email notifications on recent posts :( Oh well, I just read Schlowski's bug-fix just today and thought I'd add it into the Mercurial repo on...
by Gurce
Thu Feb 18, 2016 5:03 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

> Main problem is that I don't quite understand the code, seems it would be an easy thing to add if one knew what the parts were doing. Yep, I hear ya man. Though I'll confess, In general, it's always a difficult thing to do, to inherit somebody else's legacy and build on top of it. But still, if th...
by Gurce
Wed Feb 17, 2016 2:44 am
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Hehe, nice to see you've still got the passion to press on with this project man :) Whenever I see posts like that, it does give me the itch to join back in too, if only I had more free time, I would love to contribute more to this project. Ah well, hopefully my time will free up one day. Till then,...
by Gurce
Tue Jun 23, 2015 5:58 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Hi Boray, Glad to hear this program still gets used. I also enjoyed using this program too. Just so you know the current state of play, Björg Stojalowski, the original author made the source public domain, so I've added it to an online repository here: https://sourceforge.net/projects/baseditnet/ Th...
by Gurce
Sun Mar 01, 2015 8:47 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

All the best with the compo entry :) Yeah, an "undo" command would be nice, but would require a modest amount of elbow-grease that I couldn't fathom right now. But as for easier access to cut/copy/paste, I've made a commit to the repo where I've provided a few new commands to the "Edi...
by Gurce
Wed Feb 11, 2015 3:23 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

PS. I saw your two commits pushed onto the server now, and thanks for all the code comments you added too :)
by Gurce
Wed Feb 11, 2015 6:52 am
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Yes, I suppose there could be, if developers of gui-frontends such as TortoiseHg take on feedback like this. You could suggest it in the TortoiseHg issue-tracker if you like :)

https://bitbucket.org/tortoisehg/thg/is ... tatus=open
by Gurce
Wed Feb 11, 2015 6:30 am
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Hehe, yes, I had a feeling you wouldn't like "push" :) I didn't like it either to begin with... And now... Well, I've learned to 'tolerate' it :) Mercurial/Git have all sorts of funny-sounding commands that take a while to sink into the brain (eg, "pull", "update"). ......
by Gurce
Tue Feb 10, 2015 7:10 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Still don't see your Rev 17 + 18 in the online repo yet: https://sourceforge.net/p/baseditnet/code/ci/4b9f9398cc738d6b8d07bfabe5c15d50ce3e5bbf/log/?path= I'm suspecting it's still due to committing locally, but not pushing yet. Again, it's not a big deal for now, you can push it whenever you like. J...
by Gurce
Mon Feb 09, 2015 4:12 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Congrats on your perseverance, sounds like you're getting close to what you're after :) PS. I couldn't see your change online in the repo yet, so I'm thinking you've only commited to your local repo so far. That's fine for now too, it's just eventually when you want to push your commits to the onlin...
by Gurce
Mon Feb 09, 2015 5:03 am
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Ok done, hopefully you can clone + push to the repo now :-)
by Gurce
Mon Feb 09, 2015 4:43 am
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Can you make an account on sourceforge, after that, let me know and I'll add you to the list of developers that can clone and push to the repo. info on how to clone was in one of my blog posts too. http://sourceforge.net/p/baseditnet/blog/2012/07/making-a-start/ you will just replace 'gurce' with yo...
by Gurce
Sun Feb 08, 2015 8:30 pm
Forum: Emulation and Cross Development
Topic: BasEdit.NET
Replies: 306
Views: 137456

Re: BasEdit.NET

Thanks for the tips on paypal donate buttons, your enthusiasm is getting infectious, I'll try have a fiddle with the sourceforge site soon :) As for how to build/run, I had a few suggestions in this blog post: http://sourceforge.net/p/baseditnet/blog/2012/07/and-now-back-to-the-code/ The path I chos...