Search found 266 matches

by ravenxau
Sat Apr 29, 2017 10:59 pm
Forum: Programming
Topic: ML
Replies: 8
Views: 563

Re: ML

The Usborne book, "Machine Code For Beginners" shows how to write code and use a hex loader to make it all work...I was able to get ML stuff working as a 12 year old in the 80's....interestingly, I still have my copy of the book as a reference to this day...
by ravenxau
Tue Feb 28, 2017 1:27 am
Forum: Games
Topic: WIP Orb Of Zen
Replies: 1
Views: 166

WIP Orb Of Zen

It's Rogue-like time again.....

Here's a 'first look' at my new rouge-like, "Orb Of Zen"

You can move around the levels with W,A,S,D....but not much else...just to get a feel for what is coming

http://www.mediafire.com/file/yydxsushi25v1dl/orb01.tap
by ravenxau
Tue Sep 08, 2015 2:08 am
Forum: Other Systems
Topic: What's the First Game You've Ever Played?
Replies: 21
Views: 2513

Re: What's the First Game You've Ever Played?

One of those 70s pong clones...it had the gun as well....I was so young I would sit on the floor with the barrel of the gun right up against the TV screen...my dad thought it was so funny
by ravenxau
Tue Sep 08, 2015 1:23 am
Forum: Games
Topic: WIP - Demons of Dex
Replies: 47
Views: 4505

Re: WIP - Demons of Dex

Okay, I found about Whack yesterday. I think I should have made research about available roguelike games before starting the project... Whack has done pretty much the same thing (with many same ideas -- heck, even the color scheme looks almost identical by chance), although I have more monster and ...
by ravenxau
Tue Sep 08, 2015 1:21 am
Forum: Games
Topic: WIP - Demons of Dex
Replies: 47
Views: 4505

Re: WIP - Demons of Dex

done a couple of 'tweaks' to increase execution speed - now 25% works quite well - many mazes now generated in less than 10 seconds - I know, even closer to your algorithm... same download link for the .prg
by ravenxau
Tue Sep 08, 2015 12:04 am
Forum: Games
Topic: WIP - Demons of Dex
Replies: 47
Views: 4505

Re: WIP - Demons of Dex

Err... Isn't this exactly the same algorithm I'm using (see prev page)? :) Yes, it is - only real alteration is my walker has a 16% chance of turning - if you increase it to 30% or even higher, BASIC is a bit slow for a practical implementation - as the walker can spend a long time wandering around...
by ravenxau
Mon Sep 07, 2015 10:36 pm
Forum: Games
Topic: WIP - Demons of Dex
Replies: 47
Views: 4505

Re: WIP - Demons of Dex

Just thought I would share a little experiment I did after doing some reading on the 'drunkard walk' algorithm. My routine moves the walker forward as long as it doesn't cross the edge boundaries Each move, there is a 1 in 6 chance that the walker will turn right Due to the simplicity of the rules, ...
by ravenxau
Sun Sep 06, 2015 2:44 am
Forum: Games
Topic: WIP - Demons of Dex
Replies: 47
Views: 4505

Re: WIP - Demons of Dex

just curious, can you give a brief description of how the maze/dungeon is generated??? - I always find it interesting to see how people develop solutions when creating games Sure! The level generation algorithm is actually really simple (I needed it to be really tiny, about 100 bytes). I start with...
by ravenxau
Sun Sep 06, 2015 2:33 am
Forum: Games
Topic: WIP - Demons of Dex
Replies: 47
Views: 4505

Re: WIP - Demons of Dex

phvic wrote:Does anyone know if it's possible to call BASIC's random number generation routine from assembly to create (preferably uniformly distributed) random numbers in range 0-255? I know BASIC operates on floats, but maybe it's still possible...

Scan the jiffy clock might be an option
by ravenxau
Sat Sep 05, 2015 3:32 pm
Forum: Games
Topic: WIP - Demons of Dex
Replies: 47
Views: 4505

Re: WIP - Demons of Dex

just curious, can you give a brief description of how the maze/dungeon is generated??? - I always find it interesting to see how people develop solutions when creating games
by ravenxau
Sat Sep 05, 2015 2:27 am
Forum: Games
Topic: WIP - Demons of Dex
Replies: 47
Views: 4505

Re: WIP - Demons of Dex

good work - I am also a fan of roguelikes (my program serpent caves) - will you be implementing the fog-of-war to progressively reveal the levels??? Thanks! Yes, hopefully I will have some time this weekend to work on it. btw. Serpent Caves is one of the reasons why I'm doing this :) glad you like ...
by ravenxau
Fri Sep 04, 2015 7:48 pm
Forum: Games
Topic: WIP - Demons of Dex
Replies: 47
Views: 4505

Re: WIP - Demons of Dex

good work - I am also a fan of roguelikes (my program serpent caves) - will you be implementing the fog-of-war to progressively reveal the levels???
by ravenxau
Wed Aug 26, 2015 3:00 am
Forum: Emulation and Cross Development
Topic: Good emulator for mobile?
Replies: 23
Views: 2220

Re: Good emulator for mobile?

I use the commode 64 emulator, Frodo...there is a Vic 20 emulator for the commodore 64...so its a Vic inside a 64 inside Android...a bit convoluted, but it works well for most BASIC programs.
by ravenxau
Mon Aug 24, 2015 10:20 pm
Forum: Games
Topic: WIP - Serpent Caves
Replies: 24
Views: 2583

Re: WIP - Serpent Caves

just for anyone following along, I have halted development on this project for now, as I am considering reworking for a more RPG styled game - but if you want to play, "Retro" and "Alternate" are both available in this thread:- http://sleepingelephant.com/ipw-web/bulletin/bb/view...
by ravenxau
Mon Aug 24, 2015 10:06 pm
Forum: Games
Topic: Release: Serpent Caves - Retro Edition
Replies: 7
Views: 1348

Re: Release: Serpent Caves - Retro Edition

Here is an alternate version - Color scheme is green on white and gives you a score when you die - this versions has seven serpents on every level, but the serpents on the final levels are more dangerous than in the original game. This is my own custom version that I play on my Android tablet. http:...

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