Search found 129 matches

by PhilRanger
Fri Oct 14, 2011 6:15 am
Forum: Games
Topic: Games we want to see
Replies: 323
Views: 215197

Yep. And I swear I'll develop it for the VIC and share for free here, not resell it or steal it!
by PhilRanger
Fri Oct 14, 2011 4:58 am
Forum: Games
Topic: Games we want to see
Replies: 323
Views: 215197

I'm still waiting to see something in this thread that isn't a copy of an existing one and seems playable and simple enough for my next programming task...
by PhilRanger
Thu Oct 13, 2011 9:00 pm
Forum: Programming
Topic: Color High Nibbles
Replies: 11
Views: 2119

Free memory! A bit complex to get to, but still free memory: 256 bytes + the 6 last ones as the color memory (like the screen memory) uses only 506 of the 512 addresses. Or am I missing something?
by PhilRanger
Thu Oct 13, 2011 7:17 pm
Forum: Programming
Topic: Color High Nibbles
Replies: 11
Views: 2119

Color High Nibbles

Hi,

Do the high nibbles of the color area (38400-... on unexpanded vic) have any use?
by PhilRanger
Sun Oct 02, 2011 7:07 pm
Forum: Programming
Topic: How many cycles per pixel should I expect for drawing lines?
Replies: 14
Views: 4628

Really depends: Basic, Machine language? Changing the colors? Using pre-programmed characters 1 bye at a time? XORing stuff already there? Etc.

Sorry!
by PhilRanger
Wed Sep 28, 2011 7:18 pm
Forum: General Topics
Topic: Speech for the VIC WITHOUT special hardware
Replies: 25
Views: 4900

Thanks Ian!
by PhilRanger
Mon Sep 26, 2011 5:35 am
Forum: General Topics
Topic: Speech for the VIC WITHOUT special hardware
Replies: 25
Views: 4900

Boray wrote:I have a couple of old sample demos here:
http://user.tninet.se/~pug510w/datormus ... ml#samples
What sample rate/depth did you use?
by PhilRanger
Mon Sep 26, 2011 5:09 am
Forum: General Topics
Topic: VCFMW 6.0 / ECCC 2011
Replies: 7
Views: 1962

:D
by PhilRanger
Mon Sep 26, 2011 5:06 am
Forum: General Topics
Topic: Speech for the VIC WITHOUT special hardware
Replies: 25
Views: 4900

The main limitations are A- Memory! 2 ways to look at it: (supposing memory in all blocks, keeping 200 bytes for overhead) 1- Max time = (39200 bytes free).(8 bits per byte) / ( (number of bits per samples).(sampling rate)) example: 39200*8/(4*2000)=39.2 seconds 2- Max sampling frequency = 39200*8 /...
by PhilRanger
Sun Sep 25, 2011 4:20 pm
Forum: General Topics
Topic: Speech for the VIC WITHOUT special hardware
Replies: 25
Views: 4900

Zero downloads? I just realized 2 things:

1-

I think my link wasn't good:

http://www.box.net/shared/ayctsv3kl5dxgv4885gk

Shouldn't ask a passwork (please let me know if this doesn't work)

2- It's not just cutes pokes to 36874-75-76, we're talking sampling from the original recording.
by PhilRanger
Sun Sep 25, 2011 6:40 am
Forum: Programming
Topic: Assembler school?
Replies: 13
Views: 3027

This one seems good:
http://www.obelisk.demon.co.uk/index.html

Anyone knows this one? (seems more advanced)
http://www.cbmfreaks.com/wp-content/upl ... manual.pdf
by PhilRanger
Sat Sep 24, 2011 6:28 am
Forum: General Topics
Topic: "That's my game!"
Replies: 16
Views: 2397

PhilRanger wrote: He's an anonymous watcher of this forum. He knows where you live, when you work, who you hang out with and...WHEN YOU'LL DIE!!!

BWAHAHAHAHAHAHAHAHAHA!!!!
But jokes apart I sympathize a lot with your frustration. Good luck!
by PhilRanger
Fri Sep 23, 2011 3:53 pm
Forum: General Topics
Topic: "That's my game!"
Replies: 16
Views: 2397

Vic20-Ian wrote:Just out of interest, is it the same coder for Duality and Spy Mouse perhaps?
He's an anonymous watcher of this forum. He knows where you live, when you work, who you hang out with and...WHEN YOU'LL DIE!!!

BWAHAHAHAHAHAHAHAHAHA!!!!
by PhilRanger
Fri Sep 23, 2011 3:50 pm
Forum: Games
Topic: New Release : Frogger '07
Replies: 108
Views: 28908

Kananga wrote:- no spyware, keylogger or root kits (yet).
Some auto-renumbering programs for basic are pretty close to keyloggers though!
by PhilRanger
Fri Sep 23, 2011 4:49 am
Forum: Games
Topic: New Release : Frogger '07
Replies: 108
Views: 28908

Sssh, it's a great game, but don't write about the VIC's 'severe limitations' here :P . Welcome to the forum, Leonis. The VIC has limitations? Compare to PCs: :roll: - no Windows to crash - no windows to block everything: you CAN access the hardware!!! - no constant updates of java, flash, etc - no...