Search found 1293 matches

by beamrider
Fri Apr 26, 2024 3:15 am
Forum: Games
Topic: WIP: Bubble Bobble
Replies: 18
Views: 659

Re: WIP: Bubble Bobble

I like the ideas in the BBC version which sounds reasonable. Also the number of monsters could be reduced, such as the platforms, if needed.. Yes, that is what you should be aiming for although the beeb runs at twice the speed of the Vic. If you went for Multicolor mode that helps as your objects m...
by beamrider
Fri Apr 26, 2024 3:09 am
Forum: Games
Topic: WIP: Bubble Bobble
Replies: 18
Views: 659

Re: WIP: Bubble Bobble

Hi, i think the Commodore VIC20: Software Sprite Stack library is the best address for this. https://www.youtube.com/watch?v=UgynBsgwSyI Yes, I think that would be a good fit, Popeye and Pooyan also both used that (Popeye in heavily modified form to allow 3x2 character sprites). Also, TRSE maybe an...
by beamrider
Wed Apr 24, 2024 4:13 am
Forum: Games
Topic: WIP: Bubble Bobble
Replies: 18
Views: 659

Re: WIP: Bubble Bobble

Chat GPT says it's possible :D Creating a version of Bubble Bobble for the VIC-20 is an exciting project! The VIC-20 is a classic home computer that runs on the 6502 microprocessor. Developing a game like Bubble Bobble on this platform involves several key aspects: understanding the limitations of t...
by beamrider
Mon Apr 15, 2024 3:46 pm
Forum: Games
Topic: Prince of Persia
Replies: 40
Views: 3437

Re: Prince of Persia

That looks really impressive. I briefly played this on the Amiga and never imagined we'd have a Vic conversion. Congratulations on your achievement.
by beamrider
Thu Mar 28, 2024 2:41 am
Forum: Emulation and Cross Development
Topic: Assembler
Replies: 38
Views: 2078

Re: Assembler

Out of interest and as something I've never really used. What's the benefits of using a monitor rather than just going straight to an assembler and using the VICE monitor.
by beamrider
Tue Mar 26, 2024 6:24 am
Forum: Emulation and Cross Development
Topic: Assembler
Replies: 38
Views: 2078

Re: Assembler

I would suggest separating the problem into two parts..

1) Learning 6502
2) Learning to program the VIc hardware in 6502.

I would use the many web based resources (google 6502 assembler online) for part 1 then you will find part 2 much easier.
by beamrider
Tue Mar 19, 2024 6:07 am
Forum: Emulation and Cross Development
Topic: Using Exomizer
Replies: 13
Views: 701

Re: Using Exomizer

Attached with Makefile in the ZIP: 32k-loader.zip Assuming that all works since you've attached a make file. In Popeye I had an additional step of copying the bootstrap/relocate code to the cassette buffer as the first step and running everything from there otherwise it overwrote itself when reloca...
by beamrider
Thu Mar 07, 2024 2:23 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 153491

Re: In the making: Arukanoido – an Arkanoid clone

didn't realise this thread is nearly 9 years old - will be a relief to draw a line under it I imagine Yes. Everyone will be happy and I'll have forgotten about it three days later. arukanoido.demo.1689.zip fixes +24K mode and has +3K disabled. AFAIR +24K was preferred by most? I don't think many pe...
by beamrider
Wed Mar 06, 2024 8:43 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 153491

Re: In the making: Arukanoido – an Arkanoid clone

didn't realise this thread is nearly 9 years old - will be a relief to draw a line under it I imagine
by beamrider
Wed Mar 06, 2024 2:25 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 153491

Re: In the making: Arukanoido – an Arkanoid clone

pixel wrote: Tue Mar 05, 2024 6:52 pm Could knock off around another 500 cycles from the sprite routines per frame but that would practically make no perceivable difference.
No, and you could possibly introduce more bugs - it's plenty smooth enough already. Leave that for your next game in 10 years time :)
by beamrider
Tue Mar 05, 2024 1:43 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 153491

Re: In the making: Arukanoido – an Arkanoid clone

nice, didn't notice the clash before but still plays smooth.

i don't much care for the flashing before a screen is shown. Even on a CRT it didn't look pleasing to my eyes. Reminded me of having a loose video cable :)
by beamrider
Fri Mar 01, 2024 10:02 am
Forum: Buy, Sell, and Trade
Topic: Give me all your pocket money! (For tapes, that is.)
Replies: 3
Views: 487

Re: Give me all your pocket money! (For tapes, that is.)

I'd probably cough up 30 Euros for a bit of collectable-ia, if it came in a nice box etc. 10 Euros for a digital download.
by beamrider
Sat Feb 24, 2024 5:17 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 153491

Re: In the making: Arukanoido – an Arkanoid clone

pixel wrote: Sat Feb 24, 2024 9:09 am A level editor would also be lovely. ;) Sounds like too much overhead to a fed up coder.
Yeah, personally I think a high-score saving or keyboard input is a luxury I can easily live without. Much prefer to see it released sooner.
by beamrider
Sat Feb 24, 2024 5:11 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 153491

Re: In the making: Arukanoido – an Arkanoid clone

works great on real hardware. buttery smooth.

I was able to enter my hi-score with paddles.

nit-picking - but could you de-bounce the fire button for entering a letter as it easily enters two letters when you only wanted one.