Search found 1060 matches
- Mon Mar 18, 2024 10:33 am
- Forum: Emulation and Cross Development
- Topic: Using Exomizer
- Replies: 13
- Views: 612
Re: Using Exomizer
I'd rather use some simple RLE packer for the first block though (and perhaps tscrunch for the final step)
- Fri Mar 08, 2024 9:08 am
- Forum: Emulation and Cross Development
- Topic: Assembler
- Replies: 37
- Views: 1538
Re: Assembler
I forgot the most valuable advice for this kind of question: use whatever the people you can ask use. It doesn't really really matter if you use dasm or 64tass or acme or any other of the popular ones (their feature set is very similar) - but it helps a lot if you can throw some quick questions at s...
- Thu Mar 07, 2024 3:35 pm
- Forum: Emulation and Cross Development
- Topic: Assembler
- Replies: 37
- Views: 1538
Re: Assembler
I recommend ACME as a simple straightforward assembler. While CA65 is really great, its mostly aimed at experienced users and huge projects. ACME or 64tass are more like traditional assemblers, and probably easier to get started with.
Re: ELITE
I'd just do what pretty much became the standard in recent days for (larger) C64 games too: use a cartridge. That eliminates all concerns with memory.
Re: ELITE
The bitmap shouldnt be a problem - you can do that with a charset matrix.
With fully expanded VIC20, porting Elite sounds quite doable to me - still a lot of work, obviously
With fully expanded VIC20, porting Elite sounds quite doable to me - still a lot of work, obviously
- Mon Feb 12, 2024 12:10 pm
- Forum: Collecting and History
- Topic: How to convert Tap files to D64?
- Replies: 11
- Views: 297
Re: How to convert Tap files to D64?
Use TapEX -> https://csdb.dk/release/?id=237663
load the tap, select "extract prg" from the menu, and it creates a directory with all files. For vic20 tapes you will probably have a pretty good success rate
load the tap, select "extract prg" from the menu, and it creates a directory with all files. For vic20 tapes you will probably have a pretty good success rate
- Sun Feb 11, 2024 10:42 am
- Forum: Emulation and Cross Development
- Topic: Corrupt end of basic program
- Replies: 7
- Views: 263
Re: Corrupt end of basic program
Yes. However, if there is a reliable way to reproduce this, i'd still like to knowIt is very unlikely that you found a bug in VICE here.
- Wed Feb 07, 2024 4:37 pm
- Forum: Programming
- Topic: Resetting IRQs
- Replies: 10
- Views: 334
Re: Resetting IRQs
I'd just ask Krill to port his loader...
- Tue Feb 06, 2024 4:44 pm
- Forum: Other Systems
- Topic: Extremely Rare Ala Software game for C64 - Whiz Kid
- Replies: 12
- Views: 679
Re: Extremely Rare Ala Software game for C64 - Whiz Kid
I mean (hires) scans, using a scanner, not a camera.
- Tue Feb 06, 2024 3:06 pm
- Forum: Other Systems
- Topic: Extremely Rare Ala Software game for C64 - Whiz Kid
- Replies: 12
- Views: 679
Re: Extremely Rare Ala Software game for C64 - Whiz Kid
Can you do actual scans? The Tape Archive aims for highest quality - i don't think they will accept photos like this
- Tue Feb 06, 2024 11:19 am
- Forum: Other Systems
- Topic: Extremely Rare Ala Software game for C64 - Whiz Kid
- Replies: 12
- Views: 679
Re: Extremely Rare Ala Software game for C64 - Whiz Kid
OK apparently the original says you should start it with SYS16384 - and that works https://retrocollector.org/photos/full/26259.jpg Attached is a working .tap :) It would be great if you could make hires scans of the tape cover, box, and the cassette itself - then it can be included in the tape arch...
- Tue Feb 06, 2024 11:09 am
- Forum: Other Systems
- Topic: Extremely Rare Ala Software game for C64 - Whiz Kid
- Replies: 12
- Views: 679
Re: Extremely Rare Ala Software game for C64 - Whiz Kid
OK cool.... first, i can confirm this is this game: https://csdb.dk/release/?id=182936
There is some weird problem with the .tap i produced, the autostart does not work for some reason.... (but the data can be extracted and the game started by jumping to the right address)
Will play around a bit
There is some weird problem with the .tap i produced, the autostart does not work for some reason.... (but the data can be extracted and the game started by jumping to the right address)
Will play around a bit
- Tue Feb 06, 2024 8:58 am
- Forum: Programming
- Topic: Resetting IRQs
- Replies: 10
- Views: 334
Re: Resetting IRQs
use "chis" in the monitor. its enabled by default in any half recent build
- Mon Feb 05, 2024 4:30 pm
- Forum: Other Systems
- Topic: Extremely Rare Ala Software game for C64 - Whiz Kid
- Replies: 12
- Views: 679
Re: Extremely Rare Ala Software game for C64 - Whiz Kid
I get load error in VICE - that may be related to how the wav->tap conversion was donedid anybody have a chance to try out the file and see if it runs?
- Mon Feb 05, 2024 3:39 pm
- Forum: Emulation and Cross Development
- Topic: VICE White Noise Bug?
- Replies: 12
- Views: 342
Re: VICE White Noise Bug?
you should clock it for at least 16 cycles first, yes