Search found 728 matches

by tokra
Fri Mar 24, 2017 10:41 am
Forum: General Topics
Topic: What is this adapter for?
Replies: 5
Views: 88

Re: What is this adapter for?

I think it is supposed to work like this project:

http://www.go4retro.com/projects/converter/

However, as far as I can see, Jim never finished this one.
by tokra
Tue Mar 14, 2017 1:47 pm
Forum: Games
Topic: Vicross and 2048
Replies: 4
Views: 85

Re: Vicross and 2048

Yes, I know, but he did not announce it here, nor can it be found on the p1xl.com-website. Would also be nice to have the option for a digital download.
by tokra
Tue Mar 14, 2017 1:00 pm
Forum: Games
Topic: Vicross and 2048
Replies: 4
Views: 85

Vicross and 2048

Was this announced here already? Cannot remember and wonder why not?

http://www.ebay.com/itm/332152785358
by tokra
Sat Mar 11, 2017 11:18 am
Forum: Games
Topic: WIP - mystery port #1: Chaos
Replies: 28
Views: 661

Re: WIP - mystery port #1: Chaos

Thanks, tested on my real VIC-20 PAL and filed bug to VICE:

https://sourceforge.net/p/vice-emu/bugs/879/
by tokra
Fri Mar 10, 2017 6:50 pm
Forum: Programming
Topic: Maxi-/Uber-Edit
Replies: 34
Views: 1055

Re: Maxi-/Uber-Edit

Following a suggestion by Mike, I amended the source-code, so that is is possible to compile to whatever geometry you like: Download source This works with CBM prg Studio . However in Tools-Option-Assembler you need to set the "Operator Precedence (Hi/Lo byte operations) to "Calc address f...
by tokra
Fri Mar 10, 2017 2:25 am
Forum: Games
Topic: WIP - mystery port #1: Chaos
Replies: 28
Views: 661

Re: WIP - mystery port #1: Chaos

Yup, can test on real PAL- and NTSC-machines.
by tokra
Thu Mar 09, 2017 2:23 pm
Forum: Games
Topic: WIP - mystery port #1: Chaos
Replies: 28
Views: 661

Re: WIP - mystery port #1: Chaos

The bug in my code was a missing "sta $912e" on the IRQ init due to copy/paste error. The VIA interrupts should have been disabled, but fired anyway on 3.0 so I did not notice. The hanging makes perfect sense. Can you report this bug to VICE please? https://sourceforge.net/p/vice-emu/bugs...
by tokra
Wed Mar 08, 2017 6:56 am
Forum: Games
Topic: WIP: Doom
Replies: 321
Views: 43516

Re: WIP: Doom

If used correctly, my BASIC-program further back in this thread sets the registers correctly. However for ease of use I have created a doom.d64-image that has a program that sets the UltiMem correctly as the first file on the disk: http://www.tokra.de/vic/doom/ultidoom.d64 So, just type load"ul...
by tokra
Mon Mar 06, 2017 5:14 am
Forum: Games
Topic: WIP: Doom
Replies: 321
Views: 43516

Re: WIP: Doom

Hmm, the 3K area is mostly affected by crosstalk, so maybe this still is the issue. Using the memtest, can you delete the lines that check the other memory blocks, so it just checks 3k? Then try adding BLK5 again and re-run, then the other blocks. Also, try running crosstalk-check in an endless loop...
by tokra
Sun Mar 05, 2017 12:29 pm
Forum: Hardware and Tech
Topic: Latest firmware for SD2IEC?
Replies: 3
Views: 117

Re: Latest firmware for SD2IEC?

I see no reason why they should not work. Sadly, some hardware guys still believe the current binaries to be "alpha" oder "beta"-releases, but the author has stated himself on Forum64.de that the newer releases are no more alpha or beta than the 0.10.3-release. So, you should be ...
by tokra
Sun Mar 05, 2017 4:28 am
Forum: Games
Topic: WIP: Doom
Replies: 321
Views: 43516

Re: WIP: Doom

Very strange. I can only suggest you run crosstalk-check for at least 10 times, sometimes crosstalk will not appear at once, but only after several runs. It may also be a good idea to test the full memory . As said others, including myself, have been able to run this on original hardware with UltiMe...
by tokra
Fri Mar 03, 2017 4:00 pm
Forum: Games
Topic: WIP: Doom
Replies: 321
Views: 43516

Re: WIP: Doom

Just tried on my real machine again. Works perfectly fine. If you use the original UltiMem-image it may be possible that this screws up the original register-settings as well. I suggest you use my small BASIC-program to set them correctly before loading Doom. It should work then. You may want to mak...
by tokra
Fri Mar 03, 2017 3:46 pm
Forum: Games
Topic: WIP: Doom
Replies: 321
Views: 43516

Re: WIP: Doom

You are still talking about VICE-only, right? I found out why it does not work there. The Ultimem-emulation sets the default values for the registers incorrectly. This way if you activate expansion memory, it will sometimes use the same physical memory on the Ultimem, so there will be crosstalk (= m...
by tokra
Fri Mar 03, 2017 12:47 pm
Forum: Collecting and History
Topic: VIC 20 book on Kickstarter
Replies: 127
Views: 4304

Re: VIC 20 book on Kickstarter

However, all of the outer hardcover is matte finish. If I recall correctly, I thought the commodore keys and cover images were to have had a gloss spot varnish applied to make them "pop" visually?? I also remember reading this. Perhaps it was a further step in fund raising that didn't mee...
by tokra
Fri Mar 03, 2017 9:03 am
Forum: Games
Topic: WIP: Doom
Replies: 321
Views: 43516

Re: WIP: Doom

Doom works perfectly fine for me on my UltiMem. Are you sure it is configured correctly?

Try
POKE 40945,3:POKE 40946,255:POKE 40944,64

before loading Doom. Worksforme

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