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by tokra
Sat Jun 17, 2017 4:33 am
Forum: Programming
Topic: Maxi-/Uber-Edit
Replies: 35
Views: 1433

Re: Maxi-/Uber-Edit

I've found a small bug that would strangely only show on real VIC-20. If you pressed STOP/RESTORE the VIC-20 would sometimes crash and sometimes go back to normal display mode. I've cleared up the vector-setup-routine and this seems to fix it. I've updated the files on my webpage to the most recent ...
by tokra
Fri Jun 16, 2017 4:17 pm
Forum: Emulation and Cross Development
Topic: VICE questions - Mac
Replies: 5
Views: 91

Re: VICE questions - Mac

See chapter 2.5 here:

https://github.com/bobsummerwill/VICE/b ... MacOSX.txt

Should be ESC+ FN+Cursor UP then for RESTORE
by tokra
Fri Jun 16, 2017 6:05 am
Forum: Emulation and Cross Development
Topic: VICE questions - Mac
Replies: 5
Views: 91

Re: VICE questions - Mac

vicassembly wrote:2. I cannot figure out the keys to run/stop restore. I believe run/stop is the escape key because when I press shift-escape it does a LOAD

ESC is the STOP-key, so far you are correct. "Page up" should be the RESTORE-key. So if you do ESC+PG UP you should get STOP/RESTORE.
by tokra
Fri Jun 09, 2017 6:52 am
Forum: Games
Topic: Work in progress: REALMS OF QUEST V
Replies: 264
Views: 6959

Re: Work in progress: REALMS OF QUEST V

Why not use the existing UltiMem-cartridge for such a project? It is an existing and working platform that provides everything a game like this would need. 8 MB of Flash-ROM and 1 MB of RAM. Hacking together yet-another-cart just seems overkill to me. Anyways, first the game should be completed. Run...
by tokra
Fri Jun 02, 2017 4:21 am
Forum: Programming
Topic: 4ty - 40x25 interlaced text mode on unexpanded VIC 20
Replies: 3
Views: 176

Re: 4ty - 40x25 interlaced text mode on unexpanded VIC 20

Great stuff! I had the same idea a while back, and remember discussing it with Mike, but disregarded it because of the flicker. Kudos for being crazy enough to implement this :D I see that you do not use the "native" interlace-mode when using NTSC. I noticed during my experiments with NTSC...
by tokra
Thu May 18, 2017 4:15 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 201
Views: 9565

Re: In the making: Arukanoido – an Arkanoid clone

I like the 4x8 font Mike uses best:

viewtopic.php?t=7560#p81381
by tokra
Thu May 18, 2017 2:32 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 201
Views: 9565

Re: In the making: Arukanoido – an Arkanoid clone

Very nice! I noticed with the latest build that the startup-music of each level and when missing a ball seems to be missing a note at the beginning.

Also see here for the areas where the pipe-outline has errors:
error.png
error.png (4.32 KiB) Viewed 75 times
by tokra
Wed May 17, 2017 5:55 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 201
Views: 9565

Re: In the making: Arukanoido – an Arkanoid clone

The cyan-pipe-border has two bugs in them since a few builds. See two pipes from the bottom left and right. Extra-lifes should be awarded at 20.000 and then every 60.000 if I understand the documentation online correct. Laser still goes through gold-bricks while it shouldn't. Waiting for the E-extra...
by tokra
Sat May 13, 2017 6:25 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 201
Views: 9565

Re: In the making: Arukanoido – an Arkanoid clone

Ok, gave it another test run, and I got closer to the sound-effects-missing-issue in Vice: - If I set Autostart setting - PRG autostart mode to "Disk image" everything works as expected - If I set Autostart setting - PRG autostart mode to "Virtual FS" effects sound are missing fo...
by tokra
Tue May 09, 2017 1:03 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 201
Views: 9565

Re: In the making: Arukanoido – an Arkanoid clone

Latest bug report: - ingame-audio starts a little quicker now, but still about 5 seconds of silence (no effects) after game-start - C-extra still has the ball always going in the same direction. This makes it impossible to solve a level if the last piece is in a place you cannot reach - collision de...
by tokra
Sun May 07, 2017 3:00 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 201
Views: 9565

Re: In the making: Arukanoido – an Arkanoid clone

Am using the same, freshly built version on Linux. But it's fine here. :( It really doesn't have to do with VICE, as said it worked fine in your commit from a week ago! I checked with the VICE-monitor to confirm it never reaches the part that sets the volume. So it must have been something you chan...
by tokra
Sat May 06, 2017 1:45 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 201
Views: 9565

Re: In the making: Arukanoido – an Arkanoid clone

- when using VICE (drag and drop arukanodio.prg into the VICE-window), the game starts and plays the music, but the actual sounds during gameplay are silent for the first 10 seconds or so. Probably another value that is not correctly reset in memory on game-start. I checked with the VICE-monitor an...
by tokra
Sat May 06, 2017 11:59 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 201
Views: 9565

Re: In the making: Arukanoido – an Arkanoid clone

Nice! Here's my usual bug report :-) - I can't move to the right completely using paddles, only with joystick. There is about one multicolor-pixel missing. Tried on real machine and VICE - I had a situation during play where the ball went below the bat at the bottom, but it did not register, so the ...
by tokra
Sun Apr 30, 2017 11:04 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 201
Views: 9565

Re: In the making: Arukanoido – an Arkanoid clone

pixel wrote:So we got it sorted now? %p

Yes! This "It looks like it mistakenly recognizes the paddle and as such goes to the far left. Just tried in VICE 2.4 - same behaviour." was only my observations on the joystick-issue. The paddle-control was always fine and needed no fixing.

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