Search found 123 matches

by KingTrode
Tue Mar 26, 2013 2:27 pm
Forum: Programming
Topic: 32 Column Screen query
Replies: 8
Views: 998

Re: 32 Column Screen query

If you'd like to use the routines of MG BROWSE with your project, go ahead. The source is included. Besides the text display routines, there are also routines provided for fast scrolling up- and downwards, inverting a line and to read in an ASCII text file, which is then formatted to 40 characters ...
by KingTrode
Tue Mar 26, 2013 1:53 pm
Forum: Programming
Topic: 32 Column Screen query
Replies: 8
Views: 998

Re: 32 Column Screen query

1) Will 24 cols fit on the TV screen (particularly on NTSC)? With PAL, not a problem at all, but it's on the edge for NTSC. Like here , where the biggest displayable screen size ended up at 23 columns. :( I had a feeling that this might be the case with NTSC being pretty tight on the number of colu...
by KingTrode
Tue Mar 26, 2013 3:13 am
Forum: Programming
Topic: 32 Column Screen query
Replies: 8
Views: 998

Kweepa wrote:Apologies. Post edited :)


Thanks Kweepa.

I have downloaded it now and shall take a look.


Cheers


KingTrode / Jim
by KingTrode
Tue Mar 26, 2013 1:46 am
Forum: Programming
Topic: 32 Column Screen query
Replies: 8
Views: 998

I wrote a proportional font routine for my adventure game. http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=5569 The source code is here if you're interested. It's for cc65 so you should be able to use it, or get some ideas. The screen resolution is 160x192, if I remember correctly. ...
by KingTrode
Mon Mar 25, 2013 4:08 pm
Forum: Programming
Topic: 32 Column Screen query
Replies: 8
Views: 998

32 Column Screen query

Hi All I did a search on the forums and found that this has been discussed before, but no mention of it being coded up by any member. IE: a 24 column double height screen giving 192 pixels wide using a 6x8 font to give 32 columns. If I'm correct one could only have 20x8 pixel rows (chars 0-239) whic...
by KingTrode
Sun Mar 24, 2013 5:09 pm
Forum: Games
Topic: [**Commercial Release Is Now Available**] Realms of Quest IV
Replies: 139
Views: 22051

Thanks. Today, I designed the wireframe graphics for the dungeon. While RoQ3 had graphics that looked like late 1980s C64 graphics, I'm making this one will look like a late 1970s/early 1980s mainframe vintage CRPG game. This is a deliberate design choice because it is simpler, and I will mostly fo...
by KingTrode
Sun Mar 24, 2013 3:59 pm
Forum: Games
Topic: [**Commercial Release Is Now Available**] Realms of Quest IV
Replies: 139
Views: 22051

I've been meaning to have a real indepth play of ROQ III for quite a while but not got around to it, I'd best get my skates on then. Great to hear your planning a 4th installment, and look forward to seeing it develop - really enjoyed reading the big thread on here about ROQ III. KingTrode / Jim
by KingTrode
Sun Mar 24, 2013 3:55 pm
Forum: Games
Topic: [WIP] Dice Drop
Replies: 9
Views: 1179

Nice looking game! Thanks Eslapion :) Here's an updated video with the "Use Combo Dice" feature added. Still lot's of work to do, particularly sorting out the timer for adding a new line of dice to the play grid. Nobody claimed the bonus points on offer by guessing which game this is base...
by KingTrode
Fri Mar 22, 2013 7:16 am
Forum: Collecting and History
Topic: Gamebase20 version 3!
Replies: 118
Views: 21830

@Mayhem With all the reports Vicman is throwing your way (nice work), I feel like I'm slacking somewhat in testing GB20 - main reason being spending free time on my new game "Dice Drop" :roll: So if there's any thing(s) specific you'd like me to test just let me know, as a break from codin...
by KingTrode
Fri Mar 22, 2013 7:11 am
Forum: Games
Topic: [WIP] Dice Drop
Replies: 9
Views: 1179

Looks promising! and fun :) Looking forward to the final version. Thanks for the comments Pallas. I'm just working on the special combo feature ATM, once this is working I shall post an updated video of the game in action. As that feature is the final piece of the puzzle I should hopefully have a p...
by KingTrode
Wed Mar 20, 2013 3:04 am
Forum: Programming
Topic: Tile draw code optimization help
Replies: 8
Views: 979

Re: Some memory savers

This tip will not speed things up, but will save you memory: 44 bytes to be exact. The table at SrcAddrTabLo is available in ROM at $EDFD The table at SrcAddrTabHi can be derived from the table at $D9 when masking off bit7 (LDA $D9,Y / AND #$7F) Regards, Wim. Thanks for the tip Wim, could come in v...
by KingTrode
Tue Mar 19, 2013 8:54 am
Forum: Programming
Topic: Tile draw code optimization help
Replies: 8
Views: 979

After doing some reading I had a play with the tile draw code and tried a few things out. After running it through the same benchmark test as the previous two I got a time of 5.5 secs (will only support 64 Tiles max) :shock: Note: I edited the previous post as it read 144 tiles 12x12 when it should ...
by KingTrode
Sat Mar 16, 2013 5:55 am
Forum: Programming
Topic: Cbmsh - A Unix-like shell for the commodores
Replies: 43
Views: 6323

Re: A Unix-like shell?

1) First of all, is it a good idea to have a unix-like shell on a vic. I say: why not! It certainly would be nice to have something like this available. 3) If a new one it would need to, at least, support basic commands like ls, cp, rm, cd etc. Which language? C65, asm? My bet is some sort of C bec...
by KingTrode
Fri Mar 15, 2013 6:09 am
Forum: Games
Topic: [WIP] Dice Drop
Replies: 9
Views: 1179

Update: Here's a very short video of what I have come up with so far. The player movement is very coarse ATM and I plan to make it much smoother in the finished article, also the hit Die explosions are pretty shabby too. https://www.youtube.com/watch?v=PsoMG-5_m-E Still along way to go, but I'm gett...
by KingTrode
Wed Mar 13, 2013 4:57 pm
Forum: Collecting and History
Topic: Gamebase20 version 3!
Replies: 118
Views: 21830

To which I think I've twigged. I use 32 bit Vice, I bet you originally had 64 bit Vice there, right? Okay, I guess I should download the 64 bit version and generate a checksum for that to put in the setup file. I'll make a note of that. This is what testing is designed to uncover! Correct 64 bit WI...

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