Search found 10 matches

by 4mat/atebit
Sun Sep 12, 2010 4:36 pm
Forum: General Topics
Topic: New demo - "Lipstick traces" by Orb (unexpanded)
Replies: 12
Views: 2992

Erm, I coded it and I lurk here. ;) The colour screen is just a basic double-buffered vertical scroller, but doing both colour ram banks as well. (thankfully that's much less hassle than on c64) The one pixel scrolling is achieved by carefully NOP'ing and DEC'ing $9001 over a small loop, which sets ...
by 4mat/atebit
Sun Sep 12, 2010 10:32 am
Forum: General Topics
Topic: New demo - "Lipstick traces" by Orb (unexpanded)
Replies: 12
Views: 2992

New demo - "Lipstick traces" by Orb (unexpanded)

Just a quick one from me, unfortunately not hardware tested this time. PAL only.

Download link

Youtube video (not great quality)
by 4mat/atebit
Thu Oct 22, 2009 4:29 pm
Forum: Programming
Topic: 16 Colors at Once -- Possible?
Replies: 10
Views: 3260

A while back I got the Vic to do different char colours on every 2nd vertical line in this demo: http://www.pouet.net/prod.php?which=24332 The fx in the screenshot shows it, each bar has it's own char colours. Unfortunately doing it this way only 4 lines of a character are displayable and it's repea...
by 4mat/atebit
Sat Oct 17, 2009 4:22 pm
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2009
Replies: 32
Views: 82266

Name: Miami Vic Author: 4mat Requirements: PAL VIC-20 Unexpanded. Description: 2 different gfx & sound demos packed into one file: A conversion of the 'perspective rasters' effect from 'Positive Karma' on the c64, and (apparantly) the new record for 'Vertical Rasters' on the Vic-20. http://www.a...
by 4mat/atebit
Fri Oct 16, 2009 8:07 am
Forum: Programming
Topic: "Buck Rogers"-style perspective scrolling
Replies: 14
Views: 4210

Nice job!
by 4mat/atebit
Sat Sep 26, 2009 4:53 pm
Forum: General Topics
Topic: New Vic-20 demo for PAL machines: "Miami Vic"
Replies: 10
Views: 2989

Anyone interested in the source for the original? I've uploaded it here:

http://www.mediafire.com/?33mr2iyydm1
by 4mat/atebit
Sat Sep 26, 2009 9:03 am
Forum: Programming
Topic: "Buck Rogers"-style perspective scrolling
Replies: 14
Views: 4210

oops, that should be '64 byte boundries' ^^^^^ :)
by 4mat/atebit
Sat Sep 26, 2009 9:01 am
Forum: Programming
Topic: "Buck Rogers"-style perspective scrolling
Replies: 14
Views: 4210

"Buck Rogers"-style perspective scrolling

Hi, Here's some quick code to do the perspective raster effect. It's also the basis of a 'trailblazer' if you add some road gfx and alternate the multicolours. This is for PAL machines, though I imagine you only need to change the 'nops' in the display routine to get it working on NTSC. sei loop ;; ...
by 4mat/atebit
Sat Sep 26, 2009 6:09 am
Forum: General Topics
Topic: New Vic-20 demo for PAL machines: "Miami Vic"
Replies: 10
Views: 2989

Hi, Yes you're right, Astro Nell used the petscii rom for it's room blocks. Each 8x8 block was defined in 3 bytes: byte1: char rom position low byte. byte2: top 4 bits = colour low 4 bits = x start position * 2 (so you can place only on 2 block boundries) byte3: top 4 bits = block type + char rom po...
by 4mat/atebit
Fri Sep 25, 2009 7:02 am
Forum: General Topics
Topic: New Vic-20 demo for PAL machines: "Miami Vic"
Replies: 10
Views: 2989

New Vic-20 demo for PAL machines: "Miami Vic"

Hi,

I just released a demo for unexpanded machines with a couple of screens in. You can download it here:

http://www.pouet.net/prod.php?which=53914

A little about myself, I used to be a member of Cosine where I wrote the "Astro Nell" game and a few other demos.

thanks, 4mat/atebit