Search found 32 matches

by Sdw
Mon Feb 09, 2009 10:00 am
Forum: Games
Topic: New Release: Ten Ten
Replies: 49
Views: 37002

Nice little puzzle game, very playable concept! You have managed to work well with the limits set by BASIC and keep a responsive user experience. -edit- How do you make sure that each level is solvable? Are the levels hard-coded and tested to make sure? I was thinking if it would be possible to auto...
by Sdw
Tue Oct 21, 2008 8:53 am
Forum: Other Systems
Topic: Straying from the Vic - I bought this Black Atom.....
Replies: 5
Views: 2037

Nice find! I've never heard of these Acorn Atoms before, but at least the design looks rather fresh for a 1980/81? computer!
by Sdw
Wed Sep 24, 2008 1:31 am
Forum: Emulation and Cross Development
Topic: Wanted: VIC online emulator
Replies: 96
Views: 27943

Now it works for me as well, looking great!
by Sdw
Tue Sep 23, 2008 6:56 am
Forum: Emulation and Cross Development
Topic: Wanted: VIC online emulator
Replies: 96
Views: 27943

Kweepa: No idea on what might be causing the bug I posted about before? Seems like it is some kind of dynamic keymappign that goes wrong...
by Sdw
Mon Sep 22, 2008 1:18 am
Forum: Emulation and Cross Development
Topic: Wanted: VIC online emulator
Replies: 96
Views: 27943

Won't work at all for me (tried it on two different computers). It seems to have some kind of problems with Swedish keyboards: Starting CPU Status: initializing URL: jar:http://www.kweepa.com/step/vic20/javic006.jar!/roms/kernal Read ROM /roms/kernal Installing rom at :e000 size:8192 URL: jar:http:/...
by Sdw
Fri Sep 19, 2008 9:13 am
Forum: Other Systems
Topic: Enterprise 128
Replies: 4
Views: 1556

Just read up a bit about the Enterprise. Seems like a cool machine indeed, however, if only 80.000 were ever manufactured, I guess it is rather uncommon and expensive to get!
by Sdw
Fri Sep 19, 2008 5:56 am
Forum: Emulation and Cross Development
Topic: Wanted: VIC online emulator
Replies: 96
Views: 27943

A Java applet runs in sandbox mode, so it is not allowed to read files from your local file system.
To support user-upload, you would have to have a site with PHP/ASP/CF or something that accepts file uploads from the user, then use those files from the Java applet.
by Sdw
Thu Sep 18, 2008 8:33 am
Forum: General Topics
Topic: Ancient School - new VIC20 demo!
Replies: 41
Views: 9546

I don't pay much attention to those few negative comments on Pouet - the overwhelming majority seems to have liked the demo (and it also actually won the compo at Sundown!). To be honest, the extra memory did help me quite a bit for many of the graphic effects, as it allowed me to use a double-buffe...
by Sdw
Mon Sep 15, 2008 7:38 am
Forum: General Topics
Topic: Ancient School - new VIC20 demo!
Replies: 41
Views: 9546

Thank you all for your comments! gklinger - Here's some backstory on the demo: I got my first VIC-20 about a month ago, found a memory map online somewhere (I think it was from the programmers reference guide) and started messing around! The whole demo was crossdeveloped on PC using Kick Assembler (...
by Sdw
Sun Sep 14, 2008 9:11 am
Forum: General Topics
Topic: Ancient School - new VIC20 demo!
Replies: 41
Views: 9546

nbla000: Well for me at least, game coding (I have done my fair share of that as well!) includes much more boring parts than demo-coding. With demos I can concentrate on the stuff I find most fun - cool graphical effects! When doing a game, having the cool graphical stuff in place means you're only ...
by Sdw
Sun Sep 14, 2008 4:33 am
Forum: General Topics
Topic: Ancient School - new VIC20 demo!
Replies: 41
Views: 9546

YouTube link here (captured from real VIC-20):

http://www.youtube.com/watch?v=IwWzqZeSmHg
by Sdw
Sat Sep 13, 2008 6:24 pm
Forum: General Topics
Topic: Ancient School - new VIC20 demo!
Replies: 41
Views: 9546

Ancient School - new VIC20 demo!

I have now released my first VIC-20 demo called 'Ancient School'. 16kb expansion required! http://sdw.webhop.net/gfx/ancient.png Download here: http://sdw.webhop.net/prods.html?prodid=51 Some classic 'old school' demo stuff. Technical details: * 512 dots per frame plotter, running in a double-buffer...
by Sdw
Sun Aug 31, 2008 1:35 pm
Forum: Programming
Topic: Messed up screen when using horizontal positioning?
Replies: 2
Views: 1552

Yeah, I found this in a VIC documentation: ... B: screen origin X (4 pixels granularity) 6560-101: at 22 chars/line, the suitable range is 1 to 8 With 22 chars/line, the value 8 will show only 5 pixels of the rightmost column 6561-101: at 22 chars/line, the suitable range is 5 to 19 With 22 chars/li...
by Sdw
Sun Aug 31, 2008 12:00 pm
Forum: Programming
Topic: Messed up screen when using horizontal positioning?
Replies: 2
Views: 1552

Messed up screen when using horizontal positioning?

I am trying to scroll my screen in from right to left. The screen is 20 characters wide, so $9002 = $80+20. I then set horizontal centering ($9000) to $3e to move the screen completely offscreen to the right. Then I decrease it once per frame until it reaches $10, which is the centered position. I t...
by Sdw
Fri Aug 22, 2008 2:05 am
Forum: Hardware and Tech
Topic: Expansion port durability?
Replies: 7
Views: 2179

Good point Mike! By moving the BASIC and screen ram to the original places, the extra memory shouldn't disturb an unexpanded program.