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I'd like to add, all of the test playing we do as a game develops, the game play does become easier. It's the nature of things. What's obvious to you may not be so to someone else. Think of ways to make the AI surprise even yourself. <-inspirational, no?
Are you asking for ideas about game setting or story line? How about looking at the different styles of RPG and game mechanics. I think it was Rings of Medusa or Eternal dagger that turned me off just because of the movement style(number keys). If it's story line, the post apocalyptic theme is prett...
If your keyboard is still working and you have disk access, consider yourself lucky. IIRC, Sega peripherals have voltage on a pin that Commodores don't. Might wanna do some research to make sure.
- Sun Apr 02, 2017 4:35 pm
- Forum: Programming
- Topic: 320x200 - a CGA emulator for VIC-20! (+35K RAM req'd)
- Replies: 7
- Views: 986
This is pretty neat. I was expecting the usual April Fools gag. lol. The scrolling is very fast. I look forward to seeing what becomes of this.
- Sat Mar 25, 2017 7:44 am
- Forum: Emulation and Cross Development
- Topic: Windows Sound Effect Editor
- Replies: 10
- Views: 515
If you're looking for more features, how about a mute button for each channel. This is a much needed tool and I hope you continue to update and expand on this app.
Looking on the Games That Weren't web site the other day, I noticed they had a small Vic 20 section with a couple of web sites. One site had a few games that I believe I've seen here before, DuDu, by Simon. The other site had a collection of 4 games, Changa, Alpha Raid, Boom Blaster, and Polar Maze,...
- Mon Jun 13, 2016 8:03 pm
- Forum: Programming
- Topic: Moving Variable Data and Gaining Memory
- Replies: 3
- Views: 405
This idea could even be used with the cassette buffer on unexpanded machines. I'm curious if this would work too. I may have been a little hasty saying that about string variables, not understanding that their memory location is actually set by the bottom of memory, but it absolutely works with num...