Search found 491 matches

by GreyGhost
Thu Oct 19, 2017 3:11 pm
Forum: Games
Topic: Paddle Games
Replies: 44
Views: 1573

Re: Paddle Games

Alien Soccer has a paddle version or option, iirk.
by GreyGhost
Thu Sep 28, 2017 4:16 pm
Forum: Games
Topic: [WIP] International Karate VIC20 [Ultimem]
Replies: 17
Views: 933

Re: [WIP] International Karate VIC20 [Ultimem]

Absolutely! Minipaint and Minigrafik are both amazing utilities.

karate.zip
(1.88 KiB) Downloaded 20 times
by GreyGhost
Tue Sep 26, 2017 4:33 pm
Forum: Games
Topic: [WIP] International Karate VIC20 [Ultimem]
Replies: 17
Views: 933

Re: [WIP] International Karate VIC20 [Ultimem]

Kudos man. I had the same idea a while back but got no further than some graphics. I can't wait to see how it turns out.
karate01.jpg
by GreyGhost
Wed Aug 02, 2017 5:10 am
Forum: Programming
Topic: A peculiar behaviour
Replies: 4
Views: 227

Re: A peculiar behaviour

Are you sure? It almost seems like the start of BASIC has been moved to 7680.
by GreyGhost
Thu Jul 13, 2017 5:44 pm
Forum: Games
Topic: New release: Dropout
Replies: 25
Views: 2402

Re: New release: Dropout

Here it is:
by GreyGhost
Fri Jun 30, 2017 8:39 pm
Forum: Games
Topic: Oregon Trail
Replies: 16
Views: 1510

Re: Oregon Trail

I have no idea what version this one is, but here ya go...
oregon trail-8k.zip
(5.81 KiB) Downloaded 21 times
by GreyGhost
Fri Jun 23, 2017 4:48 pm
Forum: Games
Topic: Brainstorming
Replies: 18
Views: 894

Re: Brainstorming

Are you asking for ideas about game setting or story line? How about looking at the different styles of RPG and game mechanics. I think it was Rings of Medusa or Eternal dagger that turned me off just because of the movement style(number keys). If it's story line, the post apocalyptic theme is prett...
by GreyGhost
Fri Jun 16, 2017 8:46 pm
Forum: Programming
Topic: Sega Light Phaser
Replies: 7
Views: 373

Re: Sega Light Phaser

If your keyboard is still working and you have disk access, consider yourself lucky. IIRC, Sega peripherals have voltage on a pin that Commodores don't. Might wanna do some research to make sure.
by GreyGhost
Sun Apr 02, 2017 4:35 pm
Forum: Programming
Topic: 320x200 - a CGA emulator for VIC-20! (+35K RAM req'd)
Replies: 7
Views: 910

Re: 320x200 - a CGA emulator for VIC-20! (+35K RAM req'd)

This is pretty neat. I was expecting the usual April Fools gag. lol. The scrolling is very fast. I look forward to seeing what becomes of this.
by GreyGhost
Sat Mar 25, 2017 7:44 am
Forum: Emulation and Cross Development
Topic: Windows Sound Effect Editor
Replies: 10
Views: 460

Re: Windows Sound Effect Editor

If you're looking for more features, how about a mute button for each channel. This is a much needed tool and I hope you continue to update and expand on this app.
by GreyGhost
Thu Mar 02, 2017 10:19 am
Forum: Games
Topic: (wip) Final Quest
Replies: 47
Views: 2080

Re: (wip) Final Quest

Wow. it's turning into the year for the adventure game enthusiasts. Thumbs up!
by GreyGhost
Mon Sep 12, 2016 9:40 pm
Forum: Games
Topic: GTW has a small Vic 20 page
Replies: 1
Views: 253

GTW has a small Vic 20 page

Looking on the Games That Weren't web site the other day, I noticed they had a small Vic 20 section with a couple of web sites. One site had a few games that I believe I've seen here before, DuDu, by Simon. The other site had a collection of 4 games, Changa, Alpha Raid, Boom Blaster, and Polar Maze,...
by GreyGhost
Mon Jun 13, 2016 8:03 pm
Forum: Programming
Topic: Moving Variable Data and Gaining Memory
Replies: 3
Views: 378

Re: Moving Variable Data and Gaining Memory

This idea could even be used with the cassette buffer on unexpanded machines. I'm curious if this would work too. I may have been a little hasty saying that about string variables, not understanding that their memory location is actually set by the bottom of memory, but it absolutely works with num...
by GreyGhost
Sun Jun 12, 2016 5:45 pm
Forum: Programming
Topic: Moving Variable Data and Gaining Memory
Replies: 3
Views: 378

Moving Variable Data and Gaining Memory

I had this idea pop into my head today and wanted to ask the experts. It seems possible to move variable storage out of free RAM and have it some place else. I was thinking @ $a000. If this could be done, then all of Basic memory would be just for code. This would take away the myth that $a000 can o...
by GreyGhost
Wed Jun 01, 2016 9:43 pm
Forum: Programming
Topic: ML code memory area
Replies: 4
Views: 506

Re: ML code memory area

This is the BASIC stub I use at the beginning of my programs. Make this the first part of your program and start your code after start_ml = *. * = $0801 ; Start of Basic for C64($0801) ; Start of Basic for unexpanded vic($1001) ; Start of Basic for 3k vic($0401) ; Start of Basic for 8k+ vic($1201) w...

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