Search found 20 matches

by Progra
Fri May 29, 2015 2:48 am
Forum: General Topics
Topic: Ram size
Replies: 3
Views: 686

Re: Ram size

Thanks :)
by Progra
Fri May 29, 2015 2:27 am
Forum: General Topics
Topic: Ram size
Replies: 3
Views: 686

Ram size

Hi,

What is the most common ram size used by VIC owners? I am again coding something, and although I would like to have the max ram possible I know I should go for the ram size that most people have in their ViCs.

My sprite engine is eating at the moment 5426 bytes(just data).

Thanks
by Progra
Thu Jan 10, 2013 7:50 am
Forum: Programming
Topic: Vic screen size
Replies: 7
Views: 1338

:D
by Progra
Thu Jan 10, 2013 5:21 am
Forum: Programming
Topic: Vic screen size
Replies: 7
Views: 1338

Thank you so much Boray,

I think I will have to ditch the project then, I would need 28x 24 for it...
by Progra
Thu Jan 10, 2013 3:58 am
Forum: Programming
Topic: Vic screen size
Replies: 7
Views: 1338

Vic screen size

I have a project where I need 28 chars in a line, I think this is the max allowed by the VIC hardware. But I need to know if all these chars are visible on a TV or those at the edges will be cut off.

Thanks
by Progra
Thu May 19, 2011 12:48 pm
Forum: International VIC
Topic: Avventura in italiano: The Dark Wood - MC n.36 1984 (ITA)
Replies: 4
Views: 3883

I will give this a go, it might help me learn Italian in a enjoyable way.
by Progra
Tue Nov 23, 2010 10:30 am
Forum: Games
Topic: Sprite Invaders
Replies: 15
Views: 13563

Lovely! Thank you!
by Progra
Tue Apr 06, 2010 3:32 am
Forum: Games
Topic: New Release: Galactic Warriors
Replies: 42
Views: 27021

:evil:

What the heck! :lol:
by Progra
Mon Apr 05, 2010 3:04 pm
Forum: Programming
Topic: Software sprites?
Replies: 175
Views: 114531

I am also writing a tutorial via a game cartridge ... does this format appeal to anyone? I can write quite a bit more short snippets like this to demo how the registers work with the effect next to it. It may inspire another retro-programmer out there, you never know. :wink: Amazing stuff!! Thank y...
by Progra
Thu Oct 08, 2009 1:57 pm
Forum: Programming
Topic: New Game - wip
Replies: 15
Views: 5069

I still need to code [..] the Joystick part I suppose you already found out how to read the joystick itself? As part of the somewhat bizarre Great Program Collage , I made a little routine in 24 bytes that reads all directions of a joystick and packs it into one byte. I don't know if it would be he...
by Progra
Sun Oct 04, 2009 4:12 am
Forum: Programming
Topic: New Game - wip
Replies: 15
Views: 5069

saehn wrote:Awesome, I'm looking forward to them both. :-) The graphics are looking great on the C64 version. I'm a fan of Piccross games...
Thank you for the support :) .
by Progra
Fri Oct 02, 2009 5:48 am
Forum: Programming
Topic: New Game - wip
Replies: 15
Views: 5069

I had no time yesterday to do more... Here is a screen-shot of the c64 picross game I am working on, it is more advanced than the vic's version. http://www.mundoimg.com/imagenes/capturas/209509_mundoimg_sanmes_ilog.png There is a short video of it too: http://www.youtube.com/watch?v=5tqbgIOKa10
by Progra
Thu Oct 01, 2009 7:38 am
Forum: Programming
Topic: New Game - wip
Replies: 15
Views: 5069

Thx Mike, I will try to move the mem about and have a continuous block for the game code. I have now the program running using the interrupts, and the clock is working. The worse bit now is to make the rest fit the tiny amount of memory. I want to have a fair number of levels. I think I will need to...
by Progra
Thu Oct 01, 2009 3:16 am
Forum: Programming
Topic: New Game - wip
Replies: 15
Views: 5069

Thank you Mike, I didn't realize it was that complicated to use the timers, I mean knowing the execution time of my code etc. I think I must go with the IRQ. The problem is that I need to have those two tables 256 bytes each and they can't seat where they are (ie $200 -> $3FF) if I use the Interrupt...
by Progra
Wed Sep 30, 2009 1:12 pm
Forum: Programming
Topic: New Game - wip
Replies: 15
Views: 5069

Thank you Mike, I will study what you have said. I have the clock code already as I coded it for my C64 picross game, it is IRQ driven. I was asking because I was thinking of not using IRQ as I wanted ZP free and I have never used timers before. The new mem map: Memory Map ---------- *$0200-$02ff ma...