Search found 74 matches

by freshlamb
Thu Dec 30, 2021 3:30 pm
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2021
Replies: 36
Views: 19590

Re: VIC-20 Software Releases of 2021

Name: Castle Queen Author: Kurt Johns Code: ML Requirements: unexpanded Vic 20 Description: An isometric platform game. Sorry I should have posted this earlier, but here is it. Download or Purchase http://www.rufnoiz.com/aj&kj.html denial topic http://sleepingelephant.com/ipw-web/bulletin/bb/vie...
by freshlamb
Wed Dec 29, 2021 9:10 pm
Forum: Hardware and Tech
Topic: DIN plug psu - plastic grenade?
Replies: 5
Views: 435

Re: DIN plug psu - plastic grenade?

I will. Thanks!
by freshlamb
Wed Dec 29, 2021 2:31 pm
Forum: Hardware and Tech
Topic: DIN plug psu - plastic grenade?
Replies: 5
Views: 435

Re: DIN plug psu - plastic grenade?

LOL! Your Vic is a weapon! I still use my CR DIN power supply's with my Vics but know this is not a great idea. I do think I am an outlier in this respect. From what I have read many people use newer power supplies. I still use the cassette a lot so I would need the 5 and 9 V supplies. Not to take o...
by freshlamb
Wed Dec 29, 2021 2:26 pm
Forum: Hardware and Tech
Topic: Modify VIC-20 for USB power supply?
Replies: 3
Views: 530

Re: Modify VIC-20 for USB power supply?

A lot of laptops used 9V line lumps. At some point I plan on going to my used junk store (Value Village) and getting a used one for my 2 prong Vic. The old 2 prong Vics line input was 9V AC and it separated everything inside. That power section, as I remembered used to get REALLY hot. Maybe it would...
by freshlamb
Sun Dec 19, 2021 8:40 pm
Forum: Games
Topic: New Release : BLUE STAR
Replies: 99
Views: 65350

Re: New Release : BLUE STAR

Physical copy still available at Cronosoft: https://cronosoft.fwscart.com/BLUE_STAR ... 28118.aspx
by freshlamb
Mon Dec 06, 2021 4:19 pm
Forum: Hardware and Tech
Topic: Introducing VFLI for VIC-20: 208x256 pixels in 16 colours!
Replies: 107
Views: 65901

Re: Introducing VFLI for VIC-20: 208x256 pixels in 16 colours!

For TL;DR: I built a VFLI vic in 2013. Thought it was broken in 2014. After sitting in a box for some time I decided I HAD to see why my VFLI Vic wasn't working. From many of the new threads on fixing Vics it seemed like a memory problem. Long story short, I removed the piggybacked 2K chips and chec...
by freshlamb
Sat Nov 27, 2021 12:51 pm
Forum: Programming
Topic: Colour Memory why does it move?
Replies: 4
Views: 409

Re: Colour Memory why does it move?

Thanks Mike, I knew you would have the answer!

By the way I just hooked up my VFLI vic yesterday, it turns out the 8K (16K) chips just needed to be re-seated. So it works fine. I will have to post video on YouTube when I have time!
by freshlamb
Fri Nov 26, 2021 7:46 pm
Forum: Programming
Topic: Colour Memory why does it move?
Replies: 4
Views: 409

Colour Memory why does it move?

I looked to see if this was covered elsewhere but the search engine for the forum isn't the greatest.

So I understand why memory has to move when expansion memory (greater than 8K) is inserted (so BASIC has a contiguous space). But why does colour memory have to move?
by freshlamb
Wed Nov 03, 2021 12:12 am
Forum: Emulation and Cross Development
Topic: Need help with CBM prg Studio
Replies: 11
Views: 1252

Re: Need help with CBM prg Studio

You can always Build -> Program -> PRG or D64. But I would recommend a BASIC stub or at least 0,0,0 if your program starts at the beginning of BASIC. I have had SO many problems with BASIC trying to re-link over my ML. It is not fun.

And yes CBMPS is the best!
by freshlamb
Tue Nov 02, 2021 11:58 pm
Forum: Games
Topic: Treasure-Seeker (available now!)
Replies: 31
Views: 2293

Re: Treasure-Seeker (w.i.p)

Looks good! I always find I dream too big and have to be a little more realistic with my programs. <chop>
And another Canadian! Keep at it!
by freshlamb
Mon Oct 25, 2021 12:12 pm
Forum: Games
Topic: AndyH is working on something AMAZING
Replies: 11
Views: 1253

Re: AndyH is working on something AMAZING

WOW! I honestly cant wait to see the finished product of this!
by freshlamb
Thu Oct 21, 2021 3:03 pm
Forum: Games
Topic: Castle Queen
Replies: 16
Views: 1288

Re: Castle Queen

Sorry it has taken so long but I fixed the loader so it won't push the screen off to the side for PAL computers. New .D64 in the ZIP.
by freshlamb
Thu Oct 07, 2021 3:29 pm
Forum: Programming
Topic: Fonts
Replies: 2
Views: 340

Fonts

I'm not sure if this is the right place for this, move if needed. I thought it would be nice to have a repository of fonts for the Vic. So here are a few on a D64. They are the full 256 characters starting at 6144 to 8196. You will need 8K expansion and may have to juggle memory or the characters ar...
by freshlamb
Thu Oct 07, 2021 2:52 pm
Forum: Games
Topic: Castle Queen
Replies: 16
Views: 1288

Re: Castle Queen

The zip file now has a D64 rather than a TAP.

Thank you all for the interest and comments!
by freshlamb
Wed Oct 06, 2021 11:35 pm
Forum: Games
Topic: Castle Queen
Replies: 16
Views: 1288

Re: Castle Queen

My apologies Mike, that's exactly what it does. It changes the vector at $0302. But the code starts at 820. I made a little program that just gets the file name and saves this loader, so I actually haven't looked at the code for years.