Search found 1047 matches

by Kweepa
Tue Oct 10, 2017 12:00 pm
Forum: Games
Topic: VIC Game Club No. 10 – Cometfall
Replies: 10
Views: 277

Re: VIC Game Club No. 10 – Cometfall

Thanks for the choice and kind words!
Not to derail things, but I'd like to fix any bugs you find. Please post here or in the game thread, or PM me :)
I can also provide clues - if I remember what to do!
by Kweepa
Sat Aug 26, 2017 10:20 am
Forum: Games
Topic: WIP: CROSS CHASE
Replies: 7
Views: 304

Re: WIP: CROSS CHASE

Hi! This might not be the best example, but here's one of the cc65 config files I used for doom: https://github.com/Kweepa/vicdoom/blob/master/doom_cc65.cfg I put the screen at $1000-$11ff and the UDGs at $1400-$17ff. As I recall, the game loads at $11ff, then sets the screen address and UDG address...
by Kweepa
Sat Jul 15, 2017 5:32 pm
Forum: Games
Topic: Oregon Trail
Replies: 16
Views: 1315

Re: Oregon Trail

Sorry about kweepa.com going down...
I reuploaded to kweepa.org. First page updated.
http://www.kweepa.org/step/vic20/oregontrail.prg
This is the latest version.
by Kweepa
Sat May 27, 2017 8:51 am
Forum: Collecting and History
Topic: VIC 20 book on Kickstarter
Replies: 130
Views: 6219

Re: VIC 20 book on Kickstarter

Finally arrived here in Texas!
It's a beautiful book and well worth the wait!
Smells great too :)
Thanks for making this
by Kweepa
Wed May 03, 2017 3:06 pm
Forum: Games
Topic: Yoho - Scott Adams interpreter
Replies: 67
Views: 6539

Re: Yoho - Scott Adams interpreter

Other people in the house play VIC-20 games?! :shock:
Glad you're enjoying :D
by Kweepa
Fri Apr 28, 2017 5:22 pm
Forum: Programming
Topic: c2n turbo loader experiment: 4kbit/s data on tape
Replies: 45
Views: 977

Re: c2n turbo loader experiment: 4kbit/s data on tape

Sweet, a turboloader!
by Kweepa
Sat Apr 08, 2017 3:39 am
Forum: Collecting and History
Topic: Shamus VIC 20 two versions ?
Replies: 18
Views: 691

Re: Shamus VIC 20 two versions ?

Ah, sorry for the misunderstanding!
Sounds interesting - I don't suppose you still have the backups...?
by Kweepa
Wed Mar 29, 2017 5:25 pm
Forum: Hardware and Tech
Topic: VIC freezing up
Replies: 6
Views: 243

Re: VIC freezing up

They said that the READY prompt came back, but they couldn't type RUN.
That's weird, right?
by Kweepa
Wed Mar 29, 2017 4:23 pm
Forum: Hardware and Tech
Topic: VIC freezing up
Replies: 6
Views: 243

Re: VIC freezing up

Does the cursor still flash?
Could be a faulty VIA.
by Kweepa
Thu Mar 23, 2017 1:44 pm
Forum: Emulation and Cross Development
Topic: Windows Sound Effect Editor
Replies: 10
Views: 316

Re: Windows Sound Effect Editor

Ah, I see!
And the Jeff Minter echo explosion? Do you have an example?
by Kweepa
Thu Mar 23, 2017 10:59 am
Forum: Other Systems
Topic: VIC20 / C64 chargen
Replies: 10
Views: 270

Re: VIC20 / C64 chargen

It's just you :)
The C64 looks better but the VIC looks much worse, IMO.
Of course on a TV the C64 would be less readable...
by Kweepa
Thu Mar 23, 2017 8:46 am
Forum: Emulation and Cross Development
Topic: Windows Sound Effect Editor
Replies: 10
Views: 316

Re: Windows Sound Effect Editor

Not sure what that means... :(
by Kweepa
Wed Mar 22, 2017 6:00 pm
Forum: Emulation and Cross Development
Topic: Windows Sound Effect Editor
Replies: 10
Views: 316

Re: Windows Sound Effect Editor

Do you want more than 50/60 for the cycles per sec?
Loop should be possible.
Already added the constrain, on the shift key :)

[EDIT]Constrain and loop now in the new zip.
by Kweepa
Wed Mar 22, 2017 1:56 pm
Forum: Collecting and History
Topic: Shamus VIC 20 two versions ?
Replies: 18
Views: 691

Re: Shamus VIC 20 two versions ?

Three days' work doesn't seem like a lot.
I suspect there wasn't much in the original port.
by Kweepa
Tue Mar 21, 2017 6:45 pm
Forum: Emulation and Cross Development
Topic: Windows Sound Effect Editor
Replies: 10
Views: 316

Windows Sound Effect Editor

sfxedit.png
sfxedit.png (6.7 KiB) Viewed 316 times

SFxEdit.zip
(189.16 KiB) Downloaded 13 times


Edit multiple sound effects, cut and paste between them, undo and redo, immediate preview, export to a text file for inclusion in an asm file.

(This was in the VIChaos thread, but it's generally useful, I think.)

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