Search found 1095 matches

by Kweepa
Wed Feb 21, 2018 5:10 pm
Forum: Games
Topic: TNT's Z-code interpreter, and FE3
Replies: 70
Views: 20199

Re: TNT's Z-code interpreter, and FE3

Welcome! Good to see you are carrying on this project! The proportional font looks nice. Maybe you could drop the letters with descenders down a couple of pixels like this: https://www.youtube.com/watch?v=w_bgobRphlw :) (Cometfall is here: http://www.kweepa.org/step/vic20/cometfall.prg http://www.kw...
by Kweepa
Wed Feb 21, 2018 8:54 am
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

Chuckie Egg would be relatively easy as we could just use the maps from the CPC version which has a 20x25 character screen. I think it would fit in an unexpanded VIC: movement code: 768 bytes map data: 8 x 64 = 512 bytes map draw code: 256 bytes graphics: 512 bytes sprite drawing: 384 bytes chicken ...
by Kweepa
Mon Feb 19, 2018 8:20 am
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

aeb: I'll probably leave the game as-is, unless you don't want your code associated with it in this state... Tramor: thanks for the kind words and for finishing the game! Good to know it's possible (I did it myself but you never know what can happen during release). English Invader, beamrider: the l...
by Kweepa
Fri Feb 02, 2018 4:19 pm
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2018
Replies: 3
Views: 445

VIC-20 Software Releases of 2018

Name: Manic Miner Author: Kweepa Released: February 2, 2018 Requirements: 16k memory expansion Description: A port of the Spectrum classic Manic Miner Screenshot: http://www.kweepa.org/step/vic20/miner.png Download: http://www.kweepa.org/step/vic20/miner-20180201b.zip You can discuss this game here:...
by Kweepa
Fri Feb 02, 2018 9:00 am
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

Bug-Byte vs Software Projects: - it's the version I remember playing on my friend's Spectrum back in the day - I kind of prefer the enemies, where they are different - it's the version analysed at skoolkit.ca, which I used to rip the graphics and for screen layout reference Title screen: - I just di...
by Kweepa
Thu Feb 01, 2018 7:14 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

Really, only two attempts?? It took me about 30 attempts when I was recording the walkthrough!
Fixed the high score.
by Kweepa
Thu Feb 01, 2018 4:59 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

WTF? Let me try that again.
by Kweepa
Thu Feb 01, 2018 1:49 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

Ooooooops!
by Kweepa
Thu Feb 01, 2018 12:57 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

Since you insisted... :)

Sped up the crumbling 50%.
Adjusted how the conveyors worked and tweaked a couple of levels to compensate.
Made the light beams suck air.
by Kweepa
Wed Jan 31, 2018 2:04 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

I must have accidentally cut the vat from the video while I was trimming out all my deaths. Oops!
Oh, that's how conveyors are supposed to work? Ugh. I think I prefer them this way - it feels much more logical.
Ah, and the light beams consume air? I didn't notice from the videos. Will fix this!
by Kweepa
Wed Jan 31, 2018 11:56 am
Forum: Games
Topic: Bubsy : Kitt'N Kaboodle for the Vic 20
Replies: 7
Views: 221

Re: Bubsy : Kitt'N Kaboodle for the Vic 20

Nice hack!
The standing pose is a little less easy to read than the others - maybe you could change it so the whiskers stick out like they do in the climbing pose?
by Kweepa
Wed Jan 31, 2018 9:36 am
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

Thank you very much!
I tracked it down to dying while holding down the jump button on the joystick.
Fixed in this version - which I think I'll call a release candidate :)
by Kweepa
Tue Jan 30, 2018 6:20 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

I'll take a look.
[EDIT]Ah poop, that seems to be a snapshot from a very old version of VICE (2.4 or earlier)... I don't know where to find that build...?

Meanwhile, I uploaded a walkthrough to youtube:
by Kweepa
Tue Jan 30, 2018 11:37 am
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

Thanks for the kind words!
Your mention of Eugene reminded me that I didn't make him flash as he descends.
I fixed that and also the toilet paths.
by Kweepa
Mon Jan 29, 2018 7:11 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 72
Views: 2199

Re: WIP: Manic Miner port

Fixed the exit collision.
Moved the exit to the right spot in the Uranium Workings.
Tweaked a guardian path in the Vat.

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