Search found 1074 matches

by Kweepa
Fri Jan 19, 2018 7:12 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

Re: WIP: Manic Miner port

Getting closer... DONE: - levels 1-4 - vertical enemies - level 5 (the first vertical enemy) - level 9 (the first level with 6 enemies, to check the engine is fast enough to handle it) - key scoring - score and high score display - pixel perfect collision detection - all enemy, exit, block, and key ...
by Kweepa
Tue Jan 16, 2018 2:16 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

Re: WIP: Manic Miner port

I only went to cart because 8k seems like the classic cart size.
16k carts are awkward to compile to, awkward to use in emulation, and I suspect awkward to make into a cart.
by Kweepa
Tue Jan 16, 2018 12:24 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

Re: WIP: Manic Miner port

Urgh, with all the bitmaps and just 5 levels, I have hit the 8k cart limit. (There's 28 unique enemies, each 4 16x16 sprites = 3.5k)
Looks like it'll have to be a 16k tape game :)
by Kweepa
Mon Jan 15, 2018 4:27 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

Re: WIP: Manic Miner port

Ah, thanks! That fixed it :)
by Kweepa
Mon Jan 15, 2018 3:31 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

Re: WIP: Manic Miner port

Yeah, I get the same result (although just attaching it via the menu works fine). It only plays the first bar of the music too... The game is currently all in the first 4k of the cart, so it's not that... I don't see any obvious errors in the vice source (34322). I tried -cartgeneric but got the sam...
by Kweepa
Mon Jan 15, 2018 1:23 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

Re: WIP: Manic Miner port

Thanks for the encouragement, everyone :) I have it working on cart now (with music), but the development cycle is pretty crappy... Is there a way to have vice start with a cartridge attached and symbols loaded? I couldn't get the command line options to show up, and I didn't find anything useful in...
by Kweepa
Sat Jan 13, 2018 12:48 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

Re: WIP: Manic Miner port

I remembered one other thing about Perils of Willy that bugs me - the flickering sprites. Ugh.
by Kweepa
Fri Jan 12, 2018 10:37 am
Forum: Collecting and History
Topic: Should these tapes be archived?
Replies: 15
Views: 337

Re: Should these tapes be archived?

The article seems very lenient on a $25 product! It doesn't even support PEEK or POKE, which would make it just about practical. As it is, it seems like a toy. I think it would be fun to write a modern CBM basic compiler. Some thoughts I had: - default the variables to float - use a separate hints f...
by Kweepa
Fri Jan 12, 2018 9:28 am
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

Re: WIP: Manic Miner port

Speed - I may need to play around with the speed, since it'll be even faster on NTSC. Shrub - yes, I noticed I could get into that gap. It's a little different but it doesn't affect the gameplay, so I didn't worry about it. Music - I intend to use Aleksi's method for more on-key music. I used someth...
by Kweepa
Thu Jan 11, 2018 4:43 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

Re: WIP: Manic Miner port

I didn't like Perils of Willy. I'm not sure why they replaced some of the enemy sprites with less charismatic ones. Also the jumps are too wide, the music is dreary, and the levels haphazard. I split the vertical and horizontal movement into different tick rates so that I could control the jump widt...
by Kweepa
Thu Jan 11, 2018 2:55 pm
Forum: Games
Topic: WIP: Manic Miner port
Replies: 28
Views: 583

WIP: Manic Miner port

I was off work feeling sick for a few days so I thought I'd whip this up:

manicminer.png


miner_20180111.zip
(9.53 KiB) Downloaded 25 times


Only the first 4 levels fit in 3.5k :(
Also, no sound, no air, no score... yet.

I think the best approach might be an 8k cart.
by Kweepa
Sat Jan 06, 2018 10:43 am
Forum: Hardware and Tech
Topic: My PCBs are here!
Replies: 16
Views: 242

Re: My PCBs are here!

Yes, very cool!
I should do this too... where did you get your eprom programmer?
by Kweepa
Fri Jan 05, 2018 12:03 pm
Forum: Games
Topic: Bewitched
Replies: 18
Views: 4679

Re: Bewitched

Whoops :oops:
by Kweepa
Fri Jan 05, 2018 11:27 am
Forum: Games
Topic: Bewitched
Replies: 18
Views: 4679

Re: Bewitched

Dang, I missed this exchange when it was originally posted! I would have liked to pick Chris's brain about the tech behind Bewitched - it seems simple, but the screen is 25x32 characters of 8x6 pixels on an unexpanded VIC, and further down the maze there are a lot of little ghosts running around. An...
by Kweepa
Thu Jan 04, 2018 6:56 pm
Forum: Programming
Topic: BASIC compilers
Replies: 6
Views: 185

Re: BASIC compilers

You can use Sink-20 to profile your BASIC to see which lines are expensive, if it's not immediately obvious.
It's a work in progress but for simple profiling it should fit the bill.

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