Search found 12 matches

by ricky_derocher
Mon Feb 19, 2024 4:04 pm
Forum: Games
Topic: NEW BASIC game for 16K VIC: Castle Quest
Replies: 3
Views: 1513

Re: NEW BASIC game for 16K VIC: Castle Quest

Nice, just played it. Thanks! I just updated the game to v1.1 based on your suggestions. https://www.mediafire.com/file_premium/gzpekvj8e17fhxn/Castle_Quest_v1.1_VIC_20_16K.d64/file At one place it says "duengon" where it should say "dungeon" probably... Opps. Silly spelling mis...
by ricky_derocher
Thu Feb 15, 2024 7:11 pm
Forum: Games
Topic: NEW BASIC game for 16K VIC: Castle Quest
Replies: 3
Views: 1513

NEW BASIC game for 16K VIC: Castle Quest

Last week, I programmed a BASIC text adventure game for the unexpanded Commodore VIC 20 called Tiny Quest. Now I've expanded my Tiny Quest game, it's now called Castle Quest, and it's basically a whole new game. (Requires 16K RAM expansion - also the original Tiny Quest is on the disk) NEW - Updated...
by ricky_derocher
Sun Feb 11, 2024 7:25 pm
Forum: Games
Topic: New BASIC game for the unexpanded VIC: TINY QUEST
Replies: 8
Views: 1565

Re: New BASIC game for the unexpanded VIC: TINY QUEST

Tiny Quest V1.1 for the VIC 20 (with 8K RAM expansion) is finished! Now that I have completed my first goal of squeezing a BASIC text adventure into 3.5K of RAM for the unexpanded VIC, it's on to improving the game! This new 1.1 version adds a custom font and trapped input instead of using the BASIC...
by ricky_derocher
Sun Feb 11, 2024 7:21 pm
Forum: Games
Topic: New BASIC game for the unexpanded VIC: TINY QUEST
Replies: 8
Views: 1565

Re: New BASIC game for the unexpanded VIC: TINY QUEST

I was developing an text adventure for the unexpanded too for Christmas (Christmas adventure). The target was to get a christmas tree. But I had an accident on the way, so I develop it later for Christmas this year. Inbetween I can write another adventure for the unexpanded, I already have an idea....
by ricky_derocher
Sat Feb 10, 2024 10:47 pm
Forum: Programming
Topic: How do I redefine characters with 8k or more RAM?
Replies: 25
Views: 5330

Re: How do I redefine characters with 8k or more RAM?

Duke wrote: Wed Jan 24, 2024 10:53 am Thanks for all the help. I have successfully drawn a full screen image using 8k+ RAM configuration. Here is the image.

success.jpg

I'll post more later. Just happy that it works.
Nice picture! Reminds me of Nebulas / Tower Toppler. :-)
by ricky_derocher
Sat Feb 10, 2024 10:40 pm
Forum: Programming
Topic: Need help with adding custom character set
Replies: 6
Views: 1359

Re: Need help with adding custom character set

How can I make sure the font file has the proper load address? The load procedure with SYS57809 ... SYS65493 that I highlighted above forcibly loads the font file to $1400, yet still a load address needs to be present as first 2 bytes of the file (making it 2050 bytes total). OK, cool! I use this t...
by ricky_derocher
Sat Feb 10, 2024 2:25 am
Forum: Programming
Topic: Need help with adding custom character set
Replies: 6
Views: 1359

Re: Need help with adding custom character set

What would be the poke(s) needed to set the font for $1000? You normally wouldn't want to do that as then the text screen and character set are at the same position. The first usable position for the font then is at $1400, see my edited post above for more details. Not too different from the C64, j...
by ricky_derocher
Sat Feb 10, 2024 2:12 am
Forum: Programming
Topic: Need help with adding custom character set
Replies: 6
Views: 1359

Re: Need help with adding custom character set

Just "bload" the font 9 block font file into place, and then POKE the right address to change to the font. That works quite the same on the VIC-20. VIC register 36869 sets the character generator base address (bottom 4 bits) and the screen start (top 4 bits, together with the top bit of 3...
by ricky_derocher
Sat Feb 10, 2024 1:00 am
Forum: Programming
Topic: Need help with adding custom character set
Replies: 6
Views: 1359

Need help with adding custom character set

I'd like to add a custom font to my Tiny Quest BASIC text adventure game. On the C64, this process seems fairly easy. Just "bload" the font 9 block font file into place, and then POKE the right address to change to the font. On the VIC, it seems like this is more complicated (?). Is it pos...
by ricky_derocher
Thu Feb 08, 2024 7:37 pm
Forum: Games
Topic: New BASIC game for the unexpanded VIC: TINY QUEST
Replies: 8
Views: 1565

Re: New BASIC game for the unexpanded VIC: TINY QUEST

Thanks, that was a fun 5 minutes :mrgreen: I'm glad you had fun! Thank you. I will live happily ever after. :) I liked your text. Perhaps you shouldn't restrict yourself to unexpanded memory and try something more expansive. Well done. I've been thinking about expanding the game on the C64 with mas...
by ricky_derocher
Wed Feb 07, 2024 10:11 pm
Forum: Games
Topic: New BASIC game for the unexpanded VIC: TINY QUEST
Replies: 8
Views: 1565

Re: New BASIC game for the unexpanded VIC: TINY QUEST

tokra wrote: Wed Feb 07, 2024 7:51 am Would like to try it, but the link is wrong/dead.
I reposted link.
by ricky_derocher
Tue Feb 06, 2024 7:17 pm
Forum: Games
Topic: New BASIC game for the unexpanded VIC: TINY QUEST
Replies: 8
Views: 1565

New BASIC game for the unexpanded VIC: TINY QUEST

So, yesterday I had the day off from work, and when I woke up in the morning I had the crazy idea that "You should try to write a BASIC text adventure for the unexpanded Commodore VIC 20" pop into my head. Several hours of coding later, this is the result. Nothing fancy at all here, but I'...