Search found 174 matches

by MrSterlingBS
Fri Apr 26, 2024 1:11 am
Forum: Programming
Topic: 3D Stars
Replies: 3
Views: 133

3D Stars

Hello, i have converted the 3D Stars routine from the fridge http://www.ffd2.com/fridge/chacking/c=hacking16.txt to VIC BASIC with the MG expansion from Mike. It is so slow. :shock: Does anyone have an idea how to speed this up in BASIC? This is the original code. 10 rem starfield 15 mode16:gron16 2...
by MrSterlingBS
Fri Apr 26, 2024 1:02 am
Forum: Games
Topic: WIP: Bubble Bobble
Replies: 19
Views: 777

Re: WIP: Bubble Bobble

Hi, i think the Commodore VIC20: Software Sprite Stack library is the best address for this. We have no in game scrolling, except when the level changes and I can do that in Assembler. ;-) Or see the book "Programing the VIC" from Compute! on page 390 and 400. I found a comparison video fr...
by MrSterlingBS
Thu Apr 25, 2024 2:23 am
Forum: Games
Topic: WIP: Bubble Bobble
Replies: 19
Views: 777

Re: WIP: Bubble Bobble

Hi @ all,

I am very interested in implementing Bubble Bobble on the VIC. How can I support?

BR
Sven
by MrSterlingBS
Mon Apr 22, 2024 5:37 am
Forum: Other Systems
Topic: End of the Z80
Replies: 2
Views: 285

Re: End of the Z80

I have an TI-84 Plus here on my desk.

https://en.wikipedia.org/wiki/TI-84_Plus_series

The Z80 is alive!


:mrgreen:
by MrSterlingBS
Mon Apr 22, 2024 1:10 am
Forum: Programming
Topic: Sprites in ML
Replies: 55
Views: 22152

Re: Sprites in ML

My Assembler load the program with Load"Demo",8 ant not with ,8,1.
Could that be the error?
And how do I change my basic stub to load the program with .8.1?
by MrSterlingBS
Mon Apr 22, 2024 1:04 am
Forum: Programming
Topic: Sprites in ML
Replies: 55
Views: 22152

Re: Sprites in ML

Good morning, thanks a lot for your help. Bur, it wont run. If i run the program from my assembler compiler the same failure occurs. The data of the sprite is not correct. If i change the register $9005 from $F0 (240) to $FE (254) the start text cannot be seen. And vice versa I see the text but the ...
by MrSterlingBS
Sat Apr 20, 2024 5:42 am
Forum: Programming
Topic: Sprites in ML
Replies: 55
Views: 22152

Re: Sprites in ML

Hello,

Is there anyone out there who can help me with my question? I can't find the error in the program or in my thought process.

Thank you
by MrSterlingBS
Sat Mar 16, 2024 1:58 pm
Forum: Programming
Topic: Line drawing algorithm
Replies: 20
Views: 1477

Re: Line drawing algorithm

:?: Who decides what legitimate applications are? :?:
by MrSterlingBS
Thu Feb 15, 2024 9:32 am
Forum: Programming
Topic: Line drawing algorithm
Replies: 20
Views: 1477

Re: Line drawing algorithm

I use the line routine from Bitbreaker from codebase64. https://codebase64.org/doku.php?id=base:bresenham_s_line_algorithm_2 The results are very good. Line x0,y0 to x1,y1 Cycles in total xxxx per pixel yy 00,00 to 99,00 5219 per pixel 52 00,00 to 00,99 5219 per pixel 52 00,00 to 99,99 5516 per pix...
by MrSterlingBS
Tue Feb 13, 2024 3:04 pm
Forum: Programming
Topic: Line drawing algorithm
Replies: 20
Views: 1477

Re: Line drawing algorithm

… but the Demo is very impressive.
by MrSterlingBS
Tue Feb 13, 2024 7:11 am
Forum: Programming
Topic: Line drawing algorithm
Replies: 20
Views: 1477

Line drawing algorithm

Hi,

during my search of the best line algorithm i found this website.

Code: Select all

http://www.quiss.org/boo/
by MrSterlingBS
Mon Feb 12, 2024 2:19 am
Forum: Programming
Topic: Line drawing algorithm
Replies: 20
Views: 1477

Re: Line drawing algorithm

Hi Mike,

of course, you are right. Thanks for the tip.
by MrSterlingBS
Sun Feb 11, 2024 12:20 pm
Forum: Programming
Topic: Line drawing algorithm
Replies: 20
Views: 1477

Re: Line drawing algorithm

I use the line routine from Bitbreaker from codebase64. https://codebase64.org/doku.php?id=base:bresenham_s_line_algorithm_2 The results are very good. Line x0,y0 to x1,y1 Cycles in total xxxx per pixel yy 00,00 to 99,00 5219 per pixel 52 00,00 to 00,99 5219 per pixel 52 00,00 to 99,99 5516 per pixe...
by MrSterlingBS
Fri Feb 09, 2024 7:25 am
Forum: Programming
Topic: Line drawing algorithm
Replies: 20
Views: 1477

Line drawing algorithm

Dear all, Do any of you have a very quick line drawing algorithm that you can share here? The one I'm currently using is from the site https://retro64.altervista.org/blog/category/programming/ and probably not the fastest. I would be very grateful for suggestions, tips and of course complete code. W...
by MrSterlingBS
Fri Feb 09, 2024 7:20 am
Forum: Programming
Topic: "Ultimate Expansion" - new firmware for FE3
Replies: 59
Views: 10204

Re: "Ultimate Expansion" - new firmware for FE3

Yes, I mean some screensavers can be implemented with the F2 key. But this is only a gimmick.
The IRQ clock, i mean could be placed under the normal screen. And of course with an alarm set and alarm tone.
Even just a wish. But then the FE3 would be perfect.
Or what is the RTC for?

BR
Sven