Search found 10 matches
- Mon May 10, 2021 4:02 am
- Forum: Programming
- Topic: "Soft" sprites
- Replies: 29
- Views: 1653
Re: "Soft" sprites
Hi, Thanks for further replies. I have now managed to get the bitmap mode working as per everyones input. So now the next job is to get it running in reasonable time as I run out of raster currently with 8 soft sprites on (although i am XOR ing so have to call sprite handler twice), and the ($xx),y ...
- Sat May 08, 2021 2:27 pm
- Forum: Programming
- Topic: "Soft" sprites
- Replies: 29
- Views: 1653
Re: "Soft" sprites
Hi, Thanks appreciated. So (and hopefully these aren't silly questions, but I just want to check) : - 1) If I have screen and character generator both start at $1000, then am I right that I would lose a handful of characters from the character set as that's the screen area (64 chars) so my first bit...
- Sat May 08, 2021 1:43 pm
- Forum: Programming
- Topic: "Soft" sprites
- Replies: 29
- Views: 1653
Re: "Soft" sprites
Hi, Sorry to have another question, but I have been trying the bitmap things suggested earlier, and I can set $9005 so $1000 to $1fff is the area for the character memory / bitmap data, but I can't work out in my head where to point to the actual screen memory so I can set a matrix of double height ...
- Sat May 08, 2021 10:01 am
- Forum: Programming
- Topic: "Soft" sprites
- Replies: 29
- Views: 1653
Re: "Soft" sprites
Hi,
Thanks to everybody for taking the time to answer. I have a better idea of how it should work now.
D
Thanks to everybody for taking the time to answer. I have a better idea of how it should work now.
D
- Sat May 08, 2021 3:09 am
- Forum: Programming
- Topic: "Soft" sprites
- Replies: 29
- Views: 1653
Re: "Soft" sprites
Hi again, I'll ask one more question and if I can't understand then I will leave it, and apologise to all in advance for any inconvenience as it's clearly a very very skilled task. If the chars are double height, looking at the pixels in the graphics, they don't look double height? they look (to me)...
- Sat May 08, 2021 3:06 am
- Forum: Programming
- Topic: "Soft" sprites
- Replies: 29
- Views: 1653
Re: "Soft" sprites
Thanks for your response Mike. I can't find anything relating to Robert Hurst's "Triple-S" Software Sprite Stack when I search in Google - do you knwo of a link or any links to the info? Also is there any reference about that goes into how the botmap screen would work - I have tried it mys...
- Sat May 08, 2021 3:03 am
- Forum: Programming
- Topic: "Soft" sprites
- Replies: 29
- Views: 1653
Re: "Soft" sprites
Hi, Thanks for your quick response. Looking at the image I attached/jetpac itself, the graphics don't "seem" to be double height looking closely at it paused, so assuming they aren't using double height chars, then its even more voodoo? I admit I am not a very good programmer but I am inte...
- Sat May 08, 2021 1:27 am
- Forum: Programming
- Topic: "Soft" sprites
- Replies: 29
- Views: 1653
"Soft" sprites
Hi, I don't know if anyone can offer any feedback on this, but I was playing 8k jetpac for vic20, and I noticed that the "sprites" seem to be able to overlay each other (I will try attach a picture if it works on here). I looked at jetpac running in WinVice / xvic.exe and viewed memory and...
- Tue Apr 27, 2021 2:20 am
- Forum: Programming
- Topic: Ways of scrolling and question for character memory
- Replies: 4
- Views: 601
Re: Ways of scrolling and question for character memory
Hi,
Thanks to all for your responses - appreciated.
Regarding the ski game, thanks for that, I will have a look at the suggestd source.
D
Thanks to all for your responses - appreciated.
Regarding the ski game, thanks for that, I will have a look at the suggestd source.
D
- Fri Apr 09, 2021 4:47 am
- Forum: Programming
- Topic: Ways of scrolling and question for character memory
- Replies: 4
- Views: 601
Ways of scrolling and question for character memory
Hello all, I was looking at the scrolling in the exccelent example here : - https://www.youtube.com/watch?v=CgCHzrjT3uE I don't know if this is too open a question for the forum, but is the scrolling achieved using tricks with $9001 / rasters, or is it using a 512 character map from $1000 and writin...