Search found 54 matches
- Fri May 31, 2024 10:55 am
- Forum: Programming
- Topic: scroll routine $e975 (59765 in basic) doesn't work reliable for me
- Replies: 5
- Views: 122
Re: scroll routine $e975 (59765 in basic) doesn't work reliable for me
here is the .prg file of the programm. after switching between up and down the $975-routine starts with scrolling 2 lines and continues with 1 line. but i don't think there is a chance to affect the kernal. i always try to save bytes by using kernal routines but in this case it seems that i have to ...
- Fri May 31, 2024 10:25 am
- Forum: Programming
- Topic: scroll routine $e975 (59765 in basic) doesn't work reliable for me
- Replies: 5
- Views: 122
Re: scroll routine $e975 (59765 in basic) doesn't work reliable for me
yep, i understand that for the basic start screen or basic lines. but here is an example code (i'm afraid i've mixed up 'up' and 'down'): *=$1001 !byte $0b,$08, $00,$00, $9e, $34, $36, $30, $30, $00,$00, $00 SCROLL_DOWN = $e975 SCROLL_UP = $ea08 *=$11f8 ; some initial things lda #9 sta $900f ldy #21...
- Fri May 31, 2024 8:26 am
- Forum: Programming
- Topic: scroll routine $e975 (59765 in basic) doesn't work reliable for me
- Replies: 5
- Views: 122
scroll routine $e975 (59765 in basic) doesn't work reliable for me
after a long break i have started a new vic20 project and immediately i run into the first problems :roll: The scroll routine $e975 (59765 in basic) always scrolls two lines the first time it is called. On the next calls, it scrolls single lines as it should do. I have not yet found out when two lin...
- Fri Jan 21, 2022 12:34 pm
- Forum: Programming
- Topic: Does the basic interpreter eat up my bytes?
- Replies: 5
- Views: 472
Re: Does the basic interpreter eat up my bytes?
Hi Mike, thanks for your help. ... I'm sorry, but this is really basic (in the actual sense of fundamental, not the language's name errorneously written in lower case) knowledge when you go about redefining characters! ... I'm also sorry about my fundamental knowledge basic gaps but that is the reas...
- Fri Jan 21, 2022 9:40 am
- Forum: Programming
- Topic: Does the basic interpreter eat up my bytes?
- Replies: 5
- Views: 472
Does the basic interpreter eat up my bytes?
for a basic project i move the character memory to $1c00 and place my 8 custom character directly behind the screen (7680 - 64). the basic code can have all bytes before my 8 characters. for a while the programm runs ok but after a while my characters are changing step by step. there is no POKE comm...
- Mon May 24, 2021 2:44 am
- Forum: Games
- Topic: Three more games for unexpanded VIC - Edition #3
- Replies: 9
- Views: 1018
Re: Three more games for unexpanded VIC - Edition #3
all these games are fantastic.
Simple gameplay with lot of fun.
I like the light effects in the oil game grafics and look forward to see more games in future.
Unexpanded rocks
Simple gameplay with lot of fun.
I like the light effects in the oil game grafics and look forward to see more games in future.
Unexpanded rocks
- Fri Jan 29, 2021 7:46 am
- Forum: Games
- Topic: VICARATE 3.5 is released
- Replies: 13
- Views: 3609
Re: VICARATE 3.5 is released
oh, nice!
but i didn't understand what they were saying.
but i didn't understand what they were saying.
- Sat Jan 23, 2021 1:50 pm
- Forum: Games
- Topic: Well made Bomberman games (or clones)
- Replies: 4
- Views: 461
Re: Well made Bomberman games (or clones)
This is also the only implementation i could find.
- Sat Jan 23, 2021 5:15 am
- Forum: Games
- Topic: Well made Bomberman games (or clones)
- Replies: 4
- Views: 461
Well made Bomberman games (or clones)
simple question:
What are the best Bomberman games or similar clones like dynamite boy, ....
What are the best Bomberman games or similar clones like dynamite boy, ....
- Fri Jan 15, 2021 4:05 pm
- Forum: Games
- Topic: VICARATE 3.5 is released
- Replies: 13
- Views: 3609
Re: VICARATE 3.5 is released
hi nbla000, i did not want to blame the ,x,1-problem on your loader. sorry if it sounded like that. it was the only solution I could think of and it was clear that it is a little bit "dirty" :oops: . someone else had also asked me why i didn't use the exomizer to shrink the file size. i ha...
- Fri Jan 15, 2021 9:04 am
- Forum: Programming
- Topic: vertical scrolling
- Replies: 3
- Views: 583
vertical scrolling
hi, the last two days i've played around with vertical scrolling. it was relative easy to write the character copy code for the "scroll down" part (means, characters rising up, decreasing $9001). after a beamline sync i got a very smooth scolling animation. but : the "scroll up" ...
- Sat Jan 09, 2021 11:05 am
- Forum: Games
- Topic: New game in progress: Breakaway
- Replies: 4
- Views: 465
Re: New game in progress: Breakaway
It's looking fine so far.
I'm curious about the finished version.
p.s.: the link to title screen doesn't work.
(mod: link to title screen repaired)
I'm curious about the finished version.
p.s.: the link to title screen doesn't work.
(mod: link to title screen repaired)
- Sat Jan 09, 2021 3:44 am
- Forum: Games
- Topic: VICARATE 3.5 is released
- Replies: 13
- Views: 3609
Re: VICARATE 3.5 is released
thanks a lot. sometimes there are some ghost pictures. :oops: can't figure out why. maybe the preparation code for the grafic mixing is to long. the biggest challenge was to implement the opponents AI. it is the only element that defines the game. hopefully the levels are well balanced. aitsch I add...
- Fri Jan 08, 2021 6:07 am
- Forum: Games
- Topic: VICARATE 3.5 is released
- Replies: 13
- Views: 3609
Re: VICARATE 3.5 is released
thanks. i'm curious about you opinion.
- Thu Jan 07, 2021 11:25 am
- Forum: Games
- Topic: VICARATE 3.5 is released
- Replies: 13
- Views: 3609
Re: VICARATE 3.5 is released
you will definitely need your glasses