Search found 54 matches
- Thu Jan 07, 2021 10:14 am
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2021
- Replies: 36
- Views: 84440
Re: VIC-20 Software Releases of 2021
Title: VICARATE 3.5 Requirements: PAL/NTSC VIC20 (unexpanded), Joystick Code: Assembly Author: Henner Kessler Grafic: PAC-MAN-RED Released: 07.01.2021 Genre: Fighting game Supplementary notes : - the 2-player-mode supports the protovision 4 player interface to play with two joysticks - load with LOA...
- Thu Jan 07, 2021 10:11 am
- Forum: Games
- Topic: VICARATE 3.5 is released
- Replies: 13
- Views: 3902
VICARATE 3.5 is released
happy new year!
vicarate 3.5 for an unexpanded vic is out.
download:
viewtopic.php?f=15&t=9974&p=111913#p111913
enjoy!
aitsch
vicarate 3.5 for an unexpanded vic is out.
download:
viewtopic.php?f=15&t=9974&p=111913#p111913
enjoy!
aitsch
- Sat Dec 05, 2020 8:27 am
- Forum: Games
- Topic: Sub Med for Unexpanded VIC-20
- Replies: 19
- Views: 1364
Re: Sub Med for Unexpanded VIC-20
nice game with nice detailed animations.
the turn around of the ship is looking great.
the turn around of the ship is looking great.
- Sun Nov 08, 2020 3:16 pm
- Forum: Games
- Topic: [WIP] VICarate 3.5
- Replies: 12
- Views: 1270
Re: [WIP] VICarate 3.5
status update: grafics - all sprites are finished. - the animations are great. - 5 backgrounds are implemented, inspired by the original IK with and without + - the rest of the game like decoration for scores, ... is done - to do - only some optimizations sound / music - only simple sounds for move...
- Wed Oct 21, 2020 3:39 am
- Forum: Programming
- Topic: $200-$258 BASIC Input Buffer and other useful memory
- Replies: 16
- Views: 1229
Re: $200-$258 BASIC Input Buffer and other useful memory
Hi, Robbie, as pointed out by chysn, there's room for small routines in $02A1..$02FF (the so-called program indirects) ... 94 bytes more for my current project sounds good. i've tried to place this small test routine in this area (starts at $02a1): *=$1001 !byte $0b,$08, $e2,$07, $9e, $20, $36, $37...
- Thu Oct 15, 2020 9:26 am
- Forum: Programming
- Topic: $200-$258 BASIC Input Buffer and other useful memory
- Replies: 16
- Views: 1229
Re: $200-$258 BASIC Input Buffer and other useful memory
I'm not sure that every location up to $8f can be used. For example : $cb stores the pressed key or $64 for no key. $CB is not in the range $00..$8F. ;) Also, "no key" is 64 decimal in that location, not $64. Ups! This is what happens when you lie on the sofa in the evening and answer thr...
- Wed Oct 14, 2020 1:41 pm
- Forum: Programming
- Topic: $200-$258 BASIC Input Buffer and other useful memory
- Replies: 16
- Views: 1229
Re: $200-$258 BASIC Input Buffer and other useful memory
I'm not sure that every location up to $8f can be used.
For example:
$cb stores the pressed key or $64 for no key.
Stored information will be lost here. I don't know if there other addresses which also used in ml.
aitsch
For example:
$cb stores the pressed key or $64 for no key.
Stored information will be lost here. I don't know if there other addresses which also used in ml.
aitsch
Re: Onions
Wow, well done. it's looking nice and smooth.
In which programming language is it developed?
In which programming language is it developed?
- Tue Sep 29, 2020 11:43 am
- Forum: Games
- Topic: The 8-Bit-Guy is looking for a vic20 sound routine
- Replies: 1
- Views: 455
The 8-Bit-Guy is looking for a vic20 sound routine
Hi out there, in his latest video the 8-Bit-Guy is showing his new game project. It's a kind of adventure with petscii grafic for multiple commodore plattforms. Among others also the vic20 with 32k expansion. https://youtu.be/uyf7tiSO9vo At min. 16:.. he asks for help with the sound routines for the...
- Sat Aug 22, 2020 4:22 am
- Forum: Games
- Topic: [WIP] VICarate 3.5
- Replies: 12
- Views: 1270
Re: [WIP] VICarate 3.5
thx for all comments. i don't know many fighting games for the vic. that's why i try to realize this idea and because when i was a teen, i was a big fan of these kind of games. the players are 2 x 8 each and the background is 32 x 32 pixels. the vic stretches all pixels horizontally so it doesn't lo...
- Wed Aug 12, 2020 2:29 pm
- Forum: Games
- Topic: [WIP] VICarate 3.5
- Replies: 12
- Views: 1270
Re: [WIP] VICarate 3.5
hi chysn,
it would be great if i can use your routine.
do you think it can play this jingle?
in my opinion it is the most typical asian song.
it's wunderfully clichéd
aitsch
it would be great if i can use your routine.
do you think it can play this jingle?
in my opinion it is the most typical asian song.
it's wunderfully clichéd
aitsch
- Wed Aug 12, 2020 3:13 am
- Forum: Games
- Topic: [WIP] VICarate 3.5
- Replies: 12
- Views: 1270
[WIP] VICarate 3.5
an IK+ style karate game with tiny simple stickmen for an unexpanded vic-20. written in assembly language. the idea to this game comes to me in the early 90th but i had no idea how to design and animate the 8x8 charaters. i found a member at atariage.com who helped me to design all the animations. P...
- Tue Aug 11, 2020 5:12 am
- Forum: Games
- Topic: Helix Colony for Unexpanded VIC-20
- Replies: 24
- Views: 7248
Re: Helix Colony for Unexpanded VIC-20
well done. respect, the third AAA-program this year from you. the concept is simple, but brings a lot of fun. i like your feeling for colors and grafics but the song kills my nerves :wink: did you create the font yourself? it looks good. and the best of all: it is for an unexpanded vic! i'm looking ...
- Mon Jul 20, 2020 2:26 pm
- Forum: Programming
- Topic: does the protovision 4 player adapter work with the vic?
- Replies: 20
- Views: 1377
Re: does the protovision 4 player adapter work with the vic?
I've checked this code and it works well!groepaz wrote: ↑Mon Jul 20, 2020 11:23 am check this: http://wiki.icomp.de/wiki/4_Player_Adapter#Sample_Code
...
thx
aitsch
- Mon Jul 20, 2020 10:41 am
- Forum: Programming
- Topic: does the protovision 4 player adapter work with the vic?
- Replies: 20
- Views: 1377
Re: does the protovision 4 player adapter work with the vic?
hi mike, why did I know you would answer :mrgreen: ?? but many thanks for that :P . i've replaced $DD03 with $9112 and $DD01 with $9110 from the protovision code but without success. The registers did nothing in the emulator in combination with the (emulated) adapter. i am supprised that google find...