Hi good afternoon.
what does that mean please, i don't understand it as german:
convert FAC1 floating to fixed
Thank you.
greeting
Search found 241 matches
- Mon Jan 20, 2020 10:34 am
- Forum: Programming
- Topic: Where are the addresses for the float routines in the VIC20?
- Replies: 10
- Views: 3144
- Mon Jan 20, 2020 9:18 am
- Forum: Programming
- Topic: Where are the addresses for the float routines in the VIC20?
- Replies: 10
- Views: 3144
Re: Where are the addresses for the float routines in the VIC20?
Hello, thanks for the help.
I'm going to pick out the float commands.
Thank you.
greeting
I'm going to pick out the float commands.
Thank you.
greeting
- Mon Jan 20, 2020 9:15 am
- Forum: Programming
- Topic: Accumulator Addressing
- Replies: 5
- Views: 2047
Re: Accumulator Addressing
Hi good afternoon.
The assembler instruction LSR shifts the eight bits of the accumulator one place to the right and not 2...3...4..
ok is :
LDA #$10
LSR
or 3 Bits:
LDA #$10
LSR
LDA #$10
LSR
LDA #$10
LSR
greeting
The assembler instruction LSR shifts the eight bits of the accumulator one place to the right and not 2...3...4..
ok is :
LDA #$10
LSR
or 3 Bits:
LDA #$10
LSR
LDA #$10
LSR
LDA #$10
LSR
greeting
- Mon Jan 20, 2020 2:52 am
- Forum: Programming
- Topic: Where are the addresses for the float routines in the VIC20?
- Replies: 10
- Views: 3144
Where are the addresses for the float routines in the VIC20?
Hi good afternoon.
Where are the addresses for the float routines in the VIC20?
I wanted to use it in ASM.
this is the c64 :
https://www.c64-wiki.de/wiki/Flie%C3%9Fkommaarithmetik
Thank you.
Greeting
Where are the addresses for the float routines in the VIC20?
I wanted to use it in ASM.
this is the c64 :
https://www.c64-wiki.de/wiki/Flie%C3%9Fkommaarithmetik
Thank you.
Greeting
- Sun Jan 19, 2020 2:26 pm
- Forum: Emulation and Cross Development
- Topic: cc65 : graphic with the vic20
- Replies: 7
- Views: 2540
Re: cc65 : graphic with the vic20
ahhhh thank you ....
I did not think of that.
with fats 71 years you slowly get stupid in the head.
Thank you.
greeting
I did not think of that.
with fats 71 years you slowly get stupid in the head.
Thank you.
greeting
- Sun Jan 19, 2020 6:22 am
- Forum: Emulation and Cross Development
- Topic: cc65 : graphic with the vic20
- Replies: 7
- Views: 2540
I can't make it in the while 1 second to stop.
Hi good afternoon. I can't make it in the while 1 second to stop. how does that work please Thank you. greeting unsigned long clocks_per_second; void my_delay(unsigned long dt) { clock_t t0=clock(); while(clock()-t0 < dt) { } } void main(void) { while (1) { clocks_per_second=75000; a=PEEK(197); if (...
- Sun Jan 19, 2020 5:41 am
- Forum: Emulation and Cross Development
- Topic: cc65 : i want to leave this if if it is true.
- Replies: 5
- Views: 2109
Re: cc65 : i want to leave this if if it is true.
he thanks for hlep.
greeting
greeting
- Sat Jan 18, 2020 1:55 am
- Forum: Emulation and Cross Development
- Topic: cc65 : i want to leave this if if it is true.
- Replies: 5
- Views: 2109
Re: cc65 : i want to leave this if if it is true.
Hi good afternoon.
I didn't want to take "break".
is there anything else for this?
Thank you.
greeting
I didn't want to take "break".
is there anything else for this?
Thank you.
greeting
- Fri Jan 17, 2020 6:00 am
- Forum: Emulation and Cross Development
- Topic: cc65 : i want to leave this if if it is true.
- Replies: 5
- Views: 2109
cc65 : i want to leave this if if it is true.
Hi good afternoon.
i want to leave this if if it is true.
how does that work please
with break I also leave the main loop and I don't want that.
Thank you.
greeting
i want to leave this if if it is true.
how does that work please
with break I also leave the main loop and I don't want that.
Thank you.
greeting
Code: Select all
ip=y*22+x+scradr;
if (PEEK(p)==1)
{
.......
}
POKE(p,0);
x=x+1;
p=y*22+x+scradr;
POKE(p,32);
x=x-1;
.........
}
- Fri Jan 17, 2020 5:27 am
- Forum: Emulation and Cross Development
- Topic: cc65 : graphic with the vic20
- Replies: 7
- Views: 2540
Re: cc65 : graphic with the vic20
hello, thanks for the help.
is wonderfull.
greeting.
is wonderfull.
greeting.
- Fri Jan 17, 2020 2:51 am
- Forum: Emulation and Cross Development
- Topic: cc65 : graphic with the vic20
- Replies: 7
- Views: 2540
I have a while loop here in cc65. the run goes too fast.
Hi good afternoon. I have a while loop here in cc65. the run goes too fast. what kind of timer can I put in there with that it doesn't go that fast. Thank you. greeting while (1) { a=PEEK(197); if (a==17) { x=x-1; if (x==255) { x=x+1; } p=y*22+x+scradr; POKE(p,0); } if (a==18) { x=x+1; if (x>=22) { ...
- Thu Jan 16, 2020 2:55 pm
- Forum: Emulation and Cross Development
- Topic: generate an asm when compiling with cc65
- Replies: 2
- Views: 1507
Re: generate an asm when compiling with cc65
hello, thanks for the ihfo.
greeting
greeting
- Thu Jan 16, 2020 11:21 am
- Forum: Emulation and Cross Development
- Topic: cc65 : graphic with the vic20
- Replies: 7
- Views: 2540
cc65 : graphic with the vic20
Hi good afternoon. have now programmed the vic20 with the cc65. the help here from the forum was helpful with the cfg. start of the prg: sys 8717 see vic20-32k.cfg have the memory beginning at 8717byte because the graphics start at 4352byte. draw with the "w / s / a / d /" keys. use the &q...
- Thu Jan 16, 2020 5:48 am
- Forum: Emulation and Cross Development
- Topic: generate an asm when compiling with cc65
- Replies: 2
- Views: 1507
generate an asm when compiling with cc65
Hi good afternoon.
I want to compile a c-file with cc65.
as an output, itte would also like an asm file.
how does that work please
Thank you.
greeting
I want to compile a c-file with cc65.
as an output, itte would also like an asm file.
how does that work please
Thank you.
greeting
- Tue Jan 14, 2020 12:23 pm
- Forum: Emulation and Cross Development
- Topic: Turbo Rascal - Vic Bitmap Mode
- Replies: 38
- Views: 9074
Re: Turbo Rascal - Vic Bitmap Mode
Hi good afternoon.
but you build beautiful things with the sprite.
you are a vic20 specialist.
Thank you.
greeting
but you build beautiful things with the sprite.
you are a vic20 specialist.
Thank you.
greeting