Search found 81 matches

by HarryP2
Wed Sep 07, 2022 9:03 am
Forum: Emulation and Cross Development
Topic: split/OT from: Marooned
Replies: 13
Views: 3307

split/OT from: Marooned

Hi! chysn: I ask you to compare your text adventure engine to mine and tell me and everyone here which is better and why. I am an egotist and want to hear good things about my products but will accept negative feedback. My engines are available at https://sourceforge.net/projects/cc65extra/files/gam...
by HarryP2
Mon Sep 05, 2022 5:21 am
Forum: Emulation and Cross Development
Topic: split/OT from: Marooned
Replies: 13
Views: 3307

Re: Are you creating a new text adventure?

Just curious: what language are you using to build your text adventure?
by HarryP2
Mon Aug 29, 2022 4:39 am
Forum: Emulation and Cross Development
Topic: My cc65 stuff online
Replies: 7
Views: 2732

Re: My cc65 stuff online

Hi! I have a cc65 code module for CBM targets that prints strings with embedded tokens and expands those tokens. It is called printtok.c and available at https://sourceforge.net/projects/cc65extra/files/ui/. Try it out and tell me what you think!
by HarryP2
Wed Aug 24, 2022 5:12 am
Forum: Emulation and Cross Development
Topic: Optimize my text adventure code?
Replies: 6
Views: 2553

Re: Optimize my text adventure code?

I've been doing everything you mentioned except the Jolt Cola remark. :) I've also been using CBMSimpleIO to output text, as it is more efficient than cc65's console I/O library. I have some of my optimizations for cc65 at https://sourceforge.net/projects/cc65extra/files/ . I ask you to take a look ...
by HarryP2
Tue Aug 23, 2022 6:25 am
Forum: Emulation and Cross Development
Topic: Optimize my text adventure code?
Replies: 6
Views: 2553

Re: Optimize my text adventure code?

I'm using cc65.
by HarryP2
Sat Aug 13, 2022 1:48 pm
Forum: Emulation and Cross Development
Topic: My cc65 stuff online
Replies: 7
Views: 2732

cc65/Vic20 cartridge libraries

I am sorry about the SPAM, but I want to advertise my cc65/Vic20 cartridge libraries. They come in both 8k and 16k formats and 0k, 3k and 8k memory extensions. If you only want a 4k cartridge, it should be easy to modify the 8k format. Combine it with CBMSimpleIO, and you can create very small progr...
by HarryP2
Sun Aug 07, 2022 4:49 pm
Forum: Emulation and Cross Development
Topic: Port DirMenu to Vic20?
Replies: 26
Views: 5114

Re: Port DirMenu to Vic20?

You're welcome, and thanks for the compliment. :)
by HarryP2
Sat Aug 06, 2022 11:57 am
Forum: Emulation and Cross Development
Topic: Port DirMenu to Vic20?
Replies: 26
Views: 5114

Re: Port DirMenu to Vic20?

I can e-mail you the binaries if you want. Just PM me. :)
by HarryP2
Sat Aug 06, 2022 9:46 am
Forum: Emulation and Cross Development
Topic: Port DirMenu to Vic20?
Replies: 26
Views: 5114

Re: Port DirMenu to Vic20?

Hi! I have just finished and updated DirMenu with Vic20 support. It now supports the unexpanded, 3k-expanded and 8/16k-expanded Vic20s. You can find it at https://sourceforge.net/projects/cc65extra/files/ui/. Try it out!
by HarryP2
Thu Aug 04, 2022 2:01 pm
Forum: Emulation and Cross Development
Topic: Port DirMenu to Vic20?
Replies: 26
Views: 5114

Re: Port DirMenu to Vic20?

I fixed the problem: the program uses some zp addresses other than the default, and it was not preserving the extra zp space. It works now. BTW, thank you for the optimization: it only saved one byte, but one byte is good. :)
by HarryP2
Thu Aug 04, 2022 1:45 pm
Forum: Emulation and Cross Development
Topic: Port DirMenu to Vic20?
Replies: 26
Views: 5114

Re: Port DirMenu to Vic20?

When I type LIST, I get garbage. :(
by HarryP2
Thu Aug 04, 2022 1:39 pm
Forum: Emulation and Cross Development
Topic: Port DirMenu to Vic20?
Replies: 26
Views: 5114

Re: Port DirMenu to Vic20?

I tried your suggestions. One game displayed the same behavior, and two others displayed "?SYNTAX ERROR" after RUN. :(
by HarryP2
Thu Aug 04, 2022 1:06 pm
Forum: Emulation and Cross Development
Topic: Port DirMenu to Vic20?
Replies: 26
Views: 5114

Re: Port DirMenu to Vic20?

I admit to abusing inline assembler, and I'm sorry. I do it for efficiency: sometimes, inline assembler is both faster and smaller.
by HarryP2
Thu Aug 04, 2022 12:41 pm
Forum: Emulation and Cross Development
Topic: Port DirMenu to Vic20?
Replies: 26
Views: 5114

Re: Port DirMenu to Vic20?

It displays the "SEARCHING FOR" and "LOADING" messages.
by HarryP2
Thu Aug 04, 2022 11:30 am
Forum: Emulation and Cross Development
Topic: Port DirMenu to Vic20?
Replies: 26
Views: 5114

DirMenu/Vic20/c65 bug!

Hi! I was recently working on the Vic20 ports of DirMenu and ran into a problem: it loads a program properly, but, after the loading, it displays the "ready" prompt but no cursor and no RUN command. :( The code to copy to the keyboard buffer follows: //If vic20, write LOAD command to scree...