Search found 171 matches

by Ola H
Mon Apr 15, 2024 5:25 pm
Forum: Games
Topic: Prince of Persia
Replies: 25
Views: 832

Re: Prince of Persia

I, too, have just briefly played PoP on the Amiga and it didn't really click with me. But as I hold Jordan Mechner's other games in very high regard, I have always thought I should return to it one day. This might be the perfect opportunity as everything is more fun on the Vic :D Thank you and congr...
by Ola H
Thu Mar 07, 2024 7:06 pm
Forum: Emulation and Cross Development
Topic: Reverse Engineering of JETPAC for VIC-20
Replies: 12
Views: 1373

Re: Reverse Engineering of JETPAC for VIC-20

I applaud this! I love Vic 20 Jetpac. Few Vic games at the time impressed me as much and it is great to learn just how the flying routine managed to produce such a great feeling and perfect responsiveness.

Thank you for a tremendous contribution to the knowledge of old games!
by Ola H
Wed Mar 06, 2024 8:37 pm
Forum: Games
Topic: FREAX (and some other new bits)
Replies: 10
Views: 1082

Re: FREAX (and some other new bits)

Well, that's certainly fast, smooth and playable :) If you just add SFX and a mothership, it would already be one of the top Space Invaders clones on the Vic. But as there already are some great Invaders clones for the Vic, why not add more of your own little twists to the formula? There is potentia...
by Ola H
Wed Mar 06, 2024 2:46 pm
Forum: Games
Topic: Survivor RUN
Replies: 6
Views: 2690

Re: Survivor RUN

If this game had been released and I had played it back in 83-84, I'd have been very impressed and probably ranked it equal to Choplifter in wow-factor. But unlike Choplifter, I don't think I'd have enjoyed it. It is just much too hard. It is incredibly difficult to burn your way through the floors....
by Ola H
Wed Mar 06, 2024 1:24 pm
Forum: Games
Topic: Shuriken by Fabrizio Caruso
Replies: 3
Views: 3874

Re: Shuriken by Fabrizio Caruso

Ah! The circles make you invincible for a time. I didn't notice until today when I watched necronom's video (plenty more on his channel!). Level one and two should be much easier now :lol:
by Ola H
Thu Feb 15, 2024 2:13 pm
Forum: Collecting and History
Topic: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
Replies: 10
Views: 1287

Re: Documenting the unreleased/cancelled/prototype video game "Ice Palace"

The second level is completely different from the first. At its core it has sound mechanics but the implementation leaves much room for improvement. It is incredibly frustrating – it’s like the random generator is having a laugh at you all the time. It is possible to play forever and rack up crazy ...
by Ola H
Thu Feb 15, 2024 12:37 pm
Forum: Games
Topic: Verbix by Fabrizio-Caruso
Replies: 6
Views: 4083

Re: Verbix by Fabrizio-Caruso

Yes, each session is very long. Too long in my opinion as you only have one life and when you have a streak of bad luck with the letters, it can suddenly end very fast after a slow long, and not very challenging round. I was just now up to 418 p very comfortably and thought I would break my personal...
by Ola H
Wed Feb 07, 2024 3:33 pm
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 3789

Re: New Game: Emu's Massive Hunt (WIP)

Dusk mode is great :D
It truly captures the sensation of running with a headlamp in nature at night. It's like you're carrying civilization with you, making you feel secure in the midst of the unknown.
by Ola H
Fri Feb 02, 2024 9:57 am
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 3789

Re: New Game: Emu's Massive Hunt (WIP)

Love the block pushing. In my opinion, all platform games benefit from at least one block to push! And the game as a whole looks great. Very pleasant colors and, as in all your games, the animation is very expressive and stylish.
by Ola H
Mon Jan 15, 2024 6:02 pm
Forum: Collecting and History
Topic: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
Replies: 10
Views: 1287

Re: Documenting the unreleased/cancelled/prototype video game "Ice Palace"

Thanks all! I got it to work in GTK Vice now. The pull-down menu where you select "generic" cartridge type has somehow eluded my eyes.
Seems like a very high-quality game and a lovely addition to the Vic 20 game library :D
by Ola H
Mon Jan 15, 2024 8:58 am
Forum: Collecting and History
Topic: Documenting the unreleased/cancelled/prototype video game "Ice Palace"
Replies: 10
Views: 1287

Re: Documenting the unreleased/cancelled/prototype video game "Ice Palace"

This looks wonderful and is an even earlier example of "reverse Tetris" than the UK Vic 20 game Bricks by Ian Sutherland which I thought was the first example of the genre. I'd love to try it but I don't know how to get a .bin-file to work in Vice.
by Ola H
Tue Jan 09, 2024 7:13 am
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 19
Views: 4390

Re: New Game: FiZZ for Vic20 (35Kb)

Thanks! A video is great. I am reluctant to cheat, however, so I'll try to use it just to study the levels I have already completed and thus hopefully learn the rules better from other solutions than my own (which sometimes seemed more due to luck than to skill...)
by Ola H
Mon Jan 08, 2024 9:24 pm
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 19
Views: 4390

Re: New Game: FiZZ for Vic20 (35Kb)

I solved level 9 but now I am stuck on level 12 :mrgreen: There are so many new elements introduced in these levels that I have not really come to grips with all aspects of their mechanics yet. But I do appreciate the text hints that are specific to each level! They are a nice touch and allow for a ...
by Ola H
Fri Jan 05, 2024 3:08 pm
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 19
Views: 4390

Re: New Game: FiZZ for Vic20 (35Kb)

Seems like a game that allows for very complex puzzles :D It reminds me in some ways of Match Buster (2012) for the C64, though that is a digging game and this a platform game. But just like FiZZ it also has portals and rolling boulders. FiZZ might be too complex for me though... I have a hard time ...
by Ola H
Fri Jan 05, 2024 11:38 am
Forum: Games
Topic: Verbix by Fabrizio-Caruso
Replies: 6
Views: 4083

Re: Verbix by Fabrizio-Caruso

Yeah, it's pretty bewildering. I didn't find any instructions, but think I figured out most of it Red area : This row is where you should form words. Yellow area & green area : Not sure if they differ in any meaningful way. Letters along the margin : Very confusing, I believe they are meant to r...