Search found 492 matches

by R'zo
Fri Nov 26, 2021 3:14 pm
Forum: Programming
Topic: Vicious Tracker
Replies: 32
Views: 2938

Re: Vicious Tracker

Update to the update... The previous arrangement section is now relabeled as "phrase". I have added another layer. The new "Arrange" layer will allow you to arrange "phrase" sections in a movement style structure "arrange" will have 3 elements {begin},{end} an...
by R'zo
Fri Nov 26, 2021 12:00 pm
Forum: Programming
Topic: Vicious Tracker
Replies: 32
Views: 2938

Re: Vicious Tracker

I am working on a new update. VICIOUS TRACKER + (with goal of cart release) Vicious Tracker + will not have irq file support for exporting game song files. The scope of + is to be a music arranger/sequencer with midi out support. New features and changes -1 midi (selectable channels) out -1 cv out -...
by R'zo
Wed Nov 17, 2021 7:38 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1825

Re: The Vicious Dead (jrpg)

This looks great and I think the music is quite good too. An impressive job you've done on this. Is the game still in the works? I look forward to seeing how this game progresses and when it's released. Best wishes. Yes this is still in the works. I have been in a combination of very busy, wrapped ...
by R'zo
Thu Sep 16, 2021 7:41 am
Forum: Programming
Topic: MULTIPLE KEY INPUT
Replies: 12
Views: 1068

Re: MULTIPLE KEY INPUT

Phantom keys...be interested to know if that is true, but I did not notice any evidence of that. I tested my own routines mostly in emulation but also on real hardware and everything appeared to work as I had expected and can detect as many simulateneous keypresses. I've implemented my own routines...
by R'zo
Tue Sep 14, 2021 9:37 am
Forum: Programming
Topic: MULTIPLE KEY INPUT
Replies: 12
Views: 1068

Re: MULTIPLE KEY INPUT

Phantom keys...be interested to know if that is true, but I did not notice any evidence of that. I tested my own routines mostly in emulation but also on real hardware and everything appeared to work as I had expected and can detect as many simulateneous keypresses. I've implemented my own routines...
by R'zo
Mon Sep 13, 2021 9:23 pm
Forum: Hardware and Tech
Topic: wAxfer
Replies: 26
Views: 1622

Re: wAxfer

This would be so wonderful for developing. I get so tired of popping sd cards out and in.
by R'zo
Mon Sep 13, 2021 9:20 pm
Forum: Games
Topic: Boulder Dash Preview
Replies: 19
Views: 4921

Re: Boulder Dash Preview

Awesome work! Looks amazing! I'm blown away!
by R'zo
Mon Sep 13, 2021 9:14 pm
Forum: Programming
Topic: MULTIPLE KEY INPUT
Replies: 12
Views: 1068

Re: MULTIPLE KEY INPUT

So... chords?! I'm definitely going to try for it. Some one has claimed that phantom keys can occur when 3 or more keys are pressed. I'm going to have to look into that. I'll do some more experimenting when I get a chance. Build up the code to output more direct visual representation of the individ...
by R'zo
Sun Sep 12, 2021 10:32 pm
Forum: Programming
Topic: MULTIPLE KEY INPUT
Replies: 12
Views: 1068

MULTIPLE KEY INPUT

I've been working on a way to get multiple simultaneous keypresses from the key board input and I found it. $9120 and $9121 are used to scan the key board. $9120 sets which column is to be scanned. $9121 returns the rows on of the column being scanned as 1 bit per row. There are other registers that...
by R'zo
Thu Sep 09, 2021 9:13 pm
Forum: General Topics
Topic: MINI SYNTH
Replies: 14
Views: 1191

Re: MINI SYNTH

VCXX TOY KEYS V.1.5.0 is now released.
Now on to more serious work.
by R'zo
Sun Sep 05, 2021 10:20 pm
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2021
Replies: 36
Views: 19433

Re: VIC-20 Software Releases of 2021

Title: VCXX TOY KEYS AUTHOR: RYAN LISTON (INCLUDES VIZNUTS PWP PULSE WAVE ROUTINE) CODE: ASSEMBLY REQUIREMENTS: UNEXPANDED VIC-20 (WILL WORK WITH ANY EXPANSION) DESCRIPTION: A simple playable keyboard. DOWNLOAD: VCXX TOY SYNTH EDIT: VCXX TOY KEYS V.1.5.0 is now released. Updates: *bug fix "E&qu...
by R'zo
Sat Sep 04, 2021 2:44 pm
Forum: Hardware and Tech
Topic: Cv/gate/midi
Replies: 28
Views: 1214

Re: Cv/gate/midi

Wow you work quickly! Looking very nice so far. I can't wait to start playing around with this. I've been looking at $9120/$9121 hoping to get multiple key input from the keyboard. It would be nice if I could set up half the keys for playing the vic and then some for controlling midi triggers, a sec...
by R'zo
Mon Aug 30, 2021 9:53 am
Forum: General Topics
Topic: MINI SYNTH
Replies: 14
Views: 1191

Re: MINI SYNTH

Here is a screen shot of the unexpanded release as a teaser.
by R'zo
Mon Aug 30, 2021 9:49 am
Forum: General Topics
Topic: MINI SYNTH
Replies: 14
Views: 1191

Re: MINI SYNTH

Here are my current plans... I am planning 2 releases. The first will be a very simple synth for the unexpanded vic that is about 1.5k and will be released soon. It will be an open release intended to be a nice simple toy level synth for people to play around with. If there is a demand I will get it...
by R'zo
Mon Aug 30, 2021 8:42 am
Forum: Hardware and Tech
Topic: Cv/gate/midi
Replies: 28
Views: 1214

Re: Cv/gate/midi

@chysn
Are you planning on providing in/out with this or only outs?
Any chance of having separate cv/gate lines so this could be used with modules without an external midi interface?

If there's anything that I can do to help you on this let me know.