I believe Ray has retired now.Orangeman96 wrote: ↑Sun Mar 24, 2024 8:56 pm I just got a custom PSU from Ray Carlsen that services both versions of the VIC-20 and the C= 64; suffice it to say I LOVE it! -OGM
Search found 1318 matches
- Mon Mar 25, 2024 1:43 am
- Forum: Hardware and Tech
- Topic: Building a quality PSU
- Replies: 3
- Views: 180
Re: Building a quality PSU
- Sun Mar 24, 2024 7:08 am
- Forum: Hardware and Tech
- Topic: Building a quality PSU
- Replies: 3
- Views: 180
Re: Building a quality PSU
I've just remembered I had a homemade PSU at the back of the cupboard.
The LM340 is rated at 1.5A, I wonder if I could replace that with an LM323 to increase that to 3A?
The LM340 is rated at 1.5A, I wonder if I could replace that with an LM323 to increase that to 3A?
- Sun Mar 24, 2024 5:53 am
- Forum: Hardware and Tech
- Topic: Building a quality PSU
- Replies: 3
- Views: 180
Building a quality PSU
While I have a number of original "bricks" I'm well aware that they can suffer from catastrophic failure (I've just scrapped one that put out 9V to the 5V terminals). I'd like to make a bench supply, suitable for both the VIC and C64. There are many cheap 5V PSUs available but I think I'd ...
- Thu Mar 14, 2024 8:40 am
- Forum: General Topics
- Topic: modded VIC 20 kernals?
- Replies: 14
- Views: 575
Re: modded VIC 20 kernals?
There's no compatibility problem between the VIC-20 and a 1541. The UI+/- allows you to recover the transfer speed loss that had to be added for compatibility with the C64.
- Thu Mar 14, 2024 3:42 am
- Forum: General Topics
- Topic: modded VIC 20 kernals?
- Replies: 14
- Views: 575
Re: modded VIC 20 kernals?
Without adding some form of bank-switching you would have to remove some functionality (as JiffyDOS does). That then prevents you from switching it while the computer is running. There's too much code that presumes it can use any part of the KERNAL, not just the public entrypoints, having any altern...
- Sun Mar 03, 2024 10:20 am
- Forum: Emulation and Cross Development
- Topic: VIC listing program
- Replies: 5
- Views: 228
Re: VIC listing program
Hello all, Though I've quite literally just joined Denial -- I only found it today -- I've been a VIC user on and off for all of my life. (Quick intro: my parents bought me one, brand new, back in 1981 or thereabouts, when I was... ahem... younger than I am now.) Well, here I am. And I wanted to be...
- Sun Mar 03, 2024 6:57 am
- Forum: Programming
- Topic: Screen Management
- Replies: 3
- Views: 295
Re: Screen Management
Starting from the decimal address 7680 (initial part of the screen), and having 22 columns x 23 rows, I would have a total of 506 bytes to write. Now if for example I used: LDX [screenData] STA $1E00,X and I made a cycle, the value of X could not be higher than the fateful 255, so how can I write t...
- Thu Feb 22, 2024 2:30 am
- Forum: Games
- Topic: German Magazine - Type-Ins - Compute Mit
- Replies: 133
- Views: 33414
Re: German Magazine - Type-Ins - Compute Mit
Richard has this magazine series in his Listings Archive
http://www.vic20listings.freeolamail.co ... mpmit.html
But there are a couple of programs not there (GRAPHOLOGIE and SUPER-RALLYE?). Perhaps you could send them to him to include?
http://www.vic20listings.freeolamail.co ... mpmit.html
But there are a couple of programs not there (GRAPHOLOGIE and SUPER-RALLYE?). Perhaps you could send them to him to include?
- Wed Feb 21, 2024 12:50 pm
- Forum: Emulation and Cross Development
- Topic: Emulation of RS232 VIC20 for running multiplayer games
- Replies: 34
- Views: 10838
Re: Emulation of RS232 VIC20 for running multiplayer games
Why are pins B and C jumpered? Is it so that an interrupt is raised when data is received along PB0? I haven't looked at mimmosic's code yet, but I'm guessing that CB2 will be set to HANDSHAKE OUTPUT MODE for this to work? Correct, the receive line must be connected to both CB1 and PB0 so that a in...
- Sun Feb 18, 2024 3:34 am
- Forum: Programming
- Topic: "Free ZP" which ones?
- Replies: 6
- Views: 243
Re: "Free ZP" which ones?
coming from Atari 800 and C64 I am used to switch off OS completly and having the ZP "free". on the VIC20 I can not do this but using the IRQs mainly so just to be sure. what are the ZPs which are really free? :) There are very few locations that are completely unused $2A $52 $FB - $FE Th...
- Mon Feb 12, 2024 12:52 pm
- Forum: Collecting and History
- Topic: How to convert Tap files to D64?
- Replies: 11
- Views: 297
Re: How to convert Tap files to D64?
Standard (i.e. without a fastloader) .tap files can be converted to d64 using my command line tool
https://cbmshell.readthedocs.io/en/latest/index.html
As Mike points out, if the code tries to chain load another program, read data files etc that needs to be fixed up manually.
https://cbmshell.readthedocs.io/en/latest/index.html
As Mike points out, if the code tries to chain load another program, read data files etc that needs to be fixed up manually.
- Mon Feb 12, 2024 1:49 am
- Forum: Collecting and History
- Topic: 5 Ultra-Rare Games by "Aim Software"
- Replies: 7
- Views: 311
Re: 5 Ultra-Rare Games by "Aim Software"
A couple years ago I posted several ALA Software games and a member was able to generate the entire list in a D64 file. That would be awesome if somebody again could lump them all in one D64 file. I think this is the thread you mean https://www.sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php...
- Sun Feb 11, 2024 8:27 am
- Forum: Emulation and Cross Development
- Topic: Corrupt end of basic program
- Replies: 7
- Views: 263
Re: Corrupt end of basic program
Have you got a short BASIC loader program that then chains a longer BASIC program? This combination causes the end of the second program to be overwritten by variables, in this case the start of variables (VARTAB) is not updated.
- Fri Feb 09, 2024 12:23 pm
- Forum: Programming
- Topic: "Ultimate Expansion" - new firmware for FE3
- Replies: 58
- Views: 9601
Re: "Ultimate Expansion" - new firmware for FE3
The IRQ clock, i mean could be placed under the normal screen. And of course with an alarm set and alarm tone. Taking over the IRQ once you've left the FE3 menus would be tricky. If you enter BASIC it would work ok until you wanted to run a program. It certainly wouldn't behave well if you launch a...
- Sat Feb 03, 2024 8:43 am
- Forum: Emulation and Cross Development
- Topic: Keyboard Buffer and Ctrl/Shift/CBM etc
- Replies: 20
- Views: 899
Re: Keyboard Buffer and Ctrl/Shift/CBM etc
Correct.SparkyNZ wrote: ↑Sat Feb 03, 2024 8:12 am Right, so this is the result of the CRNCH routine?
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89 20 31 30 00
Using the monitor in VICE is a good way of understanding how this all works.Probably pay me to step through that routine and dump that piece of memory as it goes