Search found 1302 matches
- Mon May 20, 2024 5:09 pm
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 16
- Views: 780
Re: TUNIX
Just shining some light on a potentially symbiotic project :) It took me three hours to assemble an answer. So much for my state of mind at the moment. External cause. Whatever brings you joy! Really just a matter of if you prefer to devote your hours to writing Vi or the OS. I haven't used Vi65 in...
- Mon May 20, 2024 3:19 pm
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 16
- Views: 780
Re: TUNIX
Are you aware of Soci's vi65 ? I don't think the source is currently available (and I dunno if Soci would be open to sharing it), which, as a tool, makes it kind of a deal breaker for me. Nonetheless, might be worth looking into depending on how much time you want to sink into editor development. I...
- Mon May 20, 2024 3:14 am
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 16
- Views: 780
Re: TUNIX
Screenshot from 2024-05-20 10-11-38.png I'd like to be able to switch between the unnamed VI clone and the yet unnamed Lisp interpreter. "VIC VI" is unbelievably worse than "VIC-20" spoken in German and before naming things: why waste time baptizing along when it's in the TUNIX ...
- Sun May 19, 2024 5:56 am
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 16
- Views: 780
Re: TUNIX
Et voilà. Compacting mark-and-sweep GC with relocation and low memory needs. Here's the code: https://github.com/SvenMichaelKlose/tunix/blob/master/src/lib/lisp/gc.c I like it. Symbol look-ups of READ take ages with a full heap. That's bad. Also bad: in the end there'll be no more than 24K heap and ...
- Sat May 18, 2024 11:45 am
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 16
- Views: 780
Re: TUNIX
The 40x24 char terminal had to go. It's still a 10K binary (cc65-compiled).
- Sat May 18, 2024 10:54 am
- Forum: Emulation and Cross Development
- Topic: VICE: How to autostart program with current directory still as device #8
- Replies: 2
- Views: 90
- Fri May 17, 2024 12:08 pm
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 16
- Views: 780
Re: TUNIX
lisp-1+1.png With implementing the built-ins the question is what movie to watch for soft entertainment. After a stomach-churning week (which isn't over yet) completing the GC isn't very inviting. The GC should always work as long as there're three free bytes on the heap. Source codes: https://gith...
- Fri May 17, 2024 11:34 am
- Forum: Emulation and Cross Development
- Topic: VICE: How to autostart program with current directory still as device #8
- Replies: 2
- Views: 90
VICE: How to autostart program with current directory still as device #8
Yes. How the flipping heck is that done? With
all other files get filtered out. Wanne be a little bit daring, you know.
Code: Select all
xvic myprogram.prg
or
xvic -8 . myprogram.prg
- Fri May 17, 2024 3:44 am
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 16
- Views: 780
Re: TUNIX
Looking good. There's no reason to cons (create lists cells that need cleaning up) for the interpreter, a compacting garbage collector can take multiple turns until completion and byte numbers can be stored in pointers, so they don't blow up the show GCing all the time. The tail of the call stack ca...
- Thu May 16, 2024 3:04 am
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 16
- Views: 780
- Tue May 14, 2024 6:18 pm
- Forum: Games
- Topic: WIP: Bubble Bobble
- Replies: 31
- Views: 3677
Re: WIP: Bubble Bobble
Ah! Here's how I missed it: morning coffee, "What was that with MINIPAINT?" *google* *denial* *chatGPT* effnoh...
- Mon May 13, 2024 5:06 pm
- Forum: Games
- Topic: WIP: Bubble Bobble
- Replies: 31
- Views: 3677
Re: WIP: Bubble Bobble
MINIPAINT? [...] You should be very cautious with complaining about 'isolated tools' and 'non-availability of (source) code' in your Manifesto if you otherwise are oblivious of prior art. What? %p I can't get my imagery to picture MINIPAINT with a web interface and user accounts. (mod: quote repair...
- Sun May 12, 2024 10:01 am
- Forum: Games
- Topic: WIP: Bubble Bobble
- Replies: 31
- Views: 3677
Re: WIP: Bubble Bobble
OK... Was only remembering BASIC extension things about it.Mike wrote: ↑Sun May 12, 2024 9:45 amMINIPAINT?pixel wrote:[...]
I have used MP on several occasions to design sprite patterns. Here is an example, including a "how to extract the bitmap data":
VicShroom - My first Vic prod
- Sun May 12, 2024 9:18 am
- Forum: Games
- Topic: WIP: Bubble Bobble
- Replies: 31
- Views: 3677
Re: WIP: Bubble Bobble
@beamrider: There's some idea I cannot get rid of. As those few sprites seemed to spark some interest, perhaps many would be grateful for a web editor to bring on a complete set of sprites and charsets. But to be honest: the VIC Screen Designer's user interface is far too complicated for anyone to j...
- Sat May 11, 2024 4:47 pm
- Forum: Other Systems
- Topic: End of the Z80
- Replies: 3
- Views: 1754
Re: End of the Z80
I used to scribble 6502 code, and even did an assembler whose name I stole from a magazine... a friend did the example 6502 code for it. I was young... It took decades (oh shit is this a recurring theme?) until I finally got to write a game for the VIC, banging my head on the desk till I found out t...